Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Dang3R Gaming
Gilgamesh
Gold II
Level 152
God Stats
7W - 4L
1,636 SR
Queue Stats
304W - 302L
1,426 MMR
Party 1
Danzaburou
Danzaburou
Gold I
Oo-ermini-oO
Danzaburou
Gold I
Level 127
God Stats
22W - 24L
1,316 SR
Queue Stats
363W - 368L
1,392 MMR
Solo
Chang'e
Chang'e
Silver I
Tweak FST
Chang'e
Silver I
Level 109
God Stats
7W - 7L
1,283 SR
Queue Stats
776W - 782L
1,238 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
xCollins-_-
Sun Wukong
Gold IV
Level 106
God Stats
7W - 4L
1,822 SR
Queue Stats
164W - 168L
1,297 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,512 SR
1,371 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,602 SR
1,357 MMR
Kumbhakarna
Kumbhakarna
Silver I
LudwygLG
Kumbhakarna
Silver I
Level 109
God Stats
7W - 6L
1,602 SR
Queue Stats
19W - 24L
1,377 MMR
Solo
Awilix
Awilix
Bronze III
MrMax-_
Awilix
Bronze III
Level 96
God Stats
1W - 2L
1,772 SR
Queue Stats
34W - 38L
1,446 MMR
Party 2
Poseidon
Poseidon
Silver IV
NarutoIsMyWaifu
Poseidon
Silver IV
Level 102
God Stats
10W - 12L
1,797 SR
Queue Stats
68W - 74L
1,310 MMR
Party 2
Anhur
Anhur
Gold IV
Pachz
Anhur
Gold IV
Level 124
God Stats
12W - 7L
1,384 SR
Queue Stats
556W - 560L
1,282 MMR
Solo
Loki
Loki
Bronze III
cis5050
Loki
Bronze III
Level 71
God Stats
17W - 11L
1,458 SR
Queue Stats
27W - 27L
1,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
7 / 1 / 9
11,956
569
10,482
13,798
5,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Dang3R Gaming
Gilgamesh
18
2 / 2 / 12
11,716
558
10,039
12,944
8,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Oo-ermini-oO
Danzaburou
20
6 / 2 / 5
14,209
677
14,492
9,892
3,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Tweak FST
Chang'e
20
5 / 1 / 4
12,700
605
6,351
5,963
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
xCollins-_-
Sun Wukong
18
4 / 2 / 4
11,907
567
12,802
13,817
10,454
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
TiamatHadesAthenaSetScylla

VS

Bans
MedusaYmirApolloTsukuyomiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LudwygLG
Kumbhakarna
12
1 / 4 / 3
8,559
408
4,284
17,245
16,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Awilix
MrMax-_
Awilix
16
1 / 3 / 2
9,367
446
2,857
13,415
5,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
18
3 / 7 / 1
10,780
513
6,741
12,039
3,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Pachz
Anhur
16
2 / 7 / 2
10,434
497
4,408
14,733
4,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Loki
cis5050
Loki
16
1 / 3 / 0
9,628
458
6,384
17,330
9,206
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
24
Kills
8
8
Deaths
24
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
9
11.5
W
Gilgamesh
Dang3R Gaming
Gilgamesh
2
2
12
4
L
Kumbhakarna
LudwygLG
Kumbhakarna
1
4
3
0.63
L
Awilix
MrMax-_
Awilix
1
3
2
0.67
L
Poseidon
3
7
1
0.5
W
Danzaburou
Oo-ermini-oO
Danzaburou
6
2
5
4.25
L
Anhur
Pachz
Anhur
2
7
2
0.43
W
Chang'e
Tweak FST
Chang'e
5
1
4
7
L
Loki
cis5050
Loki
1
3
0
0.33
W
Sun Wukong
xCollins-_-
Sun Wukong
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,166
Damage
24,674
56,414
Taken
74,762
30,201
Mitigated
39,734
19,147
Healing
19,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,482
3,081
0
3,635
13,798
5,793
798
767
13,031
0
79,787
W
Gilgamesh
Dang3R Gaming
Gilgamesh
10,039
3,288
0
1,002
12,944
8,054
713
3,530
9,200
0
86,165
L
Kumbhakarna
LudwygLG
Kumbhakarna
4,284
956
0
2,755
17,245
16,172
0
667
16,562
26,060
0
L
Awilix
MrMax-_
Awilix
2,857
844
0
5,603
13,415
5,538
0
526
12,797
0
60,087
L
Poseidon
6,741
618
0
2,584
12,039
3,980
0
4,050
7,796
78,979
0
W
Danzaburou
Oo-ermini-oO
Danzaburou
14,492
7,428
0
6,473
9,892
3,878
2,178
2,291
7,601
0
113,720
L
Anhur
Pachz
Anhur
4,408
1,506
0
2,999
14,733
4,838
1,258
671
14,032
0
63,119
W
Chang'e
Tweak FST
Chang'e
6,351
230
2,137
3,160
5,963
2,022
416
2,999
2,702
73,975
0
L
Loki
cis5050
Loki
6,384
1,022
0
5,486
17,330
9,206
794
106
17,224
0
61,871
W
Sun Wukong
xCollins-_-
Sun Wukong
12,802
3,251
0
2,740
13,817
10,454
377
2,097
11,684
0
71,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,488
Gold Earned
48,768
661
Minions Killed
596
0
Camps Cleared
0
2,059,152
Distance Traveled
1,899,882
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,956
569
95
5
0
409,958
4
W
Gilgamesh
11,716
558
122
6
0
471,951
5
L
Kumbhakarna
8,559
408
54
3
0
356,739
6
L
Awilix
9,367
446
121
6
0
452,684
3
L
Poseidon
10,780
513
147
7
0
360,056
10
W
Danzaburou
14,209
677
174
8
0
383,000
3
L
Anhur
10,434
497
138
7
0
327,870
0
W
Chang'e
12,700
605
145
7
0
381,875
2
L
Loki
9,628
458
136
6
0
402,533
1
W
Sun Wukong
11,907
567
125
6
0
412,368
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role