Player Matchup

Merlin
Merlin
Cheese4Honor
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,248 Elo+
Solo
Nike
Nike
Legate Red
Nike
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
396W - 449L
1,389 Elo+
Party 2
Arachne
Arachne
LuckyTooShort
Arachne
Level 26
God Stats
10W - 8L
1,546 SR
Queue Stats
346W - 378L
1,320 Elo+
Party 2
Team Averages
Level 56
1,515 SR
1,319 Elo+

VS

Team Averages
Level 37
1,682 SR
1,510 Elo+
Fafnir
Fafnir
Aesqie
Fafnir
Level 66
God Stats
3W - 0L
1,864 SR
Queue Stats
136W - 132L
1,519 Elo+
Party 1
Kukulkan
Kukulkan
Bomgyu
Kukulkan
Level 25
God Stats
2W - 0L
1,680 SR
Queue Stats
57W - 61L
1,512 Elo+
Party 1
Vamana
Vamana
ImBusyCarrying
Vamana
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 9 / 1
6,399
582
1,835
7,932
2,095
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
4 / 5 / 0
7,474
679
7,005
9,543
4,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
10
0 / 4 / 4
6,907
628
5,406
9,060
3,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Aesqie
Fafnir
12
7 / 0 / 9
9,878
898
5,003
8,685
8,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Bomgyu
Kukulkan
13
7 / 2 / 11
9,150
832
10,034
6,456
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 2 / 7
8,072
734
4,557
8,522
3,278
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
18
18
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Aesqie
Fafnir
7
0
9
11.5
W
Kukulkan
Bomgyu
Kukulkan
7
2
11
6.25
L
Merlin
0
9
1
0.06
W
4
2
7
3.75
L
4
5
0
0.8
L
Arachne
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,246
Damage
19,594
26,535
Taken
23,663
10,286
Mitigated
14,569
3,320
Healing
5,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Aesqie
Fafnir
5,003
1,802
0
1,804
8,685
8,745
336
943
7,742
19,246
0
W
Kukulkan
Bomgyu
Kukulkan
10,034
1,380
231
764
6,456
2,546
188
699
5,757
26,244
0
L
Merlin
1,835
386
0
285
7,932
2,095
639
4,623
3,105
15,873
0
W
4,557
2,207
264
2,407
8,522
3,278
0
690
7,832
0
33,831
L
7,005
2,238
0
500
9,543
4,926
0
5,245
4,167
0
26,951
L
Arachne
5,406
3,136
409
2,126
9,060
3,265
0
4,678
4,186
0
16,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,780
Gold Earned
27,100
73
Minions Killed
125
0
Camps Cleared
0
519,454
Distance Traveled
594,061
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,878
898
24
2
0
192,740
1
W
Kukulkan
9,150
832
60
5
0
181,311
2
L
Merlin
6,399
582
24
2
0
151,598
0
W
Vamana
8,072
734
41
4
0
220,010
3
L
Nike
7,474
679
24
2
0
175,999
0
L
Arachne
6,907
628
25
2
0
191,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role