Player Matchup

Cerberus
Cerberus
Alehees
Cerberus
Level 78
God Stats
26W - 21L
1,547 SR
Queue Stats
385W - 421L
1,430 Elo+
Party 2
Hades
Hades
DaDemonicDuck
Hades
Level 61
God Stats
22W - 19L
1,428 SR
Queue Stats
111W - 125L
1,411 Elo+
Solo
Kali
Kali
Mr worldwise
Kali
Level 68
God Stats
9W - 13L
1,500 SR
Queue Stats
169W - 189L
1,400 Elo+
Solo
Anhur
Anhur
ReinventUrExit
Anhur
Level 85
God Stats
0W - 3L
1,017 SR
Queue Stats
202W - 189L
1,414 Elo+
Solo
Susano
Susano
erikugh
Susano
Level 79
God Stats
1W - 4L
1,365 SR
Queue Stats
543W - 593L
1,472 Elo+
Party 2
Team Averages
Level 74
1,371 SR
1,426 Elo+

VS

Team Averages
Level 114
1,323 SR
1,381 Elo+
He Bo
He Bo
Almighty_Yaire7
He Bo
Level 93
God Stats
2W - 1L
1,263 SR
Queue Stats
20W - 23L
1,278 Elo+
Solo
Cupid
Cupid
BeWaTeRrR
Cupid
Level 149
God Stats
4W - 3L
1,500 SR
Queue Stats
343W - 392L
1,426 Elo+
Solo
Pele
Pele
Flash960225
Pele
Level 104
God Stats
9W - 10L
1,218 SR
Queue Stats
72W - 73L
1,422 Elo+
Party 1
Odin
Odin
TheChunkert
Odin
Level 122
God Stats
11W - 6L
1,192 SR
Queue Stats
417W - 385L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
zoldlovag
Cthulhu
Level 100
God Stats
8W - 12L
1,440 SR
Queue Stats
93W - 103L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alehees
Cerberus
8
2 / 2 / 1
5,451
496
3,199
5,588
1,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
0 / 4 / 0
4,858
442
4,094
6,303
2,555
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
2 / 3 / 0
5,460
496
3,253
8,024
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 5 / 2
5,075
461
1,845
7,961
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
erikugh
Susano
9
0 / 2 / 0
4,948
450
2,543
5,735
1,637
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
6,283
571
4,149
7,915
2,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
BeWaTeRrR
Cupid
10
5 / 1 / 2
6,250
568
4,958
6,251
1,526
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 1 / 1
5,509
501
4,969
7,309
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 0 / 1
6,584
599
3,766
6,736
4,433
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
zoldlovag
Cthulhu
9
2 / 2 / 5
5,947
541
3,795
5,804
2,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
15
16
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Alehees
Cerberus
2
2
1
1.25
W
2
1
2
3
W
Cupid
BeWaTeRrR
Cupid
5
1
2
6
L
0
4
0
0
W
2
1
1
2.5
L
2
3
0
0.67
L
0
5
2
0.2
W
4
0
1
4.5
L
Susano
erikugh
Susano
0
2
0
0
W
Cthulhu
zoldlovag
Cthulhu
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,934
Damage
21,637
33,611
Taken
34,015
10,037
Mitigated
12,905
7,782
Healing
12,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Alehees
Cerberus
3,199
94
357
1,813
5,588
1,826
0
1,965
3,623
13,697
0
W
4,149
505
123
3,282
7,915
2,295
528
4,049
3,866
21,120
0
W
Cupid
BeWaTeRrR
Cupid
4,958
3,445
625
3,520
6,251
1,526
1,382
771
5,480
0
30,499
L
4,094
656
42
1,704
6,303
2,555
225
3,310
2,993
18,776
0
W
4,969
1,802
0
3,123
7,309
1,995
0
1,171
6,138
0
27,725
L
3,253
2,032
0
782
8,024
2,370
0
513
7,511
0
24,082
L
1,845
782
0
1,777
7,961
1,649
0
2,156
5,805
0
16,377
W
3,766
844
0
166
6,736
4,433
758
708
6,028
0
29,483
L
Susano
erikugh
Susano
2,543
243
0
1,307
5,735
1,637
252
0
5,735
0
22,214
W
Cthulhu
zoldlovag
Cthulhu
3,795
396
64
1,367
5,804
2,656
182
594
5,210
12,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,792
Gold Earned
30,573
208
Minions Killed
216
0
Camps Cleared
0
961,240
Distance Traveled
1,008,568
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,451
496
26
2
0
217,588
0
W
He Bo
6,283
571
37
3
0
165,964
0
W
Cupid
6,250
568
53
5
0
184,899
2
L
Hades
4,858
442
47
4
0
177,788
0
W
Pele
5,509
501
49
4
0
229,531
2
L
Kali
5,460
496
47
4
0
209,831
0
L
Anhur
5,075
461
31
3
0
177,850
1
W
Odin
6,584
599
57
5
0
205,973
0
L
Susano
4,948
450
57
5
0
178,183
0
W
Cthulhu
5,947
541
20
2
0
222,201
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role