Player Matchup

Fenrir
Fenrir
Chick3nAlfredo
Fenrir
Level 6
God Stats
0W - 1L
1,207 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
Renegade__Dream
Bacchus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
SHOW-2G-UR-TDS
Gilgamesh
Level 87
God Stats
294W - 355L
1,445 SR
Queue Stats
500W - 638L
1,395 Elo+
Solo
Team Averages
Level 58
1,384 SR
1,465 Elo+

VS

Team Averages
Level 67
1,480 SR
1,391 Elo+
Arachne
Arachne
 
Arachne
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
mbl1601
Erlang Shen
Level 108
God Stats
9W - 8L
1,549 SR
Queue Stats
1,077W - 1,040L
1,453 Elo+
Party 1
Merlin
Merlin
tobias13xd09
Merlin
Level 5
God Stats
2W - 6L
1,390 SR
Queue Stats
3W - 13L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 17 / 4
7,554
540
3,118
14,236
4,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 4 / 2
9,447
675
5,886
11,543
12,094
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
SHOW-2G-UR-TDS
Gilgamesh
11
2 / 7 / 2
8,272
591
8,151
15,277
11,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
11 / 0 / 11
11,345
810
11,232
6,220
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
mbl1601
Erlang Shen
15
13 / 2 / 9
11,426
816
15,000
12,737
9,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
11
2 / 5 / 14
9,070
648
4,187
7,973
2,568
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
7
Kills
26
28
Deaths
7
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
11
0
11
16.5
L
0
17
4
0.12
L
5
4
2
1.5
L
Gilgamesh
SHOW-2G-UR-TDS
Gilgamesh
2
7
2
0.43
W
Erlang Shen
mbl1601
Erlang Shen
13
2
9
8.75
W
Merlin
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,155
Damage
30,419
41,056
Taken
26,930
28,683
Mitigated
14,756
2,242
Healing
5,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,232
8,049
0
1,916
6,220
2,594
284
380
5,840
0
54,849
L
3,118
485
0
0
14,236
4,647
87
1,604
12,632
0
6,208
L
5,886
663
0
18
11,543
12,094
144
936
10,607
31,724
0
L
Gilgamesh
SHOW-2G-UR-TDS
Gilgamesh
8,151
1,971
0
2,224
15,277
11,942
0
1,699
13,578
0
33,672
W
Erlang Shen
mbl1601
Erlang Shen
15,000
9,329
0
3,381
12,737
9,594
1,284
2,749
9,988
0
47,575
W
Merlin
4,187
1,081
0
186
7,973
2,568
1,017
2,867
5,106
15,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,273
Gold Earned
31,841
102
Minions Killed
159
0
Camps Cleared
0
624,672
Distance Traveled
705,922
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,345
810
77
6
0
271,159
1
L
Fenrir
7,554
540
4
0
0
197,019
1
L
Bacchus
9,447
675
56
4
0
237,102
0
L
Gilgamesh
8,272
591
42
3
0
190,551
0
W
Erlang Shen
11,426
816
57
4
0
250,294
0
W
Merlin
9,070
648
25
2
0
184,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role