Player Matchup

Gilgamesh
Gilgamesh
Acidicmat
Gilgamesh
Level 15
God Stats
8W - 8L
1,614 SR
Queue Stats
14W - 19L
1,426 Elo+
Solo
Cthulhu
Cthulhu
Carry for Days
Cthulhu
Level 60
God Stats
10W - 3L
1,601 SR
Queue Stats
207W - 233L
1,397 Elo+
Party 1
Neith
Neith
LMAOSyntax
Neith
Level 4
God Stats
5W - 5L
1,267 SR
Queue Stats
17W - 13L
1,091 Elo+
Party 1
Vulcan
Vulcan
PentaTonics23
Vulcan
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Shardibay07
Hel
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 21
1,497 SR
1,383 Elo+

VS

Team Averages
Level 14
1,398 SR
1,328 Elo+
Pele
Pele
FF-Bardock-FF
Pele
Level 18
God Stats
6W - 15L
1,300 SR
Queue Stats
13W - 28L
1,250 Elo+
Solo
Neith
Neith
GooberNuggets13
Neith
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,481 Elo+
Solo
Nemesis
Nemesis
Letter four plz
Nemesis
Level 4
God Stats
4W - 6L
1,271 SR
Queue Stats
5W - 10L
1,241 Elo+
Solo
Fafnir
Fafnir
jams0605
Fafnir
Level 12
God Stats
0W - 3L
1,420 SR
Queue Stats
51W - 75L
1,263 Elo+
Solo
Thoth
Thoth
zePulss
Thoth
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 109L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Acidicmat
Gilgamesh
17
11 / 0 / 14
10,782
1,198
12,760
8,118
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
12 / 1 / 24
11,289
1,254
13,468
10,897
11,564
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
18
10 / 2 / 20
10,783
1,198
14,707
6,422
2,617
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
10 / 0 / 20
11,407
1,267
18,900
4,939
1,579
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 8
7,656
851
525
930
280
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

363

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 11 / 2
8,213
913
8,039
15,604
5,258
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 1
7,586
843
1,171
5,232
1,708
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 15 / 1
8,137
904
6,153
22,162
7,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
jams0605
Fafnir
14
0 / 11 / 3
8,445
938
3,759
17,271
19,681
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
zePulss
Thoth
13
0 / 3 / 3
7,795
866
9,144
7,076
2,193
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
14
43
Kills
4
4
Deaths
44
86
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Acidicmat
Gilgamesh
11
0
14
18
W
12
1
24
24
L
1
11
2
0.18
L
1
4
1
0.38
W
Neith
10
2
20
10
L
2
15
1
0.17
W
10
0
20
20
W
0
1
8
4
L
Fafnir
jams0605
Fafnir
0
11
3
0.14
L
Thoth
zePulss
Thoth
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,360
Damage
28,266
31,306
Taken
67,345
20,113
Mitigated
36,476
4,752
Healing
3,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Acidicmat
Gilgamesh
12,760
5,229
0
769
8,118
4,073
0
4,475
3,643
0
20,548
W
13,468
2,661
1,252
611
10,897
11,564
0
5,313
5,584
26,695
0
L
8,039
2,020
0
435
15,604
5,258
0
7,305
8,299
0
28,561
L
1,171
900
0
0
5,232
1,708
0
1,746
3,486
0
2,928
W
Neith
14,707
10,008
0
1,256
6,422
2,617
0
1,905
4,517
0
22,612
L
6,153
1,911
0
1,020
22,162
7,636
0
11,106
11,056
0
14,823
W
18,900
6,108
212
652
4,939
1,579
0
955
3,984
45,650
0
W
525
250
0
0
930
280
0
255
675
1,844
0
L
Fafnir
jams0605
Fafnir
3,759
1,125
0
879
17,271
19,681
0
8,484
8,787
17,975
0
L
Thoth
zePulss
Thoth
9,144
512
0
674
7,076
2,193
0
4,252
2,824
18,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,917
Gold Earned
40,176
149
Minions Killed
109
4
Camps Cleared
5
725,582
Distance Traveled
650,527
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,782
1,198
14
2
1
184,689
0
W
Cthulhu
11,289
1,254
34
4
0
182,635
0
L
Pele
8,213
913
47
5
1
137,237
0
L
Neith
7,586
843
4
0
0
81,010
0
W
Neith
10,783
1,198
29
3
0
148,775
0
L
Nemesis
8,137
904
12
1
1
159,234
1
W
Vulcan
11,407
1,267
69
8
3
178,308
1
W
Hel
7,656
851
3
0
0
31,175
0
L
Fafnir
8,445
938
20
2
2
118,604
0
L
Thoth
7,795
866
26
3
1
154,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role