Player Matchup

Xbalanque
Xbalanque
NiceJorgeXP
Xbalanque
Level 32
God Stats
16W - 12L
1,526 SR
Queue Stats
419W - 544L
1,318 Elo+
Party 1
Hades
Hades
joseluisfenix77
Hades
Level 52
God Stats
21W - 18L
1,541 SR
Queue Stats
451W - 553L
1,289 Elo+
Party 1
Gilgamesh
Gilgamesh
l800kilcam
Gilgamesh
Level 116
God Stats
7W - 10L
1,417 SR
Queue Stats
135W - 120L
1,462 Elo+
Party 3
Tiamat
Tiamat
lieder14
Tiamat
Level 32
God Stats
18W - 6L
1,784 SR
Queue Stats
42W - 35L
1,526 Elo+
Party 3
Anhur
Anhur
masquadephantom
Anhur
Level 15
God Stats
6W - 10L
1,509 SR
Queue Stats
6W - 10L
1,376 Elo+
Party 3
Team Averages
Level 49
1,556 SR
1,394 Elo+

VS

Team Averages
Level 109
1,560 SR
1,434 Elo+
Khepri
Khepri
Christopher360R
Khepri
Level 123
God Stats
7W - 8L
1,333 SR
Queue Stats
102W - 106L
1,494 Elo+
Party 2
Osiris
Osiris
DKBZA2
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Djothaaa
Danzaburou
Level 118
God Stats
29W - 27L
1,535 SR
Queue Stats
216W - 206L
1,508 Elo+
Party 2
Scylla
Scylla
Himatzu
Scylla
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,138 Elo+
Party 2
Awilix
Awilix
TecitoConPan
Awilix
Level 36
God Stats
8W - 1L
1,929 SR
Queue Stats
137W - 102L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
NiceJorgeXP
Xbalanque
12
0 / 7 / 0
6,714
373
5,372
11,631
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 7 / 0
7,174
399
4,007
12,938
5,429
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
l800kilcam
Gilgamesh
14
4 / 5 / 2
8,787
488
9,506
14,062
8,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
lieder14
Tiamat
14
3 / 3 / 2
8,993
500
8,518
8,771
6,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 0
6,658
370
1,577
5,540
1,731
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 16
10,443
580
7,928
15,975
14,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Osiris
DKBZA2
Osiris
17
2 / 1 / 0
10,470
582
4,438
9,054
6,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Djothaaa
Danzaburou
19
13 / 0 / 6
12,837
713
17,151
10,134
4,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Himatzu
Scylla
15
3 / 4 / 4
9,330
518
3,142
7,086
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
17
4 / 1 / 3
9,954
553
3,869
9,408
3,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
7
Kills
24
24
Deaths
7
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
1
16
10
W
Osiris
DKBZA2
Osiris
2
1
0
2
W
Danzaburou
Djothaaa
Danzaburou
13
0
6
16
W
Scylla
Himatzu
Scylla
3
4
4
1.25
L
Xbalanque
NiceJorgeXP
Xbalanque
0
7
0
0
W
Awilix
4
1
3
5.5
L
0
7
0
0
L
Gilgamesh
l800kilcam
Gilgamesh
4
5
2
1
L
Tiamat
lieder14
Tiamat
3
3
2
1.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,980
Damage
36,528
52,942
Taken
51,657
24,795
Mitigated
31,698
14,718
Healing
12,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,928
961
0
3,420
15,975
14,380
0
4,633
11,180
34,065
0
W
Osiris
DKBZA2
Osiris
4,438
97
0
690
9,054
6,730
352
0
9,054
0
64,027
W
Danzaburou
Djothaaa
Danzaburou
17,151
10,339
0
7,009
10,134
4,394
347
2,336
7,776
0
95,492
W
Scylla
Himatzu
Scylla
3,142
110
248
1,317
7,086
2,390
0
2,205
4,511
49,816
0
L
Xbalanque
NiceJorgeXP
Xbalanque
5,372
3,416
0
2,756
11,631
3,397
156
2,135
9,496
0
34,763
W
Awilix
3,869
1,221
0
250
9,408
3,804
0
2,631
6,611
0
75,502
L
4,007
437
564
4,113
12,938
5,429
304
2,592
10,346
41,343
0
L
Gilgamesh
l800kilcam
Gilgamesh
9,506
2,699
0
3,449
14,062
8,124
0
3,572
10,304
0
52,805
L
Tiamat
lieder14
Tiamat
8,518
830
84
2,482
8,771
6,114
0
2,486
6,186
50,319
0
L
1,577
1,420
0
1,270
5,540
1,731
0
0
5,540
0
17,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,326
Gold Earned
53,034
367
Minions Killed
567
0
Camps Cleared
0
1,470,066
Distance Traveled
1,751,203
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,443
580
62
3
0
366,949
6
W
Osiris
10,470
582
129
7
0
348,186
1
W
Danzaburou
12,837
713
149
8
0
323,026
1
W
Scylla
9,330
518
100
6
0
318,544
3
L
Xbalanque
6,714
373
56
3
0
258,955
2
W
Awilix
9,954
553
127
7
0
394,498
5
L
Hades
7,174
399
84
5
0
308,738
4
L
Gilgamesh
8,787
488
91
5
0
349,075
2
L
Tiamat
8,993
500
108
6
0
332,932
3
L
Anhur
6,658
370
28
2
0
220,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role