Player Matchup

Aphrodite
Aphrodite
CHANOPAS
Aphrodite
Level 27
God Stats
1W - 2L
1,732 SR
Queue Stats
24W - 17L
1,621 Elo+
Party 1
Cthulhu
Cthulhu
ChooChoondra
Cthulhu
Level 6
God Stats
3W - 3L
1,619 SR
Queue Stats
3W - 4L
1,409 Elo+
Solo
Apollo
Apollo
REXuchiha222
Apollo
Level 83
God Stats
2W - 2L
1,703 SR
Queue Stats
17W - 16L
1,462 Elo+
Party 1
Hercules
Hercules
TonyXPapiXRikoX
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Medusa
Medusa
ajcastro891
Medusa
Level 5
God Stats
2W - 3L
1,324 SR
Queue Stats
3W - 4L
1,462 Elo+
Party 1
Team Averages
Level 25
1,576 SR
1,491 Elo+

VS

Team Averages
Level 15
1,516 SR
1,458 Elo+
Vamana
Vamana
Crowballz
Vamana
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,484 Elo+
Party 2
Ah Puch
Ah Puch
PuRe 0asis
Ah Puch
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 9L
1,275 Elo+
Party 2
Nemesis
Nemesis
RizzoTrapin
Nemesis
Level 27
God Stats
3W - 5L
1,500 SR
Queue Stats
343W - 337L
1,523 Elo+
Solo
Izanami
Izanami
Sin of Hope
Izanami
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 11L
1,481 Elo+
Solo
Cerberus
Cerberus
StrokesALott
Cerberus
Level 26
God Stats
9W - 6L
1,578 SR
Queue Stats
216W - 179L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CHANOPAS
Aphrodite
20
10 / 7 / 22
18,112
1,065
43,890
37,014
23,283
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
ChooChoondra
Cthulhu
20
5 / 10 / 22
16,587
976
26,660
49,773
42,662
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Apollo
20
13 / 9 / 17
18,484
1,087
37,490
38,098
13,324
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hercules
20
2 / 11 / 10
13,875
816
9,770
28,524
14,231
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
20
5 / 9 / 18
16,094
947
33,292
38,068
14,000
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

0

VS

Team 2 Tickets

40

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Crowballz
Vamana
20
4 / 9 / 23
16,257
956
28,369
39,824
44,300
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
PuRe 0asis
Ah Puch
20
7 / 4 / 13
16,207
953
19,716
13,948
8,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
RizzoTrapin
Nemesis
20
12 / 10 / 17
17,873
1,051
36,208
35,384
15,869
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Izanami
Sin of Hope
Izanami
20
14 / 7 / 16
17,856
1,050
45,064
26,862
10,812
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
StrokesALott
Cerberus
20
9 / 5 / 28
18,633
1,096
55,343
46,727
45,398
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
143
35
Kills
46
46
Deaths
35
89
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CHANOPAS
Aphrodite
10
7
22
3
L
Cthulhu
ChooChoondra
Cthulhu
5
10
22
1.6
W
Vamana
Crowballz
Vamana
4
9
23
1.72
W
Ah Puch
PuRe 0asis
Ah Puch
7
4
13
3.38
L
Apollo
13
9
17
2.39
W
Nemesis
RizzoTrapin
Nemesis
12
10
17
2.05
W
Izanami
Sin of Hope
Izanami
14
7
16
3.14
W
Cerberus
StrokesALott
Cerberus
9
5
28
4.6
L
Hercules
2
11
10
0.64
L
Medusa
5
9
18
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

151,102
Damage
184,700
191,477
Taken
162,745
107,500
Mitigated
125,356
56,585
Healing
30,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CHANOPAS
Aphrodite
43,890
5,898
14,254
18,236
37,014
23,283
0
16,204
20,269
68,904
0
L
Cthulhu
ChooChoondra
Cthulhu
26,660
3,313
1,801
5,207
49,773
42,662
0
19,539
29,073
54,013
0
W
Vamana
Crowballz
Vamana
28,369
10,220
0
7,760
39,824
44,300
0
16,440
22,456
903
44,955
W
Ah Puch
PuRe 0asis
Ah Puch
19,716
1,093
0
1,317
13,948
8,977
0
6,349
7,508
54,022
0
L
Apollo
37,490
25,425
0
7,542
38,098
13,324
0
17,699
19,917
0
64,262
W
Nemesis
RizzoTrapin
Nemesis
36,208
18,449
0
3,726
35,384
15,869
0
14,966
19,867
0
45,871
W
Izanami
Sin of Hope
Izanami
45,064
31,905
0
6,622
26,862
10,812
0
12,789
13,829
0
68,922
W
Cerberus
StrokesALott
Cerberus
55,343
962
0
10,665
46,727
45,398
0
18,583
27,757
86,655
0
L
Hercules
9,770
672
0
1,617
28,524
14,231
0
7,645
20,779
0
17,211
L
Medusa
33,292
27,425
0
7,928
38,068
14,000
0
14,872
23,000
0
53,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,152
Gold Earned
86,826
263
Minions Killed
276
4
Camps Cleared
6
1,432,832
Distance Traveled
1,496,448
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
18,112
1,065
56
3
1
316,245
0
L
Cthulhu
16,587
976
65
4
2
321,780
1
W
Vamana
16,257
956
36
2
0
381,274
1
W
Ah Puch
16,207
953
80
5
0
225,691
1
L
Apollo
18,484
1,087
74
4
1
293,592
0
W
Nemesis
17,873
1,051
17
1
4
304,815
0
W
Izanami
17,856
1,050
54
3
1
243,905
2
W
Cerberus
18,633
1,096
89
5
1
340,763
0
L
Hercules
13,875
816
16
1
0
260,801
1
L
Medusa
16,094
947
52
3
0
240,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role