Player Matchup

Merlin
Merlin
DivineGrnd
Merlin
Level 25
God Stats
13W - 15L
1,577 SR
Queue Stats
85W - 68L
1,505 Elo+
Solo
Neith
Neith
IncelChrist
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 32L
1,458 Elo+
Solo
Khepri
Khepri
Rat-_-Bandit
Khepri
Level 27
God Stats
4W - 4L
1,484 SR
Queue Stats
205W - 214L
1,417 Elo+
Solo
Pele
Pele
jermaineg173
Pele
Level 121
God Stats
7W - 2L
1,839 SR
Queue Stats
47W - 37L
1,612 Elo+
Party 2
Gilgamesh
Gilgamesh
mari_gotban
Gilgamesh
Level 2
God Stats
5W - 1L
1,500 SR
Queue Stats
29W - 15L
1,085 Elo+
Party 2
Team Averages
Level 37
1,580 SR
1,415 Elo+

VS

Team Averages
Level 23
1,511 SR
1,443 Elo+
Chaac
Chaac
Daurmeur56
Chaac
Level 27
God Stats
3W - 2L
1,829 SR
Queue Stats
65W - 73L
1,409 Elo+
Party 1
Danzaburou
Danzaburou
Oo Sh0wTim3 oO
Danzaburou
Level 27
God Stats
33W - 29L
1,506 SR
Queue Stats
104W - 106L
1,377 Elo+
Party 1
Bacchus
Bacchus
ZakTheWinner
Bacchus
Level 21
God Stats
13W - 15L
1,482 SR
Queue Stats
66W - 65L
1,536 Elo+
Party 1
Olorun
Olorun
rocalopez
Olorun
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 16L
1,358 Elo+
Solo
Da Ji
Da Ji
xeldorf
Da Ji
Level 27
God Stats
0W - 2L
1,236 SR
Queue Stats
51W - 43L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DivineGrnd
Merlin
20
9 / 3 / 10
15,069
538
29,178
14,809
7,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 8 / 4
10,820
386
8,098
13,638
4,851
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
17
1 / 4 / 15
12,640
451
5,821
19,762
29,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
16 / 2 / 8
17,914
640
28,154
24,553
13,685
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
mari_gotban
Gilgamesh
20
6 / 3 / 14
15,355
548
19,856
20,654
21,224
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
1 / 4 / 5
10,590
378
7,631
28,781
28,665
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Oo Sh0wTim3 oO
Danzaburou
18
4 / 10 / 10
12,885
460
13,546
23,086
8,465
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
ZakTheWinner
Bacchus
17
3 / 2 / 12
12,356
441
11,436
23,813
34,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
rocalopez
Olorun
17
3 / 9 / 1
11,690
418
10,585
19,714
8,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
xeldorf
Da Ji
20
9 / 10 / 3
13,872
495
15,548
28,259
11,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
51
34
Kills
20
20
Deaths
35
51
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
4
5
0.88
W
Merlin
DivineGrnd
Merlin
9
3
10
4.67
W
2
8
4
0.5
L
Danzaburou
Oo Sh0wTim3 oO
Danzaburou
4
10
10
0.9
W
Khepri
1
4
15
2.13
L
Bacchus
ZakTheWinner
Bacchus
3
2
12
4.5
W
16
2
8
10
W
Gilgamesh
mari_gotban
Gilgamesh
6
3
14
4.33
L
Olorun
rocalopez
Olorun
3
9
1
0.39
L
Da Ji
xeldorf
Da Ji
9
10
3
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,107
Damage
58,746
93,416
Taken
123,653
76,517
Mitigated
91,834
31,003
Healing
35,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
7,631
796
0
11,689
28,781
28,665
0
10,340
18,097
0
49,162
W
Merlin
DivineGrnd
Merlin
29,178
1,168
1,594
4,434
14,809
7,484
4,817
3,729
11,080
112,439
0
W
8,098
3,596
0
4,012
13,638
4,851
0
4,765
8,873
0
41,150
L
Danzaburou
Oo Sh0wTim3 oO
Danzaburou
13,546
6,132
0
5,093
23,086
8,465
163
6,637
16,171
0
69,746
W
Khepri
5,821
642
0
1,264
19,762
29,273
1,344
5,771
13,991
34,233
0
L
Bacchus
ZakTheWinner
Bacchus
11,436
2,065
0
4,311
23,813
34,637
359
7,283
16,208
45,918
0
W
28,154
9,546
0
14,627
24,553
13,685
7,003
3,443
21,110
0
152,939
W
Gilgamesh
mari_gotban
Gilgamesh
19,856
2,744
0
5,072
20,654
21,224
2,515
4,313
16,341
0
90,426
L
Olorun
rocalopez
Olorun
10,585
5,429
999
4,610
19,714
8,071
1,220
6,013
13,375
54,842
0
L
Da Ji
xeldorf
Da Ji
15,548
5,505
0
8,537
28,259
11,996
0
3,312
24,803
0
98,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,798
Gold Earned
61,393
675
Minions Killed
505
0
Camps Cleared
0
2,362,805
Distance Traveled
2,388,807
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,590
378
87
3
0
524,044
3
W
Merlin
15,069
538
166
6
0
520,894
3
W
Neith
10,820
386
65
2
0
279,468
3
L
Danzaburou
12,885
460
118
4
0
442,890
3
W
Khepri
12,640
451
60
2
0
482,653
6
L
Bacchus
12,356
441
63
2
0
519,816
7
W
Pele
17,914
640
244
9
0
577,899
8
W
Gilgamesh
15,355
548
140
5
0
501,891
0
L
Olorun
11,690
418
97
3
0
438,815
1
L
Da Ji
13,872
495
140
5
0
463,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role