Player Matchup

Sobek
Sobek
Bonnibelle
Sobek
Level 68
God Stats
11W - 5L
1,656 SR
Queue Stats
20W - 21L
1,579 Elo+
Party 3
Chronos
Chronos
Jellikniight
Chronos
Level 142
God Stats
3W - 0L
1,668 SR
Queue Stats
83W - 43L
1,772 Elo+
Party 3
Anhur
Anhur
Smackheaddave
Anhur
Level 103
God Stats
6W - 4L
1,424 SR
Queue Stats
72W - 29L
1,803 Elo+
Party 3
Tiamat
Tiamat
pogschoseme
Tiamat
Level 49
God Stats
10W - 0L
1,852 SR
Queue Stats
74W - 24L
1,861 Elo+
Party 3
Fenrir
Fenrir
xMrBubbles
Fenrir
Level 109
God Stats
3W - 2L
1,196 SR
Queue Stats
63W - 36L
1,745 Elo+
Party 3
Team Averages
Level 94
1,559 SR
1,752 Elo+

VS

Team Averages
Level 54
1,512 SR
1,522 Elo+
Cu Chulainn
Cu Chulainn
Axelh1
Cu Chulainn
Level 46
God Stats
5W - 4L
1,695 SR
Queue Stats
184W - 170L
1,572 Elo+
Solo
Fafnir
Fafnir
Vickq
Fafnir
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,570 Elo+
Party 1
Anhur
Anhur
Youshy8
Anhur
Level 33
God Stats
1W - 2L
1,513 SR
Queue Stats
14W - 17L
1,556 Elo+
Party 1
Scylla
Scylla
anatsu22
Scylla
Level 16
God Stats
1W - 4L
1,353 SR
Queue Stats
26W - 36L
1,414 Elo+
Party 2
Ymir
Ymir
pablo7
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
0 / 0 / 5
6,522
502
3,001
5,521
3,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
Jellikniight
Chronos
15
4 / 1 / 2
8,516
655
5,657
5,474
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
4 / 0 / 0
7,531
579
3,347
5,333
1,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
13
2 / 2 / 1
7,334
564
3,793
8,276
7,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
xMrBubbles
Fenrir
14
3 / 0 / 4
7,649
588
4,341
6,093
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Axelh1
Cu Chulainn
11
1 / 4 / 1
6,701
515
6,327
10,297
4,855
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
Vickq
Fafnir
9
0 / 2 / 0
6,012
462
1,878
6,823
3,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Youshy8
Anhur
10
0 / 2 / 0
6,282
483
3,689
6,211
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
anatsu22
Scylla
10
0 / 2 / 1
5,562
428
2,719
3,557
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
pablo7
Ymir
11
2 / 3 / 0
6,634
510
3,180
8,808
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
3
3
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Axelh1
Cu Chulainn
1
4
1
0.38
W
Sobek
0
0
5
2.5
W
Chronos
Jellikniight
Chronos
4
1
2
5
W
4
0
0
4
L
Fafnir
Vickq
Fafnir
0
2
0
0
L
Anhur
Youshy8
Anhur
0
2
0
0
L
Scylla
anatsu22
Scylla
0
2
1
0.25
L
Ymir
pablo7
Ymir
2
3
0
0.67
W
Tiamat
2
2
1
1.25
W
Fenrir
xMrBubbles
Fenrir
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,139
Damage
17,793
30,697
Taken
35,696
17,266
Mitigated
14,244
14,904
Healing
10,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Axelh1
Cu Chulainn
6,327
1,041
0
2,383
10,297
4,855
0
3,144
6,660
0
39,500
W
Sobek
3,001
198
0
2,365
5,521
3,250
357
1,724
3,760
7,497
0
W
Chronos
Jellikniight
Chronos
5,657
1,882
0
1,954
5,474
1,986
230
3,099
2,165
61,362
0
W
3,347
1,793
0
2,269
5,333
1,317
829
630
4,703
0
50,990
L
Fafnir
Vickq
Fafnir
1,878
317
0
2,721
6,823
3,620
0
2,498
4,309
12,201
0
L
Anhur
Youshy8
Anhur
3,689
2,443
0
2,400
6,211
1,380
25
808
5,403
0
41,390
L
Scylla
anatsu22
Scylla
2,719
235
0
155
3,557
941
0
1,801
1,679
18,964
0
L
Ymir
pablo7
Ymir
3,180
1,117
0
2,864
8,808
3,448
0
3,465
5,194
33,319
0
W
Tiamat
3,793
338
0
4,026
8,276
7,905
268
94
8,182
41,302
0
W
Fenrir
xMrBubbles
Fenrir
4,341
656
0
4,290
6,093
2,808
0
1,861
4,110
0
43,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,552
Gold Earned
31,191
429
Minions Killed
313
0
Camps Cleared
0
1,308,705
Distance Traveled
1,224,770
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,701
515
83
6
0
234,798
4
W
Sobek
6,522
502
9
1
0
275,774
3
W
Chronos
8,516
655
133
10
0
273,342
5
W
Anhur
7,531
579
108
8
0
242,785
5
L
Fafnir
6,012
462
25
2
0
286,774
1
L
Anhur
6,282
483
88
7
0
217,671
1
L
Scylla
5,562
428
35
3
0
248,544
2
L
Ymir
6,634
510
82
6
0
236,983
2
W
Tiamat
7,334
564
88
7
0
227,747
1
W
Fenrir
7,649
588
91
7
0
289,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role