Player Matchup

Artemis
Artemis
Bananabebop
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,775 Elo+
Party 1
Da Ji
Da Ji
Grimmyface
Da Ji
Level 25
God Stats
4W - 2L
1,802 SR
Queue Stats
75W - 65L
1,549 Elo+
Solo
Sobek
Sobek
JoeyDominion
Sobek
Level 5
God Stats
6W - 2L
1,941 SR
Queue Stats
7W - 5L
1,642 Elo+
Party 1
Hercules
Hercules
MuchNutty
Hercules
Level 158
God Stats
29W - 15L
1,633 SR
Queue Stats
413W - 370L
1,572 Elo+
Party 1
Ra
Ra
YoitsDenis
Ra
Level 160
God Stats
6W - 6L
1,855 SR
Queue Stats
830W - 761L
1,607 Elo+
Party 1
Team Averages
Level 70
1,746 SR
1,629 Elo+

VS

Team Averages
Level 19
1,506 SR
1,567 Elo+
Sun Wukong
Sun Wukong
BK_Justis
Sun Wukong
Level 8
God Stats
0W - 1L
1,468 SR
Queue Stats
2W - 3L
1,714 Elo+
Party 3
Persephone
Persephone
LordDon595
Persephone
Level 28
God Stats
7W - 8L
1,603 SR
Queue Stats
190W - 185L
1,598 Elo+
Solo
Apollo
Apollo
TheBlackBullet
Apollo
Level 4
God Stats
1W - 2L
1,334 SR
Queue Stats
19W - 16L
1,532 Elo+
Party 2
Ymir
Ymir
TheWhiteBlur
Ymir
Level 4
God Stats
2W - 3L
1,789 SR
Queue Stats
18W - 16L
1,532 Elo+
Party 2
Erlang Shen
Erlang Shen
angelicknight420
Erlang Shen
Level 49
God Stats
0W - 4L
1,334 SR
Queue Stats
22W - 39L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bananabebop
Artemis
18
4 / 3 / 9
12,417
497
14,804
16,438
7,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
17
9 / 5 / 9
12,365
495
11,855
14,836
7,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 19
11,668
467
7,026
21,015
27,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
MuchNutty
Hercules
19
21 / 5 / 14
14,377
575
28,233
36,515
34,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
11 / 1 / 16
13,436
537
19,645
16,039
6,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BK_Justis
Sun Wukong
16
2 / 10 / 3
10,227
409
12,221
21,915
16,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
LordDon595
Persephone
16
6 / 10 / 4
12,471
499
17,267
19,445
7,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 10 / 4
8,585
343
4,182
17,024
5,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 7 / 8
9,855
394
10,230
22,809
25,582
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
angelicknight420
Erlang Shen
16
6 / 11 / 3
11,319
453
12,950
25,606
14,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
36
47
Kills
14
15
Deaths
48
67
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BK_Justis
Sun Wukong
2
10
3
0.35
W
Artemis
Bananabebop
Artemis
4
3
9
2.83
W
Da Ji
9
5
9
2.7
W
2
1
19
11.5
L
Persephone
LordDon595
Persephone
6
10
4
0.8
W
Hercules
MuchNutty
Hercules
21
5
14
5.6
L
0
10
4
0.2
L
0
7
8
0.57
W
11
1
16
19
L
Erlang Shen
angelicknight420
Erlang Shen
6
11
3
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,563
Damage
56,850
104,843
Taken
106,799
83,330
Mitigated
69,697
43,669
Healing
14,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BK_Justis
Sun Wukong
12,221
3,586
243
2,934
21,915
16,436
1,935
4,919
16,996
0
55,852
W
Artemis
Bananabebop
Artemis
14,804
9,085
0
5,465
16,438
7,033
6,204
1,775
14,533
0
100,795
W
Da Ji
11,855
2,767
0
2,922
14,836
7,465
1,204
1,697
12,937
0
51,198
W
7,026
1,422
0
3,630
21,015
27,423
452
4,404
16,271
27,026
0
L
Persephone
LordDon595
Persephone
17,267
1,235
308
3,405
19,445
7,674
0
5,083
14,352
54,158
0
W
Hercules
MuchNutty
Hercules
28,233
9,591
0
15,029
36,515
34,429
233
10,921
24,836
0
77,060
L
4,182
2,505
0
772
17,024
5,992
0
2,641
13,858
0
34,172
L
10,230
1,314
330
1,422
22,809
25,582
0
7,701
15,108
49,733
0
W
19,645
2,565
7,968
8,655
16,039
6,980
2,063
7,842
7,899
95,750
0
L
Erlang Shen
angelicknight420
Erlang Shen
12,950
7,309
0
4,770
25,606
14,013
280
6,324
19,282
0
55,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,263
Gold Earned
52,457
485
Minions Killed
337
0
Camps Cleared
0
2,251,297
Distance Traveled
1,938,432
28
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,227
409
74
3
0
401,177
2
W
Artemis
12,417
497
148
6
0
350,876
2
W
Da Ji
12,365
495
78
3
0
512,933
4
W
Sobek
11,668
467
30
1
0
498,337
3
L
Persephone
12,471
499
84
3
0
382,764
4
W
Hercules
14,377
575
97
4
0
461,396
11
L
Apollo
8,585
343
47
2
0
316,215
0
L
Ymir
9,855
394
65
3
0
395,678
1
W
Ra
13,436
537
132
5
0
427,755
8
L
Erlang Shen
11,319
453
67
3
0
442,598
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role