Player Matchup

Cerberus
Cerberus
BoLTSLINGeR14
Cerberus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,249 Elo+
Party 1
Medusa
Medusa
NikeHg
Medusa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
TTG238
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,439 Elo+
Solo
Tsukuyomi
Tsukuyomi
Terror1zing
Tsukuyomi
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,249 Elo+
Party 1
Yemoja
Yemoja
makar760
Yemoja
Level 22
God Stats
34W - 31L
1,453 SR
Queue Stats
118W - 176L
1,273 Elo+
Solo
Team Averages
Level 14
1,491 SR
1,342 Elo+

VS

Team Averages
Level 12
1,455 SR
1,294 Elo+
Loki
Loki
DefNotASmurf420
Loki
Level 4
God Stats
1W - 5L
1,299 SR
Queue Stats
7W - 8L
1,271 Elo+
Party 2
Merlin
Merlin
GhastlyB3spoke
Merlin
Level 17
God Stats
3W - 6L
1,221 SR
Queue Stats
81W - 87L
1,193 Elo+
Party 2
Cerberus
Cerberus
Jady12
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Guan Yu
Guan Yu
sdfadfg
Guan Yu
Level 27
God Stats
9W - 2L
1,752 SR
Queue Stats
133W - 133L
1,406 Elo+
Solo
Ra
Ra
紫电魔蛇
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 32L
1,102 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BoLTSLINGeR14
Cerberus
12
2 / 3 / 3
8,212
547
2,248
10,320
6,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
NikeHg
Medusa
17
19 / 2 / 3
11,620
775
17,467
11,099
3,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
TTG238
Gilgamesh
10
1 / 4 / 1
6,947
463
2,995
9,072
4,168
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
Terror1zing
Tsukuyomi
11
2 / 6 / 3
7,601
507
4,977
9,955
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
makar760
Yemoja
12
0 / 3 / 3
7,715
514
4,634
6,307
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 7 / 6
8,202
547
7,826
11,317
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 3
7,356
490
2,373
7,411
2,323
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Jady12
Cerberus
4
0 / 5 / 1
4,822
321
315
4,756
1,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
sdfadfg
Guan Yu
13
8 / 2 / 2
8,088
539
10,953
11,045
13,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
3 / 6 / 1
6,543
436
6,316
7,993
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
24
Kills
17
18
Deaths
24
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BoLTSLINGeR14
Cerberus
2
3
3
1.17
L
5
7
6
1.14
L
1
4
3
0.63
L
Cerberus
Jady12
Cerberus
0
5
1
0.1
W
Medusa
NikeHg
Medusa
19
2
3
10.25
W
Gilgamesh
TTG238
Gilgamesh
1
4
1
0.38
W
Tsukuyomi
Terror1zing
Tsukuyomi
2
6
3
0.58
W
Yemoja
makar760
Yemoja
0
3
3
0.5
L
Guan Yu
sdfadfg
Guan Yu
8
2
2
4.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,321
Damage
27,783
46,753
Taken
42,522
19,009
Mitigated
22,948
10,493
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BoLTSLINGeR14
Cerberus
2,248
228
0
1,430
10,320
6,250
531
1,074
8,914
24,624
0
L
7,826
2,102
0
1,175
11,317
3,615
0
698
10,601
0
40,263
L
2,373
273
0
506
7,411
2,323
2,315
228
7,055
41,712
0
L
Cerberus
Jady12
Cerberus
315
51
0
426
4,756
1,525
0
225
4,531
3,044
0
W
Medusa
NikeHg
Medusa
17,467
10,323
585
3,139
11,099
3,875
4,066
2,033
8,886
0
79,539
W
Gilgamesh
TTG238
Gilgamesh
2,995
724
0
592
9,072
4,168
1,727
1,253
7,245
0
16,997
W
Tsukuyomi
Terror1zing
Tsukuyomi
4,977
2,155
0
2,419
9,955
2,558
0
2,548
7,297
0
29,803
W
Yemoja
makar760
Yemoja
4,634
452
793
1,535
6,307
2,158
1,065
2,346
3,717
34,564
0
L
Guan Yu
sdfadfg
Guan Yu
10,953
1,673
848
4,490
11,045
13,400
0
2,637
8,248
919
34,782
L
6,316
597
204
442
7,993
2,085
0
2,464
5,205
30,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,095
Gold Earned
35,011
354
Minions Killed
284
0
Camps Cleared
0
1,315,452
Distance Traveled
1,198,865
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,212
547
66
4
0
270,042
0
L
Loki
8,202
547
72
5
0
264,068
0
L
Merlin
7,356
490
89
6
0
243,905
0
L
Cerberus
4,822
321
16
1
0
119,163
2
W
Medusa
11,620
775
123
8
0
256,758
1
W
Gilgamesh
6,947
463
37
2
0
261,180
0
W
Tsukuyomi
7,601
507
55
4
0
288,633
0
W
Yemoja
7,715
514
73
5
0
238,839
0
L
Guan Yu
8,088
539
53
4
0
294,544
3
L
Ra
6,543
436
54
4
0
277,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role