Player Matchup

Fenrir
Fenrir
DHomme
Fenrir
Level 122
God Stats
11W - 11L
1,416 SR
Queue Stats
1,007W - 1,074L
1,621 Elo+
Solo
Cthulhu
Cthulhu
IcePhoenixZero
Cthulhu
Level 157
God Stats
14W - 4L
1,716 SR
Queue Stats
462W - 430L
1,603 Elo+
Solo
Nox
Nox
RagnarIce42
Nox
Level 150
God Stats
0W - 2L
1,602 SR
Queue Stats
106W - 89L
1,706 Elo+
Solo
Ares
Ares
Tahrles
Ares
Level 126
God Stats
7W - 7L
1,637 SR
Queue Stats
266W - 284L
1,633 Elo+
Solo
Kuzenbo
Kuzenbo
raulitups
Kuzenbo
Level 137
God Stats
4W - 4L
1,680 SR
Queue Stats
386W - 369L
1,657 Elo+
Solo
Team Averages
Level 138
1,610 SR
1,644 Elo+

VS

Team Averages
Level 139
1,562 SR
1,634 Elo+
Sol
Sol
Ax2u
Sol
Level 158
God Stats
2W - 8L
1,345 SR
Queue Stats
440W - 407L
1,640 Elo+
Solo
Cthulhu
Cthulhu
IMERA
Cthulhu
Level 152
God Stats
23W - 9L
1,801 SR
Queue Stats
672W - 705L
1,660 Elo+
Solo
Raijin
Raijin
Liaj
Raijin
Level 69
God Stats
3W - 4L
1,270 SR
Queue Stats
232W - 195L
1,646 Elo+
Solo
Chiron
Chiron
PATEULSINISTRU
Chiron
Level 158
God Stats
51W - 11L
1,896 SR
Queue Stats
1,561W - 655L
1,725 Elo+
Solo
Bakasura
Bakasura
Veiq
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DHomme
Fenrir
17
7 / 6 / 4
10,042
772
7,231
18,813
17,607
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
4 / 4 / 5
9,271
713
18,155
14,658
11,731
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 4 / 7
8,159
628
7,440
9,750
3,642
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
Tahrles
Ares
15
0 / 5 / 7
8,854
681
7,398
16,414
17,275
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
raulitups
Kuzenbo
18
4 / 5 / 8
10,041
772
9,276
18,142
25,952
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ax2u
Sol
19
9 / 3 / 10
11,315
870
19,649
10,958
5,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
IMERA
Cthulhu
17
0 / 4 / 18
11,071
852
9,101
20,915
22,034
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
Liaj
Raijin
17
6 / 4 / 13
10,467
805
16,551
12,701
5,949
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 2 / 15
10,443
803
16,826
8,740
4,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Veiq
Bakasura
16
4 / 3 / 15
9,965
767
7,767
10,150
7,867
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
95
15
Kills
24
24
Deaths
16
31
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Sol
Ax2u
Sol
9
3
10
4.67
L
Fenrir
DHomme
Fenrir
7
6
4
1.5
W
Cthulhu
IMERA
Cthulhu
0
4
18
2.25
L
4
4
5
1.63
W
Raijin
Liaj
Raijin
6
4
13
3.13
W
5
2
15
6.25
L
0
4
7
0.88
L
Ares
Tahrles
Ares
0
5
7
0.7
W
Bakasura
Veiq
Bakasura
4
3
15
3.83
L
Kuzenbo
raulitups
Kuzenbo
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,500
Damage
69,894
77,777
Taken
63,464
76,207
Mitigated
45,066
22,309
Healing
22,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Ax2u
Sol
19,649
5,244
492
4,008
10,958
5,045
3,002
7,650
3,308
36,926
0
L
Fenrir
DHomme
Fenrir
7,231
1,344
2,123
3,916
18,813
17,607
0
10,137
8,396
0
15,722
W
Cthulhu
IMERA
Cthulhu
9,101
567
1,507
5,805
20,915
22,034
34
13,046
7,869
25,118
0
L
18,155
0
4,808
2,314
14,658
11,731
0
6,968
7,289
44,475
0
W
Raijin
Liaj
Raijin
16,551
1,163
0
2,733
12,701
5,949
270
8,959
3,742
36,751
0
W
16,826
6,392
2,636
3,385
8,740
4,171
1,155
6,789
1,951
0
34,094
L
7,440
834
837
990
9,750
3,642
0
8,178
1,502
16,562
0
L
Ares
Tahrles
Ares
7,398
67
1,135
1,204
16,414
17,275
0
8,730
7,379
10,541
0
W
Bakasura
Veiq
Bakasura
7,767
4,753
636
1,643
10,150
7,867
1,343
5,825
4,325
0
10,781
L
Kuzenbo
raulitups
Kuzenbo
9,276
2,256
1,890
3,092
18,142
25,952
26
11,288
6,226
20,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,367
Gold Earned
53,261
126
Minions Killed
171
0
Camps Cleared
0
1,147,143
Distance Traveled
1,090,419
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,315
870
40
3
0
216,840
0
L
Fenrir
10,042
772
24
2
0
230,050
4
W
Cthulhu
11,071
852
34
3
0
237,134
0
L
Cthulhu
9,271
713
35
3
0
232,575
1
W
Raijin
10,467
805
45
3
0
197,825
3
W
Chiron
10,443
803
37
3
0
224,159
4
L
Nox
8,159
628
31
2
0
223,912
3
L
Ares
8,854
681
11
1
0
223,058
3
W
Bakasura
9,965
767
15
1
0
214,461
1
L
Kuzenbo
10,041
772
25
2
0
237,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role