Player Matchup

Izanami
Izanami
AutumnFun2587
Izanami
Level 86
God Stats
33W - 25L
1,437 SR
Queue Stats
207W - 189L
1,499 Elo+
Party 3
Gilgamesh
Gilgamesh
Beefy1272
Gilgamesh
Level 144
God Stats
37W - 24L
1,715 SR
Queue Stats
464W - 439L
1,570 Elo+
Party 3
Nu Wa
Nu Wa
StayHigh_MC
Nu Wa
Level 126
God Stats
6W - 3L
1,588 SR
Queue Stats
243W - 256L
1,499 Elo+
Party 1
Athena
Athena
StayHigh_WaRtRiX
Athena
Level 136
God Stats
6W - 9L
1,127 SR
Queue Stats
183W - 192L
1,531 Elo+
Party 1
Tyr
Tyr
Zotteke134
Tyr
Level 123
God Stats
5W - 8L
1,643 SR
Queue Stats
304W - 259L
1,579 Elo+
Solo
Team Averages
Level 123
1,502 SR
1,536 Elo+

VS

Team Averages
Level 97
1,487 SR
1,500 Elo+
Hercules
Hercules
Arcangel_BJP69
Hercules
Level 127
God Stats
31W - 27L
1,575 SR
Queue Stats
543W - 457L
1,647 Elo+
Solo
Aphrodite
Aphrodite
Maulwurf_Juli
Aphrodite
Level 67
God Stats
0W - 2L
1,267 SR
Queue Stats
4W - 5L
1,303 Elo+
Solo
Bakasura
Bakasura
PrintSafe2606
Bakasura
Level 129
God Stats
0W - 2L
1,237 SR
Queue Stats
86W - 77L
1,548 Elo+
Party 2
Khepri
Khepri
TheEliteMerc920
Khepri
Level 82
God Stats
1W - 1L
1,818 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
ostemad-
Anhur
Level 79
God Stats
17W - 13L
1,535 SR
Queue Stats
354W - 359L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
4 / 2 / 11
10,722
596
10,804
8,286
3,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
Beefy1272
Gilgamesh
16
9 / 1 / 10
11,379
632
16,687
16,414
8,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 3 / 9
10,253
570
14,281
10,249
3,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
9 / 2 / 5
10,133
563
11,743
14,422
6,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 2 / 2
10,123
562
7,470
16,119
14,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
3 / 2 / 1
10,011
556
10,708
14,891
12,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Maulwurf_Juli
Aphrodite
15
2 / 4 / 1
8,808
489
4,785
11,920
4,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
PrintSafe2606
Bakasura
15
4 / 5 / 1
9,287
516
7,210
17,252
5,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 8 / 2
7,358
409
5,479
18,613
13,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
ostemad-
Anhur
14
0 / 9 / 2
8,451
470
6,448
15,327
4,629
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
28
Kills
10
10
Deaths
28
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
3
2
1
1.75
W
Izanami
4
2
11
4.75
W
Gilgamesh
Beefy1272
Gilgamesh
9
1
10
14
L
Aphrodite
Maulwurf_Juli
Aphrodite
2
4
1
0.63
L
Bakasura
PrintSafe2606
Bakasura
4
5
1
0.9
W
5
3
9
3.17
W
9
2
5
5.75
L
1
8
2
0.25
W
1
2
2
1
L
Anhur
ostemad-
Anhur
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,985
Damage
34,630
65,490
Taken
78,003
36,576
Mitigated
40,144
24,263
Healing
19,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
10,708
3,359
0
4,031
14,891
12,229
0
3,499
11,326
0
64,534
W
Izanami
10,804
6,957
369
3,505
8,286
3,493
1,748
1,262
6,984
0
81,526
W
Gilgamesh
Beefy1272
Gilgamesh
16,687
5,748
1,128
5,046
16,414
8,052
184
2,835
13,467
0
44,860
L
Aphrodite
Maulwurf_Juli
Aphrodite
4,785
623
1,981
6,287
11,920
4,173
376
6,788
4,762
48,393
0
L
Bakasura
PrintSafe2606
Bakasura
7,210
4,990
0
2,212
17,252
5,980
1,083
7,635
9,345
0
60,217
W
14,281
2,861
36
3,342
10,249
3,689
3,290
2,177
7,280
66,851
0
W
11,743
2,909
0
5,304
14,422
6,642
468
3,249
11,001
53,350
0
L
5,479
278
307
1,103
18,613
13,133
0
4,921
13,473
18,359
0
W
7,470
766
0
5,533
16,119
14,700
0
497
15,622
0
62,784
L
Anhur
ostemad-
Anhur
6,448
3,163
0
3,161
15,327
4,629
0
2,202
13,073
0
59,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,610
Gold Earned
43,915
519
Minions Killed
461
0
Camps Cleared
0
1,748,798
Distance Traveled
1,594,935
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,011
556
126
7
0
323,729
6
W
Izanami
10,722
596
135
8
0
318,442
4
W
Gilgamesh
11,379
632
62
3
0
367,986
3
L
Aphrodite
8,808
489
90
5
0
297,671
0
L
Bakasura
9,287
516
123
7
0
399,051
2
W
Nu Wa
10,253
570
112
6
0
326,124
2
W
Athena
10,133
563
87
5
0
386,368
2
L
Khepri
7,358
409
22
1
0
308,160
0
W
Tyr
10,123
562
123
7
0
349,878
4
L
Anhur
8,451
470
100
6
0
266,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role