Player Matchup

Chiron
Chiron
Chavesnb
Chiron
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Party 2
Cerberus
Cerberus
MiinatoNamikaze
Cerberus
Level 18
God Stats
2W - 3L
1,600 SR
Queue Stats
38W - 24L
1,622 Elo+
Solo
Ymir
Ymir
Nemolado
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Party 2
Tiamat
Tiamat
iRangedor
Tiamat
Level 25
God Stats
2W - 3L
1,726 SR
Queue Stats
2W - 7L
1,323 Elo+
Solo
Tsukuyomi
Tsukuyomi
zDevilvukz
Tsukuyomi
Level 28
God Stats
14W - 14L
1,552 SR
Queue Stats
85W - 83L
1,476 Elo+
Solo
Team Averages
Level 15
1,576 SR
1,540 Elo+

VS

Team Averages
Level 16
1,541 SR
1,610 Elo+
Loki
Loki
ElPateaAnitos
Loki
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,631 Elo+
Party 1
Thor
Thor
MateTruco
Thor
Level 4
God Stats
2W - 1L
1,635 SR
Queue Stats
3W - 2L
1,631 Elo+
Party 1
Ra
Ra
MisterQuieres
Ra
Level 26
God Stats
4W - 0L
1,747 SR
Queue Stats
148W - 73L
1,658 Elo+
Solo
Sun Wukong
Sun Wukong
capitangalleta
Sun Wukong
Level 11
God Stats
2W - 1L
1,193 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
vaalee
Kukulkan
Level 17
God Stats
3W - 2L
1,628 SR
Queue Stats
3W - 2L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Chavesnb
Chiron
13
6 / 12 / 3
9,188
418
8,549
16,497
5,705
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
16
4 / 12 / 4
10,335
470
17,786
30,485
24,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
15
1 / 6 / 3
8,976
408
3,840
14,898
16,858
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
iRangedor
Tiamat
1
0 / 0 / 0
5,729
260
0
246
39
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
zDevilvukz
Tsukuyomi
15
7 / 14 / 4
10,304
468
11,103
16,190
6,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 12
11,598
527
7,166
15,308
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thor
14
3 / 9 / 8
10,060
457
4,644
13,941
3,230
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
26 / 3 / 3
14,764
671
35,552
22,622
7,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
capitangalleta
Sun Wukong
15
5 / 1 / 14
10,655
484
6,682
14,475
9,600
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
vaalee
Kukulkan
15
3 / 5 / 5
10,712
487
7,161
8,825
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
85
18
Kills
43
44
Deaths
23
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Chiron
Chavesnb
Chiron
6
12
3
0.63
W
6
5
12
2.4
W
Thor
3
9
8
0.78
L
Cerberus
4
12
4
0.5
W
26
3
3
9.17
L
Ymir
1
6
3
0.42
W
Sun Wukong
capitangalleta
Sun Wukong
5
1
14
12
L
Tiamat
iRangedor
Tiamat
0
0
0
0
W
Kukulkan
vaalee
Kukulkan
3
5
5
1.1
L
Tsukuyomi
zDevilvukz
Tsukuyomi
7
14
4
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,278
Damage
61,205
78,316
Taken
75,171
52,957
Mitigated
28,188
7,982
Healing
23,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Chavesnb
Chiron
8,549
3,895
246
926
16,497
5,705
14
10,430
5,765
0
27,742
W
7,166
1,272
0
4,326
15,308
4,494
979
3,562
11,746
0
71,562
W
Thor
4,644
1,290
0
0
13,941
3,230
224
7,806
6,135
0
31,872
L
Cerberus
17,786
685
0
5,769
30,485
24,134
0
16,770
13,176
65,421
0
W
35,552
5,006
2,711
12,950
22,622
7,854
7,304
9,545
12,993
123,766
0
L
Ymir
3,840
477
0
561
14,898
16,858
238
7,005
7,462
37,283
0
W
Sun Wukong
capitangalleta
Sun Wukong
6,682
1,527
1,305
2,239
14,475
9,600
785
3,609
10,866
0
26,173
L
Tiamat
iRangedor
Tiamat
0
0
0
0
246
39
0
0
246
973
0
W
Kukulkan
vaalee
Kukulkan
7,161
617
0
0
8,825
3,010
1,185
1,699
7,126
48,547
0
L
Tsukuyomi
zDevilvukz
Tsukuyomi
11,103
1,762
0
480
16,190
6,221
0
6,971
8,954
0
37,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,532
Gold Earned
57,789
265
Minions Killed
512
0
Camps Cleared
0
1,196,652
Distance Traveled
1,950,635
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,188
418
44
2
0
291,975
2
W
Loki
11,598
527
104
5
0
432,133
0
W
Thor
10,060
457
75
3
0
356,673
1
L
Cerberus
10,335
470
122
6
0
284,120
2
W
Ra
14,764
671
209
10
0
314,367
2
L
Ymir
8,976
408
55
3
0
305,670
6
W
Sun Wukong
10,655
484
24
1
0
465,210
4
L
Tiamat
5,729
260
1
0
0
17,097
0
W
Kukulkan
10,712
487
100
5
0
382,252
0
L
Tsukuyomi
10,304
468
43
2
0
297,790
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role