Player Matchup

Tsukuyomi
Tsukuyomi
Cx-v5i-2
Tsukuyomi
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 63L
1,355 Elo+
Solo
Yemoja
Yemoja
Obito_2712
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,567 Elo+
Solo
Izanami
Izanami
StyrofoamKnife
Izanami
Level 17
God Stats
12W - 9L
1,554 SR
Queue Stats
15W - 16L
1,427 Elo+
Solo
Guan Yu
Guan Yu
Twaht
Guan Yu
Level 25
God Stats
2W - 6L
1,500 SR
Queue Stats
74W - 72L
1,618 Elo+
Solo
Zeus
Zeus
mikedontrage
Zeus
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,424 Elo+
Solo
Team Averages
Level 15
1,511 SR
1,478 Elo+

VS

Team Averages
Level 8
1,543 SR
1,425 Elo+
Tsukuyomi
Tsukuyomi
Asttech
Tsukuyomi
Level 12
God Stats
1W - 3L
1,439 SR
Queue Stats
1W - 3L
1,370 Elo+
Party 1
Artemis
Artemis
GabrielG2810
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,675 Elo+
Solo
Merlin
Merlin
KX Bigshot
Merlin
Level 17
God Stats
104W - 113L
1,466 SR
Queue Stats
270W - 289L
1,341 Elo+
Solo
Ymir
Ymir
Marshall Tea
Ymir
Level 4
God Stats
1W - 1L
1,654 SR
Queue Stats
1W - 4L
1,370 Elo+
Party 1
Neith
Neith
laser shot57
Neith
Level 5
God Stats
1W - 1L
1,654 SR
Queue Stats
1W - 3L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cx-v5i-2
Tsukuyomi
10
3 / 0 / 1
8,641
411
1,608
4,761
1,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
Obito_2712
Yemoja
19
15 / 0 / 9
13,235
630
19,647
15,508
11,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
6 / 2 / 6
12,870
613
5,614
8,450
3,201
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Twaht
Guan Yu
19
13 / 1 / 18
12,883
613
15,321
18,511
16,384
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

18
21 / 4 / 4
13,063
622
21,785
13,760
4,767
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Asttech
Tsukuyomi
16
4 / 12 / 2
11,162
532
12,757
19,018
6,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
GabrielG2810
Artemis
11
0 / 10 / 0
7,402
352
6,310
13,946
4,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
KX Bigshot
Merlin
15
2 / 8 / 0
9,554
455
8,764
11,988
3,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 14 / 1
7,101
338
3,326
21,773
11,951
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 15 / 0
7,256
346
5,414
17,958
6,302
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
9
58
Kills
6
7
Deaths
59
38
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Asttech
Tsukuyomi
4
12
2
0.42
W
Tsukuyomi
Cx-v5i-2
Tsukuyomi
3
0
1
3.5
L
Artemis
GabrielG2810
Artemis
0
10
0
0
L
Merlin
KX Bigshot
Merlin
2
8
0
0.25
L
0
14
1
0.04
W
Yemoja
Obito_2712
Yemoja
15
0
9
19.5
W
6
2
6
4.5
W
Guan Yu
Twaht
Guan Yu
13
1
18
22
L
0
15
0
0
W
21
4
4
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,975
Damage
36,571
60,990
Taken
84,683
36,854
Mitigated
32,386
19,499
Healing
5,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Asttech
Tsukuyomi
12,757
2,456
0
2,057
19,018
6,112
0
7,804
10,944
0
49,103
W
Tsukuyomi
Cx-v5i-2
Tsukuyomi
1,608
421
0
2,530
4,761
1,357
0
170
4,589
0
21,609
L
Artemis
GabrielG2810
Artemis
6,310
2,500
0
1,350
13,946
4,311
0
7,862
5,964
0
29,018
L
Merlin
KX Bigshot
Merlin
8,764
1,160
0
385
11,988
3,710
0
6,301
5,597
53,931
0
L
3,326
1,695
0
495
21,773
11,951
0
10,826
10,577
17,233
0
W
Yemoja
Obito_2712
Yemoja
19,647
5,447
1,474
5,355
15,508
11,145
4,620
3,712
11,630
81,211
0
W
5,614
3,822
0
750
8,450
3,201
4,527
647
7,803
0
116,180
W
Guan Yu
Twaht
Guan Yu
15,321
3,764
1,124
6,640
18,511
16,384
2,213
3,762
14,479
0
61,242
L
5,414
3,272
0
1,226
17,958
6,302
0
8,639
9,229
0
39,416
W
21,785
3,444
0
1,626
13,760
4,767
2,071
3,033
10,399
72,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,692
Gold Earned
42,475
609
Minions Killed
300
0
Camps Cleared
0
1,665,934
Distance Traveled
1,675,511
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,162
532
67
3
0
365,817
0
W
Tsukuyomi
8,641
411
53
3
0
209,636
0
L
Artemis
7,402
352
53
3
0
331,530
0
L
Merlin
9,554
455
94
4
0
321,191
1
L
Ymir
7,101
338
27
1
0
319,665
0
W
Yemoja
13,235
630
138
7
0
355,619
1
W
Izanami
12,870
613
184
9
0
313,525
1
W
Guan Yu
12,883
613
111
5
0
419,569
0
L
Neith
7,256
346
59
3
0
337,308
0
W
Zeus
13,063
622
123
6
0
367,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role