Player Matchup

Gilgamesh
Gilgamesh
Blood_Disciples
Gilgamesh
Level 159
God Stats
21W - 13L
1,372 SR
Queue Stats
196W - 184L
1,365 Elo+
Solo
Bacchus
Bacchus
CatTheMermaid
Bacchus
Level 57
God Stats
8W - 2L
1,463 SR
Queue Stats
54W - 66L
1,380 Elo+
Solo
The Morrigan
The Morrigan
GiuseppeBallsac
The Morrigan
Level 63
God Stats
2W - 2L
1,292 SR
Queue Stats
230W - 203L
1,499 Elo+
Solo
Nemesis
Nemesis
Mighty Gingy
Nemesis
Level 88
God Stats
15W - 8L
1,815 SR
Queue Stats
50W - 41L
1,552 Elo+
Solo
Cupid
Cupid
itz_ya_boy55
Cupid
Level 62
God Stats
6W - 2L
1,680 SR
Queue Stats
18W - 22L
1,435 Elo+
Solo
Team Averages
Level 86
1,524 SR
1,446 Elo+

VS

Team Averages
Level 76
1,445 SR
1,394 Elo+
Bellona
Bellona
 
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
William170820
Pele
Level 69
God Stats
21W - 19L
1,402 SR
Queue Stats
478W - 837L
1,299 Elo+
Solo
Cabrakan
Cabrakan
lethal_death19
Cabrakan
Level 57
God Stats
8W - 17L
1,326 SR
Queue Stats
54W - 93L
1,276 Elo+
Party 1
Chiron
Chiron
nicomorgal
Chiron
Level 79
God Stats
1W - 3L
1,500 SR
Queue Stats
346W - 337L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Blood_Disciples
Gilgamesh
14
8 / 1 / 2
8,537
610
10,167
7,602
4,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
10
1 / 2 / 3
6,623
473
3,190
9,059
4,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
GiuseppeBallsac
The Morrigan
16
5 / 0 / 4
9,151
654
4,582
4,948
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Mighty Gingy
Nemesis
12
3 / 2 / 5
7,793
557
4,397
7,568
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 2 / 2
7,051
504
5,637
5,855
1,789
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 6 / 3
6,449
461
3,821
12,131
7,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
 
Nu Wa
11
1 / 4 / 2
6,367
455
4,083
6,290
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 2
6,852
489
3,793
8,871
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
10
0 / 3 / 3
5,789
414
1,462
7,621
7,111
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
nicomorgal
Chiron
11
3 / 3 / 2
6,815
487
5,598
7,514
2,539
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
20
Kills
7
7
Deaths
20
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
6
3
0.42
L
Nu Wa
 
Nu Wa
1
4
2
0.5
W
Gilgamesh
Blood_Disciples
Gilgamesh
8
1
2
9
W
Bacchus
1
2
3
1.25
W
The Morrigan
GiuseppeBallsac
The Morrigan
5
0
4
7
W
Nemesis
Mighty Gingy
Nemesis
3
2
5
2.75
L
2
4
2
0.75
W
3
2
2
2
L
Cabrakan
0
3
3
0.5
L
Chiron
nicomorgal
Chiron
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,973
Damage
18,757
35,032
Taken
42,427
16,387
Mitigated
22,073
9,302
Healing
11,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,821
1,694
0
3,440
12,131
7,839
114
1,680
10,439
0
30,908
L
Nu Wa
 
Nu Wa
4,083
1,544
0
1,049
6,290
1,724
416
2,284
3,974
28,784
0
W
Gilgamesh
Blood_Disciples
Gilgamesh
10,167
2,982
0
1,585
7,602
4,383
774
745
6,809
0
45,731
W
Bacchus
3,190
557
0
1,658
9,059
4,859
0
1,796
7,196
13,214
0
W
The Morrigan
GiuseppeBallsac
The Morrigan
4,582
644
0
1,441
4,948
1,876
1,428
1,633
3,173
62,643
0
W
Nemesis
Mighty Gingy
Nemesis
4,397
1,297
0
2,250
7,568
3,480
28
377
7,125
0
41,523
L
3,793
1,150
0
1,776
8,871
2,860
258
1,055
7,798
0
31,456
W
5,637
2,422
43
2,325
5,855
1,789
0
659
5,184
0
45,765
L
Cabrakan
1,462
197
220
1,153
7,621
7,111
36
1,388
6,221
17,433
0
L
Chiron
nicomorgal
Chiron
5,598
2,043
763
2,968
7,514
2,539
720
1,653
5,843
0
38,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,155
Gold Earned
32,272
400
Minions Killed
291
0
Camps Cleared
0
1,291,345
Distance Traveled
1,268,075
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,449
461
62
4
0
248,506
1
L
Nu Wa
6,367
455
59
4
0
237,340
6
W
Gilgamesh
8,537
610
83
6
0
241,871
3
W
Bacchus
6,623
473
18
1
0
273,472
1
W
The Morrigan
9,151
654
135
10
0
257,140
4
W
Nemesis
7,793
557
73
5
0
273,864
4
L
Pele
6,852
489
57
4
0
278,233
5
W
Cupid
7,051
504
91
7
0
244,998
1
L
Cabrakan
5,789
414
39
3
0
258,411
0
L
Chiron
6,815
487
74
5
0
245,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role