Player Matchup

Cerberus
Cerberus
BadMooDx
Cerberus
Level 14
God Stats
2W - 5L
1,300 SR
Queue Stats
5W - 13L
1,233 Elo+
Party 1
Fenrir
Fenrir
Marcinho130891
Fenrir
Level 18
God Stats
0W - 1L
1,725 SR
Queue Stats
14W - 26L
1,214 Elo+
Party 1
Bellona
Bellona
TIAO1234
Bellona
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Neith
Neith
antonylol
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
smiterogu
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 92L
1,243 Elo+
Solo
Team Averages
Level 13
1,505 SR
1,338 Elo+

VS

Team Averages
Level 26
1,398 SR
1,362 Elo+
Horus
Horus
Crisalito
Horus
Level 10
God Stats
3W - 5L
1,210 SR
Queue Stats
15W - 21L
1,386 Elo+
Party 2
Fenrir
Fenrir
SarangHit
Fenrir
Level 68
God Stats
11W - 14L
1,403 SR
Queue Stats
279W - 343L
1,395 Elo+
Party 2
Skadi
Skadi
Sima2308
Skadi
Level 25
God Stats
4W - 1L
1,456 SR
Queue Stats
16W - 21L
1,186 Elo+
Solo
Terra
Terra
Sochiguiro
Terra
Level 25
God Stats
6W - 10L
1,419 SR
Queue Stats
379W - 439L
1,345 Elo+
Solo
Kukulkan
Kukulkan
WorstHooker
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BadMooDx
Cerberus
9
1 / 0 / 1
5,368
447
3,776
6,591
2,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
2 / 6 / 2
5,975
498
3,408
9,907
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
TIAO1234
Bellona
6
0 / 7 / 0
4,456
371
467
6,732
3,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
antonylol
Neith
7
2 / 8 / 2
5,068
422
2,966
6,977
1,890
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
9
1 / 4 / 2
6,067
506
3,621
5,789
1,401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Crisalito
Horus
8
1 / 1 / 2
5,531
461
1,104
6,436
2,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
SarangHit
Fenrir
13
14 / 1 / 3
8,402
700
12,202
8,917
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Skadi
Sima2308
Skadi
12
6 / 0 / 2
7,557
630
4,325
2,584
965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
9
0 / 2 / 1
5,871
489
2,244
7,064
3,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
WorstHooker
Kukulkan
11
4 / 2 / 2
6,665
555
4,911
2,960
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
25
25
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BadMooDx
Cerberus
1
0
1
1.5
W
Horus
Crisalito
Horus
1
1
2
2
L
2
6
2
0.5
W
Fenrir
SarangHit
Fenrir
14
1
3
15.5
W
Skadi
Sima2308
Skadi
6
0
2
7
W
Terra
0
2
1
0.25
L
Bellona
TIAO1234
Bellona
0
7
0
0
W
Kukulkan
WorstHooker
Kukulkan
4
2
2
2.5
L
Neith
antonylol
Neith
2
8
2
0.38
L
Agni
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,238
Damage
24,786
35,996
Taken
27,961
13,066
Mitigated
11,844
7,427
Healing
6,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BadMooDx
Cerberus
3,776
325
0
3,193
6,591
2,938
0
2,969
3,386
19,615
0
W
Horus
Crisalito
Horus
1,104
510
502
845
6,436
2,985
275
2,183
4,203
12
12,614
L
3,408
1,021
0
2,556
9,907
3,358
0
1,566
8,277
0
22,889
W
Fenrir
SarangHit
Fenrir
12,202
2,979
0
1,677
8,917
3,477
0
1,739
7,026
0
50,959
W
Skadi
Sima2308
Skadi
4,325
2,294
0
30
2,584
965
4,390
187
2,359
0
35,694
W
Terra
2,244
802
364
2,674
7,064
3,555
30
2,224
4,800
14,481
0
L
Bellona
TIAO1234
Bellona
467
405
0
159
6,732
3,479
0
427
6,225
0
7,925
W
Kukulkan
WorstHooker
Kukulkan
4,911
1,165
0
0
2,960
862
932
742
2,176
21,878
0
L
Neith
antonylol
Neith
2,966
1,424
0
289
6,977
1,890
200
843
5,976
0
13,484
L
Agni
3,621
569
0
1,230
5,789
1,401
0
946
4,767
20,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,934
Gold Earned
34,026
156
Minions Killed
251
0
Camps Cleared
0
928,823
Distance Traveled
1,105,520
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,368
447
39
3
0
187,335
0
W
Horus
5,531
461
29
2
0
227,675
2
L
Fenrir
5,975
498
43
4
0
201,253
0
W
Fenrir
8,402
700
80
7
0
269,266
1
W
Skadi
7,557
630
72
6
0
212,009
4
W
Terra
5,871
489
18
2
0
190,561
2
L
Bellona
4,456
371
16
1
0
145,037
1
W
Kukulkan
6,665
555
52
4
0
206,009
0
L
Neith
5,068
422
14
1
0
198,101
0
L
Agni
6,067
506
44
4
0
197,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role