Player Matchup

Kuzenbo
Kuzenbo
CapnCrit
Kuzenbo
Level 18
God Stats
6W - 9L
1,436 SR
Queue Stats
193W - 184L
1,342 Elo+
Solo
Camazotz
Camazotz
HerOniiSan
Camazotz
Level 9
God Stats
1W - 4L
1,082 SR
Queue Stats
4W - 9L
1,182 Elo+
Party 1
Vulcan
Vulcan
Snakeintheye
Vulcan
Level 8
God Stats
3W - 8L
1,103 SR
Queue Stats
3W - 8L
1,056 Elo+
Party 1
Medusa
Medusa
losmirandas
Medusa
Level 16
God Stats
6W - 5L
1,500 SR
Queue Stats
18W - 19L
1,341 Elo+
Party 1
Nemesis
Nemesis
xxxJibzlexxx69
Nemesis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,182 Elo+
Party 1
Team Averages
Level 12
1,324 SR
1,221 Elo+

VS

Team Averages
Level 14
1,489 SR
1,447 Elo+
Nemesis
Nemesis
AllieKat16
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
BoscoBehave
Ra
Level 6
God Stats
30W - 40L
1,189 SR
Queue Stats
73W - 110L
1,500 Elo+
Solo
Bellona
Bellona
DrackMan10
Bellona
Level 7
God Stats
0W - 1L
1,437 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
JaqBro
Gilgamesh
Level 22
God Stats
7W - 2L
1,826 SR
Queue Stats
50W - 50L
1,405 Elo+
Solo
Neith
Neith
mgodl1999
Neith
Level 29
God Stats
5W - 8L
1,493 SR
Queue Stats
9W - 11L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CapnCrit
Kuzenbo
14
3 / 1 / 8
9,288
546
7,381
15,252
17,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Camazotz
HerOniiSan
Camazotz
15
7 / 3 / 3
9,699
571
9,000
12,297
4,532
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Vulcan
15
8 / 1 / 6
9,196
541
9,035
5,773
2,536
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
16
5 / 2 / 1
10,254
603
7,069
8,123
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
11 / 0 / 1
10,673
628
6,099
7,203
3,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AllieKat16
Nemesis
10
0 / 12 / 0
6,817
401
3,079
15,497
6,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 10 / 0
7,698
453
7,309
11,237
3,873
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
DrackMan10
Bellona
11
1 / 4 / 0
7,868
463
1,922
11,480
6,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
JaqBro
Gilgamesh
13
5 / 5 / 0
9,019
531
9,396
12,075
5,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
mgodl1999
Neith
12
0 / 4 / 2
7,581
446
3,075
8,201
2,552
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
34
Kills
6
7
Deaths
35
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AllieKat16
Nemesis
0
12
0
0
L
0
10
0
0
W
Kuzenbo
CapnCrit
Kuzenbo
3
1
8
7
L
Bellona
DrackMan10
Bellona
1
4
0
0.25
W
Camazotz
HerOniiSan
Camazotz
7
3
3
2.83
L
Gilgamesh
JaqBro
Gilgamesh
5
5
0
1
W
Vulcan
8
1
6
11
W
Medusa
5
2
1
2.75
L
Neith
mgodl1999
Neith
0
4
2
0.25
W
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,584
Damage
24,781
48,648
Taken
58,490
31,717
Mitigated
24,844
14,301
Healing
7,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AllieKat16
Nemesis
3,079
2,842
0
2,417
15,497
6,247
0
4,899
10,598
0
28,671
L
7,309
952
94
695
11,237
3,873
398
6,512
4,725
51,284
0
W
Kuzenbo
CapnCrit
Kuzenbo
7,381
2,677
0
4,720
15,252
17,850
818
4,732
10,483
31,418
0
L
Bellona
DrackMan10
Bellona
1,922
49
0
0
11,480
6,735
192
1,816
9,664
5,180
14,993
W
Camazotz
HerOniiSan
Camazotz
9,000
2,450
0
4,481
12,297
4,532
3,210
875
11,382
0
44,309
L
Gilgamesh
JaqBro
Gilgamesh
9,396
2,715
0
1,627
12,075
5,437
442
2,581
9,239
0
38,639
W
Vulcan
9,035
1,995
0
0
5,773
2,536
1,788
1,723
4,050
39,017
0
W
Medusa
7,069
2,754
111
361
8,123
3,073
266
239
7,884
0
69,219
L
Neith
mgodl1999
Neith
3,075
772
0
2,353
8,201
2,552
534
608
7,593
0
37,585
W
6,099
2,946
0
4,628
7,203
3,726
0
87
7,116
0
68,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,110
Gold Earned
38,983
428
Minions Killed
331
0
Camps Cleared
0
1,564,002
Distance Traveled
1,477,567
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,817
401
61
4
0
237,537
0
L
Ra
7,698
453
104
6
0
280,873
0
W
Kuzenbo
9,288
546
42
2
0
332,369
4
L
Bellona
7,868
463
33
2
0
332,477
1
W
Camazotz
9,699
571
79
5
0
311,412
2
L
Gilgamesh
9,019
531
76
4
0
342,912
4
W
Vulcan
9,196
541
69
4
0
271,660
0
W
Medusa
10,254
603
102
6
0
294,452
0
L
Neith
7,581
446
57
3
0
283,768
2
W
Nemesis
10,673
628
136
8
0
354,109
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role