Player Matchup

Nemesis
Nemesis
DantheMan40001
Nemesis
Level 15
God Stats
9W - 13L
1,416 SR
Queue Stats
12W - 25L
1,272 Elo+
Party 2
Jormungandr
Jormungandr
Demonpoof
Jormungandr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Pacira
Ra
Level 26
God Stats
1W - 0L
1,541 SR
Queue Stats
16W - 14L
1,310 Elo+
Solo
Jing Wei
Jing Wei
TFDGaming
Jing Wei
Level 22
God Stats
5W - 4L
1,573 SR
Queue Stats
13W - 25L
1,262 Elo+
Party 2
Odin
Odin
TierraCero
Odin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,197 Elo+
Solo
Team Averages
Level 31
1,506 SR
1,308 Elo+

VS

Team Averages
Level 33
1,446 SR
1,473 Elo+
Ra
Ra
HighFuZion13
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,674 Elo+
Party 3
Amaterasu
Amaterasu
Masheni
Amaterasu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Rubinio13
Nemesis
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,674 Elo+
Party 3
Medusa
Medusa
admMikado
Medusa
Level 27
God Stats
6W - 8L
1,458 SR
Queue Stats
151W - 201L
1,268 Elo+
Party 1
Merlin
Merlin
teringleier
Merlin
Level 12
God Stats
10W - 27L
1,271 SR
Queue Stats
11W - 28L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 5
11,403
570
10,469
14,445
7,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Demonpoof
Jormungandr
15
2 / 0 / 12
9,309
465
8,366
14,548
15,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ra
17
8 / 2 / 6
11,105
555
9,633
6,490
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
TFDGaming
Jing Wei
18
0 / 0 / 4
11,846
592
4,208
8,079
3,218
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 6 / 7
9,486
474
3,416
10,455
9,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
8,808
440
5,416
10,964
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
Masheni
Amaterasu
10
1 / 8 / 2
7,090
355
5,990
13,650
6,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
Rubinio13
Nemesis
14
5 / 7 / 1
9,175
459
6,873
17,607
5,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Medusa
admMikado
Medusa
13
0 / 1 / 0
8,675
434
4,744
4,978
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
12
1 / 0 / 4
7,936
397
2,938
4,993
1,590
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
23
Kills
8
9
Deaths
23
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
10
1
5
12.5
W
Jormungandr
Demonpoof
Jormungandr
2
0
12
8
L
1
7
1
0.21
L
Amaterasu
Masheni
Amaterasu
1
8
2
0.25
W
Ra
8
2
6
5.5
L
Nemesis
Rubinio13
Nemesis
5
7
1
0.79
W
Jing Wei
TFDGaming
Jing Wei
0
0
4
2
W
3
6
7
1.08
L
Medusa
admMikado
Medusa
0
1
0
0
L
Merlin
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,092
Damage
25,961
54,017
Taken
52,192
38,259
Mitigated
18,515
18,209
Healing
10,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,469
5,715
0
6,150
14,445
7,812
1,097
1,087
13,266
0
67,272
W
Jormungandr
Demonpoof
Jormungandr
8,366
1,445
1,305
3,305
14,548
15,478
936
1,882
12,498
37,736
0
L
5,416
694
811
2,827
10,964
3,307
0
3,643
6,953
44,304
0
L
Amaterasu
Masheni
Amaterasu
5,990
2,613
0
992
13,650
6,660
0
5,543
7,409
0
24,980
W
Ra
9,633
857
2,234
2,284
6,490
2,581
3,688
1,872
4,380
68,829
0
L
Nemesis
Rubinio13
Nemesis
6,873
2,148
0
4,547
17,607
5,314
0
5,706
11,349
0
38,639
W
Jing Wei
TFDGaming
Jing Wei
4,208
3,418
0
2,505
8,079
3,218
5,717
86
7,987
0
77,932
W
3,416
1,418
0
426
10,455
9,170
1,869
2,876
7,532
0
23,571
L
Medusa
admMikado
Medusa
4,744
1,605
0
0
4,978
1,644
108
812
3,978
0
47,635
L
Merlin
2,938
111
0
1,236
4,993
1,590
574
716
4,127
35,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,149
Gold Earned
41,684
529
Minions Killed
365
0
Camps Cleared
0
1,931,210
Distance Traveled
1,489,586
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,403
570
112
6
0
413,113
0
W
Jormungandr
9,309
465
63
3
0
399,096
3
L
Ra
8,808
440
91
5
0
289,164
2
L
Amaterasu
7,090
355
38
2
0
280,747
1
W
Ra
11,105
555
129
6
0
406,734
5
L
Nemesis
9,175
459
72
4
0
396,766
0
W
Jing Wei
11,846
592
168
8
0
343,470
2
W
Odin
9,486
474
57
3
0
368,797
0
L
Medusa
8,675
434
94
5
0
267,957
1
L
Merlin
7,936
397
70
4
0
254,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role