Player Matchup

Cerberus
Cerberus
BRUENAS
Cerberus
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 151L
1,646 Elo+
Party 1
Awilix
Awilix
Darth Jebediah
Awilix
Level 107
God Stats
4W - 4L
1,588 SR
Queue Stats
122W - 101L
1,627 Elo+
Party 1
Scylla
Scylla
TestedLily98548
Scylla
Level 107
God Stats
2W - 5L
1,275 SR
Queue Stats
105W - 119L
1,594 Elo+
Solo
Ah Puch
Ah Puch
The_OneTrueKing
Ah Puch
Level 153
God Stats
6W - 5L
1,861 SR
Queue Stats
805W - 755L
1,616 Elo+
Solo
Danzaburou
Danzaburou
Zynarchy17
Danzaburou
Level 119
God Stats
10W - 4L
1,844 SR
Queue Stats
46W - 47L
1,575 Elo+
Solo
Team Averages
Level 126
1,614 SR
1,612 Elo+

VS

Team Averages
Level 128
1,495 SR
1,568 Elo+
Anhur
Anhur
HollowBlade1107
Anhur
Level 139
God Stats
5W - 10L
1,701 SR
Queue Stats
204W - 193L
1,626 Elo+
Party 2
Odin
Odin
TacticallyN8te
Odin
Level 135
God Stats
9W - 8L
1,636 SR
Queue Stats
161W - 155L
1,550 Elo+
Party 2
Tiamat
Tiamat
Tiamtum
Tiamat
Level 67
God Stats
84W - 70L
1,572 SR
Queue Stats
111W - 96L
1,611 Elo+
Solo
Ganesha
Ganesha
Za_Worldo_Muda
Ganesha
Level 155
God Stats
3W - 8L
1,068 SR
Queue Stats
366W - 361L
1,550 Elo+
Solo
Loki
Loki
jxyp
Loki
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BRUENAS
Cerberus
12
1 / 5 / 3
8,045
423
5,692
15,018
10,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
3 / 4 / 2
9,398
495
6,270
15,072
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 3 / 2
9,965
524
7,322
9,442
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 4 / 4
10,075
530
9,343
12,880
6,922
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
Zynarchy17
Danzaburou
16
0 / 6 / 2
9,369
493
7,068
14,384
4,142
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 5
10,654
561
9,189
11,558
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 3 / 6
9,187
484
5,395
13,532
10,407
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
Tiamtum
Tiamat
18
9 / 1 / 5
11,216
590
14,940
7,398
6,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 2 / 16
9,623
506
7,301
12,781
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
jxyp
Loki
18
7 / 3 / 7
11,147
587
11,032
13,129
5,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
9
Kills
22
22
Deaths
9
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BRUENAS
Cerberus
1
5
3
0.5
L
3
4
2
1
W
5
0
5
7.5
W
1
3
6
1.33
L
3
3
2
1.33
L
2
4
4
1
W
Tiamat
Tiamtum
Tiamat
9
1
5
11.5
W
0
2
16
4
L
Danzaburou
Zynarchy17
Danzaburou
0
6
2
0.17
W
Loki
jxyp
Loki
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,695
Damage
47,857
66,796
Taken
58,398
30,545
Mitigated
38,034
15,681
Healing
14,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BRUENAS
Cerberus
5,692
553
0
2,190
15,018
10,861
0
5,853
8,908
26,781
0
L
6,270
3,272
0
627
15,072
5,739
0
3,748
11,168
0
70,604
W
9,189
5,343
0
4,510
11,558
3,597
1,070
2,419
9,069
0
79,200
W
5,395
1,318
0
1,663
13,532
10,407
324
7,172
6,300
0
48,834
L
7,322
1,336
0
2,329
9,442
2,881
0
4,293
4,925
67,895
0
L
9,343
645
0
5,401
12,880
6,922
55
2,966
9,772
70,106
0
W
Tiamat
Tiamtum
Tiamat
14,940
812
0
2,805
7,398
6,211
254
2,878
4,438
61,025
0
W
7,301
1,068
0
2,232
12,781
12,713
270
5,377
7,340
34,708
0
L
Danzaburou
Zynarchy17
Danzaburou
7,068
3,796
0
5,134
14,384
4,142
0
4,472
9,782
0
73,936
W
Loki
jxyp
Loki
11,032
3,029
0
3,517
13,129
5,106
837
4,203
8,894
0
81,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,852
Gold Earned
51,827
621
Minions Killed
559
0
Camps Cleared
0
1,682,979
Distance Traveled
1,793,596
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,045
423
49
3
0
343,581
0
L
Awilix
9,398
495
110
6
0
380,034
4
W
Anhur
10,654
561
164
9
0
356,592
4
W
Odin
9,187
484
92
5
0
329,655
6
L
Scylla
9,965
524
155
8
0
322,998
6
L
Ah Puch
10,075
530
150
8
0
321,989
6
W
Tiamat
11,216
590
155
8
0
353,957
9
W
Ganesha
9,623
506
11
1
0
362,339
2
L
Danzaburou
9,369
493
157
8
0
314,377
2
W
Loki
11,147
587
137
7
0
391,053
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role