Player Matchup

Pele
Pele
D_BRONSON
Pele
Level 103
God Stats
5W - 2L
1,723 SR
Queue Stats
86W - 77L
1,468 Elo+
Party 1
Neith
Neith
MajorStyx
Neith
Level 116
God Stats
7W - 6L
1,751 SR
Queue Stats
100W - 80L
1,556 Elo+
Party 1
Achilles
Achilles
RealDoubloon649
Achilles
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Scotty_Tippin
Ganesha
Level 122
God Stats
6W - 6L
1,558 SR
Queue Stats
28W - 30L
1,510 Elo+
Party 1
Zeus
Zeus
xC0NFiDENTiALx
Zeus
Level 150
God Stats
1W - 1L
1,313 SR
Queue Stats
91W - 91L
1,539 Elo+
Solo
Team Averages
Level 122
1,569 SR
1,515 Elo+

VS

Team Averages
Level 101
1,524 SR
1,467 Elo+
Tyr
Tyr
Convict740
Tyr
Level 129
God Stats
5W - 6L
1,347 SR
Queue Stats
1,166W - 1,151L
1,486 Elo+
Solo
Gilgamesh
Gilgamesh
Im42Black
Gilgamesh
Level 86
God Stats
1W - 8L
1,500 SR
Queue Stats
196W - 174L
1,434 Elo+
Party 2
Thor
Thor
NONE_LEFT_ALIVE6
Thor
Level 154
God Stats
5W - 7L
1,440 SR
Queue Stats
195W - 238L
1,546 Elo+
Party 3
Zhong Kui
Zhong Kui
Neopkwaii
Zhong Kui
Level 80
God Stats
1W - 2L
1,454 SR
Queue Stats
353W - 308L
1,476 Elo+
Party 2
Olorun
Olorun
Xx-NuClear_5-xX
Olorun
Level 54
God Stats
4W - 5L
1,879 SR
Queue Stats
463W - 535L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
3 / 4 / 3
10,196
486
5,349
17,831
6,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Neith
MajorStyx
Neith
19
16 / 3 / 4
13,319
634
19,067
14,563
6,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
18
5 / 0 / 10
11,587
552
13,762
15,404
20,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ganesha
16
0 / 2 / 19
11,379
542
6,720
15,737
14,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 4 / 5
9,629
459
18,016
12,337
4,034
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
8,790
419
9,443
18,788
12,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Im42Black
Gilgamesh
16
1 / 2 / 1
9,914
472
6,454
18,785
10,473
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
7 / 5 / 1
11,356
541
11,444
17,401
7,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Neopkwaii
Zhong Kui
14
3 / 7 / 6
9,544
454
13,108
18,395
10,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 8 / 1
9,761
465
5,206
17,406
6,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
26
Kills
13
13
Deaths
26
41
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
W
Pele
3
4
3
1.13
L
Gilgamesh
Im42Black
Gilgamesh
1
2
1
0.75
W
Neith
MajorStyx
Neith
16
3
4
6
L
7
5
1
1.5
L
Zhong Kui
Neopkwaii
Zhong Kui
3
7
6
0.86
W
Achilles
5
0
10
10
W
Ganesha
0
2
19
4.75
L
1
8
1
0.19
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,914
Damage
45,655
75,872
Taken
90,775
51,529
Mitigated
47,208
24,063
Healing
19,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,443
1,197
0
4,111
18,788
12,068
187
5,084
13,704
0
34,313
W
Pele
5,349
1,396
0
6,158
17,831
6,463
0
2,396
15,361
0
65,814
L
Gilgamesh
Im42Black
Gilgamesh
6,454
1,720
0
3,314
18,785
10,473
1,082
5,963
12,822
0
62,123
W
Neith
MajorStyx
Neith
19,067
10,358
0
6,747
14,563
6,739
3,728
4,692
9,326
0
85,080
L
11,444
2,968
0
1,444
17,401
7,654
0
2,473
14,928
0
81,601
L
Zhong Kui
Neopkwaii
Zhong Kui
13,108
897
0
5,006
18,395
10,301
61
8,955
9,440
53,911
0
W
Achilles
13,762
3,936
0
6,549
15,404
20,102
0
1,316
14,008
0
67,705
W
Ganesha
6,720
839
0
1,860
15,737
14,191
179
6,227
9,230
27,978
0
L
5,206
2,757
51
5,830
17,406
6,712
0
2,261
15,145
66,882
0
W
18,016
1,612
0
2,749
12,337
4,034
805
2,979
9,158
63,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,110
Gold Earned
49,365
526
Minions Killed
516
0
Camps Cleared
0
1,911,723
Distance Traveled
1,854,295
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,790
419
51
2
0
391,175
4
W
Pele
10,196
486
101
5
0
397,624
1
L
Gilgamesh
9,914
472
141
7
0
419,731
5
W
Neith
13,319
634
165
8
0
352,783
5
L
Thor
11,356
541
120
6
0
395,543
2
L
Zhong Kui
9,544
454
89
4
0
352,946
3
W
Achilles
11,587
552
137
7
0
407,899
5
W
Ganesha
11,379
542
18
1
0
402,965
8
L
Olorun
9,761
465
115
5
0
294,900
3
W
Zeus
9,629
459
105
5
0
350,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role