Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
JerzeyChoppa
Zeus
Level 43
God Stats
64W - 20L
1,685 SR
Queue Stats
195W - 87L
1,663 Elo+
Party 2
Terra
Terra
King wavy3181
Terra
Level 68
God Stats
18W - 6L
1,803 SR
Queue Stats
111W - 116L
1,477 Elo+
Party 2
Team Averages
Level 90
1,663 SR
1,547 Elo+

VS

Team Averages
Level 22
1,729 SR
1,445 Elo+
Cupid
Cupid
Sandstorm325
Cupid
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,435 Elo+
Party 1
Odin
Odin
Shinobi_Garrison
Odin
Level 29
God Stats
3W - 2L
1,855 SR
Queue Stats
13W - 27L
1,352 Elo+
Party 1
Tiamat
Tiamat
Spirit-Wolf-IX
Tiamat
Level 22
God Stats
0W - 1L
1,831 SR
Queue Stats
22W - 26L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
12 / 0 / 8
10,367
942
13,224
8,525
3,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
5 / 2 / 13
8,979
816
9,108
6,241
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 16
9,267
842
3,526
8,584
7,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
7,276
661
2,566
8,247
2,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 9 / 1
7,768
706
3,544
12,632
6,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mace

Mace

+10
Physical Power

9
0 / 6 / 0
6,636
603
5,664
10,136
5,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
5
20
Kills
2
3
Deaths
20
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
12
0
8
16
W
5
2
13
5.75
W
3
1
16
11
L
0
5
2
0.2
L
2
9
1
0.28
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,858
Damage
11,774
23,350
Taken
31,015
13,716
Mitigated
14,964
8,255
Healing
4,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,224
7,048
0
3,054
8,525
3,615
1,832
2,091
6,434
0
49,546
W
9,108
731
0
576
6,241
2,390
748
2,126
4,115
39,500
0
W
3,526
838
1,812
2,813
8,584
7,711
165
1,463
6,813
8,902
0
L
2,566
797
226
783
8,247
2,939
0
4,015
4,056
0
27,826
L
3,544
1,711
429
405
12,632
6,571
0
5,165
7,140
0
10,252
L
5,664
355
364
2,697
10,136
5,454
0
2,982
7,045
26,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,613
Gold Earned
21,680
163
Minions Killed
109
0
Camps Cleared
0
554,645
Distance Traveled
533,333
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,367
942
79
7
0
158,133
1
W
Zeus
8,979
816
75
7
0
179,882
0
W
Terra
9,267
842
9
1
0
216,630
1
L
Cupid
7,276
661
47
4
0
168,877
4
L
Odin
7,768
706
20
2
0
193,127
0
L
Tiamat
6,636
603
42
4
0
171,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role