Player Matchup

Tiamat
Tiamat
Gold II
Leandro_CTK
Tiamat
Gold II
Level 125
God Stats
4W - 5L
1,634 SR
Queue Stats
563W - 564L
1,549 MMR
Solo
Bacchus
Bacchus
Silver IV
OPMovesOnly
Bacchus
Silver IV
Level 141
God Stats
0W - 1L
1,631 SR
Queue Stats
63W - 74L
1,405 MMR
Party 2
Erlang Shen
Erlang Shen
Gold III
deadlysniper105
Erlang Shen
Gold III
Level 106
God Stats
12W - 8L
1,589 SR
Queue Stats
125W - 123L
1,531 MMR
Solo
Cupid
Cupid
Gold III
iDrones
Cupid
Gold III
Level 146
God Stats
7W - 7L
1,636 SR
Queue Stats
150W - 153L
1,554 MMR
Solo
Hades
Hades
Gold III
ll-endme24-ll
Hades
Gold III
Level 73
God Stats
1W - 3L
1,547 SR
Queue Stats
16W - 21L
1,692 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,607 SR
1,546 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,588 SR
1,562 MMR
Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
FateI3ringer
Gilgamesh
Platinum V
Level 118
God Stats
16W - 14L
1,498 SR
Queue Stats
226W - 237L
1,695 MMR
Party 1
King Arthur
King Arthur
Gold I
LargerMoon08805
King Arthur
Gold I
Level 124
God Stats
18W - 17L
1,564 SR
Queue Stats
143W - 128L
1,537 MMR
Solo
Janus
Janus
Gold IV
M_Alexisster_B77
Janus
Gold IV
Level 109
God Stats
11W - 13L
1,707 SR
Queue Stats
58W - 67L
1,559 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
iGuitxr
Tsukuyomi
Gold III
Level 107
God Stats
3W - 3L
1,671 SR
Queue Stats
66W - 58L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 4 / 0
7,744
484
8,187
11,803
12,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bacchus
OPMovesOnly
Bacchus
9
1 / 6 / 2
6,365
398
3,692
9,665
8,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
deadlysniper105
Erlang Shen
13
4 / 6 / 3
8,140
509
12,912
15,261
7,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cupid
iDrones
Cupid
14
2 / 5 / 3
8,319
520
4,962
10,467
3,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
3 / 6 / 0
8,199
512
4,143
13,142
5,883
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
SetCu ChulainnAwilixScyllaAgni

VS

Bans
AthenaYmirArtemisCerberusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 2 / 4
8,778
549
5,323
8,998
2,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
FateI3ringer
Gilgamesh
14
7 / 3 / 7
9,281
580
11,485
13,104
9,548
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
LargerMoon08805
King Arthur
16
2 / 1 / 6
9,629
602
10,075
16,900
10,153
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
6 / 4 / 5
9,498
594
8,199
9,400
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
iGuitxr
Tsukuyomi
16
8 / 2 / 7
9,858
616
10,919
14,613
6,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
10
Kills
26
27
Deaths
12
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
2
4
2.5
W
Gilgamesh
FateI3ringer
Gilgamesh
7
3
7
3.5
W
King Arthur
LargerMoon08805
King Arthur
2
1
6
5
L
Tiamat
0
4
0
0
W
6
4
5
2.13
L
Bacchus
OPMovesOnly
Bacchus
1
6
2
0.33
L
Erlang Shen
deadlysniper105
Erlang Shen
4
6
3
0.92
L
Cupid
iDrones
Cupid
2
5
3
0.7
W
Tsukuyomi
iGuitxr
Tsukuyomi
8
2
7
5.75
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,896
Damage
46,001
60,338
Taken
63,015
38,074
Mitigated
31,718
14,623
Healing
21,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,323
2,732
0
4,289
8,998
2,954
1,191
1,374
7,606
0
53,805
W
Gilgamesh
FateI3ringer
Gilgamesh
11,485
3,542
0
4,599
13,104
9,548
116
4,841
8,221
0
34,602
W
King Arthur
LargerMoon08805
King Arthur
10,075
981
0
6,040
16,900
10,153
0
7,172
9,262
307
67,139
L
Tiamat
8,187
1,485
0
5,338
11,803
12,259
0
1,069
10,685
55,301
0
W
8,199
885
0
2,926
9,400
2,962
248
2,874
6,522
61,844
0
L
Bacchus
OPMovesOnly
Bacchus
3,692
114
393
1,183
9,665
8,626
0
1,513
8,061
16,585
0
L
Erlang Shen
deadlysniper105
Erlang Shen
12,912
8,410
0
2,864
15,261
7,930
0
1,314
13,791
0
48,150
L
Cupid
iDrones
Cupid
4,962
1,999
138
1,374
10,467
3,376
646
1,734
8,617
0
59,840
W
Tsukuyomi
iGuitxr
Tsukuyomi
10,919
4,371
0
3,811
14,613
6,101
435
2,189
12,404
0
67,224
L
4,143
48
154
3,179
13,142
5,883
348
2,282
10,678
35,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,767
Gold Earned
47,044
421
Minions Killed
506
0
Camps Cleared
0
1,369,017
Distance Traveled
1,617,323
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,778
549
82
5
0
287,115
0
W
Gilgamesh
9,281
580
39
2
0
349,446
2
W
King Arthur
9,629
602
147
9
0
320,160
6
L
Tiamat
7,744
484
123
8
0
255,171
6
W
Janus
9,498
594
127
8
0
315,983
3
L
Bacchus
6,365
398
15
1
0
287,627
4
L
Erlang Shen
8,140
509
80
5
0
277,470
0
L
Cupid
8,319
520
119
7
0
261,133
2
W
Tsukuyomi
9,858
616
111
7
0
344,619
1
L
Hades
8,199
512
84
5
0
287,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role