Player Matchup

Ymir
Ymir
BlazinRabbi1
Ymir
Level 26
God Stats
28W - 65L
1,281 SR
Queue Stats
76W - 121L
1,265 Elo+
Party 1
Chernobog
Chernobog
Darkknight5401
Chernobog
Level 29
God Stats
2W - 17L
1,347 SR
Queue Stats
109W - 160L
1,268 Elo+
Party 1
Nemesis
Nemesis
DeadSi1ence989
Nemesis
Level 27
God Stats
10W - 19L
1,321 SR
Queue Stats
30W - 55L
1,264 Elo+
Party 1
Achilles
Achilles
MACHOTACO5616
Achilles
Level 57
God Stats
9W - 13L
1,392 SR
Queue Stats
228W - 290L
1,277 Elo+
Party 1
Bellona
Bellona
initialarc04
Bellona
Level 18
God Stats
5W - 19L
1,378 SR
Queue Stats
9W - 36L
1,227 Elo+
Party 1
Team Averages
Level 31
1,344 SR
1,260 Elo+

VS

Team Averages
Level 17
1,467 SR
1,438 Elo+
Fenrir
Fenrir
CamOnCrack
Fenrir
Level 38
God Stats
6W - 8L
1,511 SR
Queue Stats
144W - 113L
1,571 Elo+
Party 2
Baron Samedi
Baron Samedi
Kapp Moola
Baron Samedi
Level 24
God Stats
2W - 2L
1,803 SR
Queue Stats
14W - 16L
1,314 Elo+
Solo
Thor
Thor
MANDALOR47
Thor
Level 5
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Machamp7
Hou Yi
Level 14
God Stats
2W - 4L
1,240 SR
Queue Stats
6W - 10L
1,306 Elo+
Solo
Ares
Ares
Mark1127
Ares
Level 3
God Stats
5W - 5L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 6
10,358
471
14,248
15,173
8,755
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
Darkknight5401
Chernobog
16
5 / 5 / 3
10,630
483
13,992
13,677
6,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 7 / 5
10,286
468
8,506
17,158
6,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
MACHOTACO5616
Achilles
17
8 / 4 / 5
11,573
526
11,317
16,911
14,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
initialarc04
Bellona
15
6 / 3 / 3
11,810
537
4,314
12,360
8,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CamOnCrack
Fenrir
17
12 / 1 / 7
11,857
539
15,932
16,417
11,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Kapp Moola
Baron Samedi
16
4 / 2 / 11
10,071
458
13,607
12,493
6,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 9 / 5
7,236
329
1,584
9,483
2,977
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
Machamp7
Hou Yi
15
3 / 7 / 7
9,256
421
5,539
11,567
4,228
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
14
2 / 8 / 14
9,418
428
7,519
19,694
19,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
65
27
Kills
21
21
Deaths
27
22
Assists
44
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
L
Fenrir
CamOnCrack
Fenrir
12
1
7
15.5
W
Chernobog
Darkknight5401
Chernobog
5
5
3
1.3
W
5
7
5
1.07
L
Baron Samedi
Kapp Moola
Baron Samedi
4
2
11
4.75
W
Achilles
MACHOTACO5616
Achilles
8
4
5
2.63
L
0
9
5
0.28
L
Hou Yi
Machamp7
Hou Yi
3
7
7
0.93
L
Ares
2
8
14
1.13
W
Bellona
initialarc04
Bellona
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,377
Damage
44,181
75,279
Taken
69,654
44,566
Mitigated
43,816
12,701
Healing
14,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,248
2,561
130
4,337
15,173
8,755
1,807
4,396
10,623
75,994
0
L
Fenrir
CamOnCrack
Fenrir
15,932
4,163
0
5,180
16,417
11,069
685
5,134
11,283
0
61,877
W
Chernobog
Darkknight5401
Chernobog
13,992
7,867
0
565
13,677
6,155
948
5,286
7,996
0
59,927
W
8,506
3,560
0
4,286
17,158
6,225
0
4,576
12,287
0
67,194
L
Baron Samedi
Kapp Moola
Baron Samedi
13,607
1,887
1,426
4,517
12,493
6,339
733
1,368
11,125
53,974
0
W
Achilles
MACHOTACO5616
Achilles
11,317
3,384
0
2,492
16,911
14,982
1,151
2,710
14,075
0
68,751
L
1,584
225
0
0
9,483
2,977
358
1,050
8,433
0
11,340
L
Hou Yi
Machamp7
Hou Yi
5,539
2,391
209
2,538
11,567
4,228
1,198
295
11,272
0
32,241
L
Ares
7,519
345
0
776
19,694
19,203
322
6,401
13,293
21,270
0
W
Bellona
initialarc04
Bellona
4,314
2,424
0
891
12,360
8,449
1,170
3,108
9,172
0
34,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,657
Gold Earned
47,838
493
Minions Killed
270
0
Camps Cleared
0
1,887,943
Distance Traveled
1,825,512
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,358
471
111
5
0
402,998
0
L
Fenrir
11,857
539
87
4
0
441,698
0
W
Chernobog
10,630
483
94
4
0
352,872
2
W
Nemesis
10,286
468
90
4
0
329,494
0
L
Baron Samedi
10,071
458
95
4
0
365,597
2
W
Achilles
11,573
526
148
7
0
428,393
0
L
Thor
7,236
329
20
1
0
293,241
2
L
Hou Yi
9,256
421
45
2
0
334,957
0
L
Ares
9,418
428
23
1
0
390,019
1
W
Bellona
11,810
537
50
2
0
374,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role