Player Matchup

Achilles
Achilles
FreezePoP64
Achilles
Level 23
God Stats
1W - 1L
1,157 SR
Queue Stats
40W - 38L
1,483 Elo+
Solo
Skadi
Skadi
GiantsMilk13
Skadi
Level 83
God Stats
4W - 4L
1,612 SR
Queue Stats
48W - 44L
1,525 Elo+
Party 1
Agni
Agni
SynisturSlayer
Agni
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 27L
1,505 Elo+
Party 1
Mercury
Mercury
TheDemonSIayer-
Mercury
Level 73
God Stats
1W - 1L
1,329 SR
Queue Stats
7W - 18L
1,445 Elo+
Party 1
Nu Wa
Nu Wa
kinky-valk
Nu Wa
Level 84
God Stats
3W - 0L
1,603 SR
Queue Stats
116W - 91L
1,563 Elo+
Party 1
Team Averages
Level 82
1,440 SR
1,504 Elo+

VS

Team Averages
Level 81
1,539 SR
1,589 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
KingHeathBarzz
Cerberus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,780 Elo+
Party 3
Arachne
Arachne
ToonaMelts
Arachne
Level 27
God Stats
0W - 1L
1,812 SR
Queue Stats
22W - 15L
1,601 Elo+
Party 3
Anhur
Anhur
WaywardArrow
Anhur
Level 149
God Stats
0W - 6L
1,256 SR
Queue Stats
135W - 131L
1,536 Elo+
Party 2
Vamana
Vamana
xGarthxMaulx
Vamana
Level 106
God Stats
18W - 16L
1,627 SR
Queue Stats
110W - 113L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FreezePoP64
Achilles
15
5 / 0 / 6
8,947
813
8,417
7,153
4,735
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 2 / 9
9,453
859
10,414
7,394
2,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
2 / 4 / 14
9,181
835
15,147
9,517
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 5
8,403
764
1,409
5,337
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
15
5 / 2 / 10
9,571
870
14,837
6,416
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
2 / 3 / 4
8,381
762
7,428
9,969
8,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
12
0 / 6 / 3
6,743
613
2,314
12,194
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
ToonaMelts
Arachne
14
3 / 2 / 4
7,952
723
5,505
12,409
4,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
6 / 3 / 1
9,556
869
5,468
9,936
3,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
12
0 / 5 / 4
6,751
614
4,014
13,094
8,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
19
Kills
11
11
Deaths
19
44
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
3
4
1.33
W
Achilles
FreezePoP64
Achilles
5
0
6
8
W
4
2
9
4.25
L
Cerberus
0
6
3
0.25
W
2
4
14
2.25
W
3
3
5
1.83
L
Arachne
ToonaMelts
Arachne
3
2
4
2.5
L
6
3
1
2.17
W
Nu Wa
5
2
10
5
L
Vamana
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,224
Damage
24,729
35,817
Taken
57,602
15,518
Mitigated
32,067
5,147
Healing
12,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,428
1,087
0
436
9,969
8,533
1
5,539
4,217
29,774
0
W
Achilles
FreezePoP64
Achilles
8,417
1,538
0
1,483
7,153
4,735
164
1,786
5,156
0
17,092
W
10,414
4,211
0
384
7,394
2,642
2,651
2,092
5,212
0
35,697
L
Cerberus
2,314
177
0
1,310
12,194
6,961
0
4,943
7,043
8,108
0
W
15,147
968
0
2,346
9,517
3,527
0
4,107
5,320
41,451
0
W
1,409
591
0
452
5,337
2,466
106
828
4,479
0
10,667
L
Arachne
ToonaMelts
Arachne
5,505
3,728
0
4,235
12,409
4,348
0
6,818
5,431
0
16,297
L
5,468
3,332
0
250
9,936
3,765
0
4,253
5,559
0
39,417
W
Nu Wa
14,837
5,892
0
482
6,416
2,148
75
1,574
4,752
34,834
0
L
Vamana
4,014
823
711
5,332
13,094
8,460
0
7,835
5,001
0
15,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,555
Gold Earned
39,383
250
Minions Killed
220
11
Camps Cleared
7
1,025,908
Distance Traveled
891,023
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,381
762
55
5
1
183,026
1
W
Achilles
8,947
813
24
2
0
251,991
2
W
Skadi
9,453
859
78
7
3
194,522
1
L
Cerberus
6,743
613
21
2
0
146,408
1
W
Agni
9,181
835
66
6
4
191,481
0
W
Mercury
8,403
764
24
2
2
194,381
1
L
Arachne
7,952
723
39
4
2
218,654
1
L
Anhur
9,556
869
79
7
4
176,142
2
W
Nu Wa
9,571
870
58
5
2
193,533
2
L
Vamana
6,751
614
26
2
0
166,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role