Player Matchup

Fenrir
Fenrir
AspFear
Fenrir
Level 24
God Stats
7W - 6L
1,469 SR
Queue Stats
183W - 173L
1,549 Elo+
Party 1
Kukulkan
Kukulkan
Fero2012
Kukulkan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
LirNarn
Baron Samedi
Level 25
God Stats
12W - 8L
1,539 SR
Queue Stats
90W - 98L
1,506 Elo+
Party 1
Ganesha
Ganesha
Mordovorotik
Ganesha
Level 50
God Stats
48W - 27L
1,716 SR
Queue Stats
170W - 167L
1,475 Elo+
Party 1
Kali
Kali
СниКерс228
Kali
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 31
1,545 SR
1,506 Elo+

VS

Team Averages
Level 21
1,493 SR
1,457 Elo+
Hercules
Hercules
BeHT
Hercules
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BruteJustice
Ullr
Level 29
God Stats
1W - 1L
1,694 SR
Queue Stats
68W - 78L
1,377 Elo+
Solo
Ra
Ra
Chaos2Rare
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,422 Elo+
Party 2
Sylvanus
Sylvanus
J4ckth3R1pper
Sylvanus
Level 25
God Stats
0W - 2L
1,273 SR
Queue Stats
12W - 16L
1,397 Elo+
Party 2
Bastet
Bastet
MJao
Bastet
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AspFear
Fenrir
16
8 / 1 / 15
10,220
1,136
9,621
9,275
5,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
Fero2012
Kukulkan
16
3 / 1 / 14
9,790
1,088
17,601
6,586
2,699
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
LirNarn
Baron Samedi
16
8 / 0 / 12
9,735
1,082
14,505
7,310
3,415
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Mordovorotik
Ganesha
16
0 / 0 / 24
10,054
1,117
10,754
13,554
13,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
8 / 3 / 11
9,993
1,110
7,978
10,984
4,509
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

327

VS

Team 2 Tickets

144

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BeHT
Hercules
14
0 / 8 / 4
8,509
945
7,583
19,499
17,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 8 / 3
8,436
937
7,288
12,956
3,969
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 2 / 1
9,524
1,058
15,879
10,471
3,240
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
J4ckth3R1pper
Sylvanus
14
0 / 6 / 4
8,057
895
7,113
17,690
14,590
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
MJao
Bastet
13
0 / 3 / 1
7,476
831
2,649
4,728
1,518
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
18
27
Kills
5
5
Deaths
27
76
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AspFear
Fenrir
8
1
15
15.5
L
Hercules
BeHT
Hercules
0
8
4
0.25
L
1
8
3
0.31
L
4
2
1
2.25
W
Kukulkan
Fero2012
Kukulkan
3
1
14
10
L
Sylvanus
J4ckth3R1pper
Sylvanus
0
6
4
0.33
W
Baron Samedi
LirNarn
Baron Samedi
8
0
12
14
L
Bastet
MJao
Bastet
0
3
1
0.17
W
Ganesha
Mordovorotik
Ganesha
0
0
24
12
W
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,459
Damage
40,512
47,709
Taken
65,344
29,603
Mitigated
41,243
15,141
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AspFear
Fenrir
9,621
2,453
0
883
9,275
5,852
0
4,399
4,750
0
20,333
L
Hercules
BeHT
Hercules
7,583
1,986
0
4,083
19,499
17,926
0
12,937
6,562
795
17,565
L
7,288
3,373
0
513
12,956
3,969
0
7,935
5,021
0
23,748
L
15,879
1,270
1,167
721
10,471
3,240
0
6,884
3,587
33,298
0
W
Kukulkan
Fero2012
Kukulkan
17,601
2,276
266
1,228
6,586
2,699
0
3,209
3,377
46,009
0
L
Sylvanus
J4ckth3R1pper
Sylvanus
7,113
1,653
3,665
3,476
17,690
14,590
0
11,906
5,784
12,691
0
W
Baron Samedi
LirNarn
Baron Samedi
14,505
1,617
3,786
3,071
7,310
3,415
0
3,040
4,270
23,108
0
L
Bastet
MJao
Bastet
2,649
1,045
0
0
4,728
1,518
0
3,198
1,530
0
6,975
W
Ganesha
Mordovorotik
Ganesha
10,754
989
475
2,172
13,554
13,128
0
7,022
6,532
19,853
0
W
7,978
4,576
0
3,260
10,984
4,509
0
6,016
4,968
0
14,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,792
Gold Earned
42,002
168
Minions Killed
127
4
Camps Cleared
3
911,841
Distance Traveled
748,238
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,220
1,136
27
3
4
205,702
0
L
Hercules
8,509
945
27
3
1
156,100
0
L
Ullr
8,436
937
46
5
1
147,115
1
L
Ra
9,524
1,058
31
3
1
188,214
0
W
Kukulkan
9,790
1,088
77
9
0
153,300
0
L
Sylvanus
8,057
895
14
2
0
145,516
0
W
Baron Samedi
9,735
1,082
30
3
0
183,236
1
L
Bastet
7,476
831
9
1
0
111,293
0
W
Ganesha
10,054
1,117
0
0
0
196,182
0
W
Kali
9,993
1,110
34
4
0
173,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role