Player Matchup

Sobek
Sobek
Savvycarms
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,572 Elo+
Party 3
Danzaburou
Danzaburou
Tails95
Danzaburou
Level 28
God Stats
3W - 3L
1,658 SR
Queue Stats
51W - 48L
1,566 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Vankaizer
Tsukuyomi
Level 16
God Stats
1W - 1L
1,748 SR
Queue Stats
4W - 5L
1,558 Elo+
Solo
Odin
Odin
Vizdumb
Odin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 31L
1,512 Elo+
Party 3
Ah Puch
Ah Puch
mattyjf12
Ah Puch
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 9L
1,624 Elo+
Party 3
Team Averages
Level 23
1,581 SR
1,566 Elo+

VS

Team Averages
Level 39
1,554 SR
1,467 Elo+
Fenrir
Fenrir
AngelHulkEnd
Fenrir
Level 29
God Stats
19W - 17L
1,591 SR
Queue Stats
132W - 143L
1,521 Elo+
Party 1
Tiamat
Tiamat
Duskshadow46
Tiamat
Level 29
God Stats
9W - 4L
1,649 SR
Queue Stats
102W - 98L
1,518 Elo+
Party 1
Chaac
Chaac
EldritchTiger
Chaac
Level 105
God Stats
1W - 2L
1,416 SR
Queue Stats
33W - 35L
1,446 Elo+
Party 2
Xbalanque
Xbalanque
Pabutt
Xbalanque
Level 32
God Stats
1W - 0L
1,612 SR
Queue Stats
4W - 4L
1,348 Elo+
Party 2
Ganesha
Ganesha
Trapghani
Ganesha
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
19
1 / 9 / 12
12,664
974
16,879
33,686
49,468
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Tails95
Danzaburou
13
0 / 0 / 0
8,230
633
0
0
0
Tsukuyomi
Vankaizer
Tsukuyomi
19
6 / 11 / 7
13,580
1,045
18,997
24,479
9,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
Vizdumb
Odin
19
2 / 5 / 10
12,663
974
10,982
26,743
29,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
mattyjf12
Ah Puch
19
6 / 9 / 6
13,689
1,053
25,697
21,664
7,789
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
6 / 5 / 16
13,166
1,013
13,112
19,406
12,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Tiamat
20
12 / 3 / 15
14,816
1,140
33,043
16,623
14,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
8 / 5 / 18
14,287
1,099
16,035
16,914
18,417
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xbalanque
Pabutt
Xbalanque
20
8 / 2 / 14
13,471
1,036
23,634
14,430
6,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
Trapghani
Ganesha
20
0 / 0 / 25
14,311
1,101
13,594
12,727
16,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
122
15
Kills
34
34
Deaths
15
35
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
5
16
2.8
W
Tiamat
12
3
15
6.5
W
8
5
18
3.4
W
Xbalanque
Pabutt
Xbalanque
8
2
14
7.5
L
Sobek
1
9
12
0.78
L
Danzaburou
Tails95
Danzaburou
0
0
0
0
W
Ganesha
Trapghani
Ganesha
0
0
25
12.5
L
Tsukuyomi
Vankaizer
Tsukuyomi
6
11
7
0.86
L
Odin
Vizdumb
Odin
2
5
10
1.4
L
Ah Puch
mattyjf12
Ah Puch
6
9
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,555
Damage
99,418
106,572
Taken
80,100
96,306
Mitigated
67,705
7,600
Healing
16,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,112
2,407
0
655
19,406
12,445
0
9,671
9,465
0
25,075
W
Tiamat
33,043
1,359
1,416
3,340
16,623
14,531
0
8,110
8,322
58,860
0
W
16,035
4,767
0
3,878
16,914
18,417
0
8,976
7,908
414
34,018
W
Xbalanque
Pabutt
Xbalanque
23,634
14,474
0
3,549
14,430
6,070
0
9,227
5,058
0
46,877
L
Sobek
16,879
1,513
0
5,737
33,686
49,468
0
14,042
19,644
39,825
0
L
Danzaburou
Tails95
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
Trapghani
Ganesha
13,594
443
400
3,108
12,727
16,242
0
6,956
5,596
35,359
0
L
Tsukuyomi
Vankaizer
Tsukuyomi
18,997
5,257
0
515
24,479
9,992
0
10,918
13,561
0
41,419
L
Odin
Vizdumb
Odin
10,982
4,498
0
678
26,743
29,057
0
11,937
14,253
387
29,028
L
Ah Puch
mattyjf12
Ah Puch
25,697
3,058
0
670
21,664
7,789
0
10,074
11,590
64,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,826
Gold Earned
70,051
224
Minions Killed
282
3
Camps Cleared
4
977,730
Distance Traveled
1,205,196
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,166
1,013
27
2
1
253,950
1
W
Tiamat
14,816
1,140
67
5
0
250,070
1
W
Chaac
14,287
1,099
74
6
1
237,018
0
W
Xbalanque
13,471
1,036
103
8
2
213,396
3
L
Sobek
12,664
974
45
3
2
244,460
0
L
Danzaburou
8,230
633
0
0
0
0
0
W
Ganesha
14,311
1,101
11
1
0
250,762
0
L
Tsukuyomi
13,580
1,045
64
5
0
255,861
2
L
Odin
12,663
974
41
3
0
253,692
0
L
Ah Puch
13,689
1,053
74
6
1
223,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role