Player Matchup

Apollo
Apollo
LycanSpace_BL
Apollo
Level 29
God Stats
17W - 9L
1,775 SR
Queue Stats
34W - 21L
1,648 Elo+
Solo
Baron Samedi
Baron Samedi
QuellsGod
Baron Samedi
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
240W - 244L
1,588 Elo+
Solo
Ra
Ra
adultera-primo
Ra
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 22L
1,700 Elo+
Solo
Da Ji
Da Ji
alejo89cross
Da Ji
Level 4
God Stats
3W - 0L
1,676 SR
Queue Stats
5W - 1L
1,641 Elo+
Solo
Sun Wukong
Sun Wukong
o Anima 0
Sun Wukong
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
87W - 105L
1,405 Elo+
Solo
Team Averages
Level 17
1,590 SR
1,596 Elo+

VS

Team Averages
Level 27
1,408 SR
1,646 Elo+
Set
Set
Jamesss12
Set
Level 27
God Stats
0W - 2L
1,400 SR
Queue Stats
1W - 3L
1,717 Elo+
Solo
Vamana
Vamana
NalgassPeludas
Vamana
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
114W - 118L
1,596 Elo+
Solo
Hou Yi
Hou Yi
Pikamesta4949
Hou Yi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 58L
1,691 Elo+
Solo
Ra
Ra
SinisterKiri
Ra
Level 24
God Stats
0W - 2L
1,297 SR
Queue Stats
37W - 32L
1,594 Elo+
Solo
Thor
Thor
temp-969912
Thor
Level 25
God Stats
0W - 2L
1,344 SR
Queue Stats
3W - 4L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 0
6,185
619
5,147
5,409
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
QuellsGod
Baron Samedi
11
2 / 0 / 0
6,182
618
2,887
3,732
2,596
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
4 / 0 / 1
6,449
645
4,619
3,669
1,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 1
5,540
554
3,208
5,811
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
o Anima 0
Sun Wukong
8
0 / 1 / 5
5,532
553
1,777
5,229
2,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 1
3,913
391
1,149
7,160
1,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 2 / 0
5,289
529
1,861
6,424
2,278
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 2
5,076
508
1,459
5,326
1,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 3 / 0
5,102
510
3,027
5,681
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 0 / 0
4,889
489
669
3,900
1,676
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
12
Kills
2
3
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
5
1
0
5
L
0
2
0
0
L
0
2
2
0.5
W
Baron Samedi
QuellsGod
Baron Samedi
2
0
0
2
L
2
3
0
0.67
W
4
0
1
4.5
W
1
1
1
1.5
W
Sun Wukong
o Anima 0
Sun Wukong
0
1
5
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,638
Damage
8,165
23,850
Taken
28,491
10,327
Mitigated
8,850
11,105
Healing
6,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,149
416
0
1,349
7,160
1,841
0
1,429
5,731
0
10,171
W
5,147
3,034
0
2,518
5,409
1,629
570
110
5,273
0
30,847
L
1,861
1,111
0
3,010
6,424
2,278
0
2,567
3,857
0
31,235
L
1,459
780
0
888
5,326
1,091
0
399
4,927
0
20,920
W
Baron Samedi
QuellsGod
Baron Samedi
2,887
803
0
2,212
3,732
2,596
624
0
3,732
32,557
0
L
3,027
97
48
864
5,681
1,964
0
2,791
2,890
28,746
0
W
4,619
639
66
2,150
3,669
1,763
190
1,297
2,098
39,426
0
W
3,208
422
0
2,622
5,811
1,734
0
695
5,044
0
27,015
W
Sun Wukong
o Anima 0
Sun Wukong
1,777
168
0
1,537
5,229
2,605
0
473
4,676
0
17,228
L
669
0
0
250
3,900
1,676
0
320
3,580
0
25,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,888
Gold Earned
24,269
297
Minions Killed
246
0
Camps Cleared
0
926,674
Distance Traveled
946,615
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
3,913
391
11
1
0
194,731
3
W
Apollo
6,185
619
69
7
0
176,243
2
L
Vamana
5,289
529
71
7
0
204,643
1
L
Hou Yi
5,076
508
46
5
0
180,553
3
W
Baron Samedi
6,182
618
60
6
0
137,084
1
L
Ra
5,102
510
55
6
0
187,671
2
W
Ra
6,449
645
79
8
0
208,617
1
W
Da Ji
5,540
554
63
6
0
203,017
0
W
Sun Wukong
5,532
553
26
3
0
201,713
7
L
Thor
4,889
489
63
6
0
179,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role