Player Matchup

Horus
Horus
JenKrieger
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,498 Elo+
Solo
Fenrir
Fenrir
KHRZb
Fenrir
Level 86
God Stats
1W - 5L
1,500 SR
Queue Stats
117W - 154L
1,460 Elo+
Solo
Baba Yaga
Baba Yaga
OliaAngel
Baba Yaga
Level 160
God Stats
7W - 8L
1,413 SR
Queue Stats
142W - 153L
1,453 Elo+
Solo
Team Averages
Level 87
1,471 SR
1,470 Elo+

VS

Team Averages
Level 52
1,468 SR
1,399 Elo+
Chaac
Chaac
Zendigas1
Chaac
Level 95
God Stats
11W - 10L
1,500 SR
Queue Stats
240W - 262L
1,428 Elo+
Solo
Merlin
Merlin
sasukе
Merlin
Level 32
God Stats
15W - 22L
1,443 SR
Queue Stats
82W - 106L
1,404 Elo+
Party 1
Pele
Pele
ıтαcнı
Pele
Level 29
God Stats
23W - 33L
1,460 SR
Queue Stats
96W - 131L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
2 / 6 / 7
12,274
614
4,987
22,464
28,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
KHRZb
Fenrir
14
5 / 6 / 2
12,642
632
3,941
15,309
6,655
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baba Yaga
OliaAngel
Baba Yaga
17
3 / 7 / 3
12,424
621
19,543
15,646
6,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Zendigas1
Chaac
17
4 / 3 / 13
13,272
664
12,694
13,058
13,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Merlin
sasukе
Merlin
18
5 / 2 / 10
13,660
683
15,591
9,561
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
10 / 5 / 5
13,997
700
13,015
13,577
5,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
10
Kills
19
19
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Horus
2
6
7
0.92
L
Fenrir
KHRZb
Fenrir
5
6
2
1
L
Baba Yaga
OliaAngel
Baba Yaga
3
7
3
0.64
W
Chaac
Zendigas1
Chaac
4
3
13
3.5
W
Merlin
sasukе
Merlin
5
2
10
5
W
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,471
Damage
41,300
53,419
Taken
36,196
42,524
Mitigated
22,838
17,432
Healing
7,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
4,987
1,992
4,606
7,672
22,464
28,973
432
6,876
15,020
0
31,202
L
Fenrir
KHRZb
Fenrir
3,941
802
0
3,009
15,309
6,655
243
4,572
10,365
0
33,361
L
Baba Yaga
OliaAngel
Baba Yaga
19,543
1,063
0
2,145
15,646
6,896
106
3,076
12,386
95,401
0
W
Chaac
Zendigas1
Chaac
12,694
2,919
0
3,648
13,058
13,219
995
8,035
4,726
0
28,368
W
Merlin
sasukе
Merlin
15,591
350
0
2,134
9,561
3,815
313
6,355
3,146
93,352
0
W
13,015
3,499
0
1,360
13,577
5,804
1,399
5,269
8,128
0
57,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,340
Gold Earned
40,929
206
Minions Killed
246
0
Camps Cleared
0
974,219
Distance Traveled
1,032,775
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
12,274
614
47
2
0
363,663
4
L
Fenrir
12,642
632
50
3
0
309,021
6
L
Baba Yaga
12,424
621
109
5
0
301,535
5
W
Chaac
13,272
664
26
1
0
311,828
3
W
Merlin
13,660
683
155
8
0
333,425
1
W
Pele
13,997
700
65
3
0
387,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role