Player Matchup

Cthulhu
Cthulhu
Dinotoba
Cthulhu
Level 103
God Stats
1W - 0L
1,585 SR
Queue Stats
5W - 3L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
JGorman
Sun Wukong
Level 154
God Stats
2W - 3L
1,353 SR
Queue Stats
38W - 34L
1,654 Elo+
Party 1
Chernobog
Chernobog
Merkal03
Chernobog
Level 86
God Stats
1W - 0L
1,597 SR
Queue Stats
4W - 2L
1,440 Elo+
Party 1
Janus
Janus
iAmMrNooobbb
Janus
Level 139
God Stats
1W - 0L
1,300 SR
Queue Stats
25W - 21L
1,694 Elo+
Party 1
Team Averages
Level 121
1,459 SR
1,557 Elo+

VS

Team Averages
Level 118
1,529 SR
1,598 Elo+
Chang'e
Chang'e
All Good 46
Chang'e
Level 148
God Stats
0W - 2L
1,346 SR
Queue Stats
68W - 53L
1,592 Elo+
Party 2
Hercules
Hercules
Dandyydanny
Hercules
Level 137
God Stats
4W - 5L
1,562 SR
Queue Stats
63W - 53L
1,585 Elo+
Party 2
Neith
Neith
MarshallDillion
Neith
Level 83
God Stats
2W - 3L
1,404 SR
Queue Stats
57W - 40L
1,618 Elo+
Party 2
Gilgamesh
Gilgamesh
shearm
Gilgamesh
Level 104
God Stats
26W - 16L
1,802 SR
Queue Stats
64W - 52L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dinotoba
Cthulhu
20
3 / 4 / 15
15,860
721
18,067
22,455
33,242
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
JGorman
Sun Wukong
20
6 / 3 / 17
16,439
747
23,172
30,996
38,479
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
Merkal03
Chernobog
20
10 / 8 / 8
16,945
770
22,663
26,593
14,911
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 6 / 10
16,615
755
21,802
19,972
8,371
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
All Good 46
Chang'e
20
3 / 7 / 8
15,616
710
20,344
24,782
10,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Dandyydanny
Hercules
20
7 / 6 / 7
15,591
709
16,977
32,694
32,891
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
6 / 7 / 5
15,256
693
14,555
18,900
8,905
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
shearm
Gilgamesh
20
5 / 7 / 8
15,476
703
22,014
30,140
33,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
49
27
Kills
21
21
Deaths
27
50
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chang'e
All Good 46
Chang'e
3
7
8
1
L
Hercules
Dandyydanny
Hercules
7
6
7
1.75
W
Cthulhu
Dinotoba
Cthulhu
3
4
15
2.63
W
Sun Wukong
JGorman
Sun Wukong
6
3
17
4.83
L
6
7
5
1.21
W
Chernobog
Merkal03
Chernobog
10
8
8
1.75
W
8
6
10
2.17
L
Gilgamesh
shearm
Gilgamesh
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,704
Damage
73,890
100,016
Taken
106,516
95,003
Mitigated
86,297
12,659
Healing
25,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
All Good 46
Chang'e
20,344
689
3,572
7,504
24,782
10,661
522
8,969
15,813
92,790
0
L
Hercules
Dandyydanny
Hercules
16,977
3,401
0
6,053
32,694
32,891
0
11,958
20,736
0
50,015
W
Cthulhu
Dinotoba
Cthulhu
18,067
1,374
0
907
22,455
33,242
156
2,663
19,498
41,328
0
W
Sun Wukong
JGorman
Sun Wukong
23,172
4,182
0
1,661
30,996
38,479
1,376
6,662
23,550
0
69,023
L
14,555
5,835
0
3,975
18,900
8,905
1,983
6,956
11,944
0
67,153
W
Chernobog
Merkal03
Chernobog
22,663
14,019
0
6,919
26,593
14,911
2,717
4,842
21,266
0
67,517
W
21,802
610
898
2,274
19,972
8,371
1,134
5,559
13,629
66,744
0
L
Gilgamesh
shearm
Gilgamesh
22,014
1,937
0
4,285
30,140
33,840
0
12,918
17,222
0
68,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,859
Gold Earned
61,939
292
Minions Killed
356
9
Camps Cleared
16
1,727,747
Distance Traveled
1,527,303
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
15,616
710
146
7
3
369,430
0
L
Hercules
15,591
709
73
3
5
432,739
1
W
Cthulhu
15,860
721
61
3
0
417,407
0
W
Sun Wukong
16,439
747
77
4
1
482,266
2
L
Neith
15,256
693
76
3
6
330,371
2
W
Chernobog
16,945
770
69
3
3
365,918
1
W
Janus
16,615
755
85
4
5
462,156
1
L
Gilgamesh
15,476
703
61
3
2
394,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role