Player Matchup

Da Ji
Da Ji
AgroboyUFU
Da Ji
Level 23
God Stats
3W - 2L
1,641 SR
Queue Stats
7W - 12L
1,273 Elo+
Party 3
Chang'e
Chang'e
Cardosman
Chang'e
Level 16
God Stats
9W - 6L
1,625 SR
Queue Stats
126W - 86L
1,462 Elo+
Party 2
Cabrakan
Cabrakan
Kaleom
Cabrakan
Level 128
God Stats
8W - 4L
1,711 SR
Queue Stats
123W - 93L
1,505 Elo+
Party 2
Ullr
Ullr
Martiniellert
Ullr
Level 123
God Stats
2W - 1L
1,138 SR
Queue Stats
139W - 108L
1,490 Elo+
Party 2
Merlin
Merlin
Teste01
Merlin
Level 57
God Stats
4W - 1L
1,696 SR
Queue Stats
18W - 22L
1,379 Elo+
Party 3
Team Averages
Level 69
1,562 SR
1,422 Elo+

VS

Team Averages
Level 52
1,418 SR
1,416 Elo+
Set
Set
Dionixio9
Set
Level 82
God Stats
48W - 39L
1,515 SR
Queue Stats
639W - 658L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
ElCulebra24
Cthulhu
Level 19
God Stats
7W - 11L
1,312 SR
Queue Stats
412W - 459L
1,413 Elo+
Party 1
Persephone
Persephone
NahueVP
Persephone
Level 81
God Stats
64W - 54L
1,417 SR
Queue Stats
426W - 441L
1,497 Elo+
Party 1
Neith
Neith
TuTurritoSesi
Neith
Level 11
God Stats
3W - 7L
1,286 SR
Queue Stats
9W - 16L
1,339 Elo+
Party 1
King Arthur
King Arthur
WarOfTheDark
King Arthur
Level 67
God Stats
4W - 6L
1,563 SR
Queue Stats
244W - 294L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
2 / 6 / 2
9,421
449
7,857
16,090
5,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Cardosman
Chang'e
16
3 / 4 / 5
9,909
472
13,893
18,461
13,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
Kaleom
Cabrakan
15
5 / 5 / 6
11,747
559
14,016
24,842
26,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 1 / 5
13,165
627
15,536
12,359
5,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Teste01
Merlin
16
3 / 7 / 8
10,838
516
10,486
11,685
4,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 3 / 2
11,496
547
13,361
18,430
13,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
ElCulebra24
Cthulhu
12
1 / 4 / 3
8,637
411
7,702
19,363
18,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
NahueVP
Persephone
18
7 / 5 / 8
12,340
588
18,468
15,027
5,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 4 / 0
8,983
428
1,730
7,793
3,306
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
WarOfTheDark
King Arthur
16
0 / 4 / 5
10,084
480
15,075
24,852
19,656
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
41
20
Kills
23
23
Deaths
20
26
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Da Ji
2
6
2
0.5
W
Chang'e
Cardosman
Chang'e
3
4
5
1.38
L
15
3
2
5.33
L
Cthulhu
ElCulebra24
Cthulhu
1
4
3
0.63
W
Cabrakan
Kaleom
Cabrakan
5
5
6
1.6
W
7
1
5
9.5
L
Persephone
NahueVP
Persephone
7
5
8
2.2
W
Merlin
Teste01
Merlin
3
7
8
1
L
0
4
0
0
L
King Arthur
WarOfTheDark
King Arthur
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,788
Damage
56,336
83,437
Taken
85,465
56,051
Mitigated
59,864
27,835
Healing
21,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
7,857
2,249
0
859
16,090
5,607
462
2,881
13,209
0
63,614
W
Chang'e
Cardosman
Chang'e
13,893
1,893
4,891
11,166
18,461
13,436
451
3,324
15,137
55,909
0
L
13,361
5,632
0
3,220
18,430
13,177
592
8,497
9,843
0
72,696
L
Cthulhu
ElCulebra24
Cthulhu
7,702
507
283
4,397
19,363
18,081
125
7,463
11,810
30,519
0
W
Cabrakan
Kaleom
Cabrakan
14,016
1,734
0
6,505
24,842
26,819
180
10,506
14,336
33,649
0
W
15,536
9,476
0
3,016
12,359
5,817
2,511
3,953
8,406
0
97,615
L
Persephone
NahueVP
Persephone
18,468
1,078
157
3,713
15,027
5,644
564
6,319
8,597
89,752
0
W
Merlin
Teste01
Merlin
10,486
1,082
0
1,398
11,685
4,372
592
5,506
6,179
60,896
0
L
1,730
87
99
1,134
7,793
3,306
1,132
502
7,291
0
44,689
L
King Arthur
WarOfTheDark
King Arthur
15,075
695
0
8,264
24,852
19,656
0
14,637
9,526
0
72,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,080
Gold Earned
51,540
508
Minions Killed
517
0
Camps Cleared
0
1,885,667
Distance Traveled
1,880,347
28
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,421
449
95
5
0
351,416
7
W
Chang'e
9,909
472
104
5
0
360,029
2
L
Set
11,496
547
116
6
0
379,272
1
L
Cthulhu
8,637
411
42
2
0
425,168
3
W
Cabrakan
11,747
559
40
2
0
397,013
10
W
Ullr
13,165
627
161
8
0
413,170
5
L
Persephone
12,340
588
136
6
0
409,669
1
W
Merlin
10,838
516
108
5
0
364,039
4
L
Neith
8,983
428
102
5
0
295,817
0
L
King Arthur
10,084
480
121
6
0
370,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role