Player Matchup

Medusa
Medusa
 
Medusa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
JIN-Wt
King Arthur
Level 157
God Stats
33W - 14L
1,687 SR
Queue Stats
636W - 519L
1,654 Elo+
Party 1
Merlin
Merlin
KARI-OTU
Merlin
Level 145
God Stats
8W - 3L
1,825 SR
Queue Stats
413W - 298L
1,650 Elo+
Party 1
Arachne
Arachne
alaskaairborne77
Arachne
Level 110
God Stats
80W - 65L
1,505 SR
Queue Stats
534W - 612L
1,285 Elo+
Solo
Ganesha
Ganesha
keiichi23
Ganesha
Level 109
God Stats
9W - 7L
1,680 SR
Queue Stats
301W - 194L
1,661 Elo+
Party 1
Team Averages
Level 125
1,639 SR
1,550 Elo+

VS

Team Averages
Level 89
1,528 SR
1,388 Elo+
Zhong Kui
Zhong Kui
Deatok
Zhong Kui
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 65L
1,408 Elo+
Solo
Athena
Athena
El-tercero-EDM
Athena
Level 67
God Stats
51W - 49L
1,513 SR
Queue Stats
859W - 937L
1,355 Elo+
Solo
Heimdallr
Heimdallr
Jimmy2_taufu
Heimdallr
Level 144
God Stats
14W - 23L
1,402 SR
Queue Stats
681W - 746L
1,382 Elo+
Solo
Fafnir
Fafnir
Nojumpmaster
Fafnir
Level 69
God Stats
5W - 3L
1,662 SR
Queue Stats
82W - 66L
1,435 Elo+
Solo
Tyr
Tyr
TrippinGuin
Tyr
Level 102
God Stats
1W - 2L
1,564 SR
Queue Stats
24W - 31L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 0 / 1
5,521
552
2,261
1,901
423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
JIN-Wt
King Arthur
12
3 / 0 / 0
6,557
656
4,751
5,944
2,323
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
KARI-OTU
Merlin
12
5 / 0 / 0
6,829
683
5,477
4,515
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 1 / 2
5,613
561
1,697
5,764
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ganesha
keiichi23
Ganesha
9
0 / 0 / 3
5,370
537
3,922
5,625
2,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Deatok
Zhong Kui
8
0 / 5 / 0
4,687
469
1,910
7,165
3,663
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 3 / 0
5,299
530
1,744
6,184
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Jimmy2_taufu
Heimdallr
8
0 / 2 / 0
4,799
480
2,189
5,281
1,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fafnir
8
0 / 1 / 0
5,058
506
1,897
5,269
3,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 1 / 0
4,315
432
1,246
5,405
4,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
12
Kills
1
1
Deaths
12
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
1
2.5
L
Zhong Kui
Deatok
Zhong Kui
0
5
0
0
L
1
3
0
0.33
W
King Arthur
JIN-Wt
King Arthur
3
0
0
3
L
Heimdallr
Jimmy2_taufu
Heimdallr
0
2
0
0
W
Merlin
KARI-OTU
Merlin
5
0
0
5
L
Fafnir
0
1
0
0
L
0
1
0
0
W
2
1
2
3
W
Ganesha
keiichi23
Ganesha
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,108
Damage
8,986
23,749
Taken
29,304
8,083
Mitigated
14,962
11,752
Healing
8,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,261
1,099
0
1,077
1,901
423
0
323
1,578
0
23,135
L
Zhong Kui
Deatok
Zhong Kui
1,910
206
0
2,310
7,165
3,663
0
4,550
2,615
19,624
0
L
1,744
400
0
440
6,184
2,397
0
927
5,257
28,433
0
W
King Arthur
JIN-Wt
King Arthur
4,751
141
0
2,121
5,944
2,323
0
938
5,004
0
39,869
L
Heimdallr
Jimmy2_taufu
Heimdallr
2,189
1,156
0
1,704
5,281
1,128
49
2,260
3,021
0
23,542
W
Merlin
KARI-OTU
Merlin
5,477
284
0
2,629
4,515
1,442
340
1,741
2,578
40,182
0
L
Fafnir
1,897
31
0
2,461
5,269
3,320
0
1,662
3,607
13,071
0
L
1,246
0
0
1,890
5,405
4,454
0
0
5,405
0
14,415
W
1,697
1,215
16
3,069
5,764
1,666
84
920
4,780
0
21,912
W
Ganesha
keiichi23
Ganesha
3,922
33
0
2,840
5,625
2,229
0
1,367
4,258
16,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,890
Gold Earned
24,158
288
Minions Killed
202
0
Camps Cleared
0
934,566
Distance Traveled
895,787
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,521
552
72
7
0
166,636
4
L
Zhong Kui
4,687
469
41
4
0
164,042
0
L
Athena
5,299
530
63
6
0
197,660
4
W
King Arthur
6,557
656
95
10
0
198,489
1
L
Heimdallr
4,799
480
50
5
0
161,968
4
W
Merlin
6,829
683
75
8
0
174,075
3
L
Fafnir
5,058
506
21
2
0
200,918
2
L
Tyr
4,315
432
27
3
0
171,199
2
W
Arachne
5,613
561
42
4
0
205,462
0
W
Ganesha
5,370
537
4
0
0
189,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role