Player Matchup

Heimdallr
Heimdallr
Diamond II
 
Heimdallr
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond I
LLingy
Sun Wukong
Diamond I
Level 137
God Stats
5W - 8L
1,467 SR
Queue Stats
1,012W - 989L
2,345 MMR
Party 3
Set
Set
Diamond I
Stopps
Set
Diamond I
Level 58
God Stats
1W - 1L
1,712 SR
Queue Stats
67W - 33L
2,534 MMR
Party 2
Thoth
Thoth
Masters
Zōmb
Thoth
Masters
Level 160
God Stats
53W - 36L
1,903 SR
Queue Stats
470W - 356L
2,440 MMR
Solo
Geb
Geb
Diamond II
karl1144
Geb
Diamond II
Level 128
God Stats
27W - 13L
1,870 SR
Queue Stats
407W - 390L
2,292 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,690 SR
2,222 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 121
1,870 SR
2,240 MMR
The Morrigan
The Morrigan
Diamond II
 
The Morrigan
Diamond II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond I
Auraid
King Arthur
Diamond I
Level 157
God Stats
31W - 9L
1,919 SR
Queue Stats
171W - 71L
2,442 MMR
Party 1
Ymir
Ymir
Masters
Breezyy 2K
Ymir
Masters
Level 122
God Stats
4W - 3L
1,916 SR
Queue Stats
276W - 256L
2,415 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Chufita
Ah Muzen Cab
Diamond I
Level 60
God Stats
24W - 7L
2,076 SR
Queue Stats
80W - 36L
2,401 MMR
Solo
Ravana
Ravana
Diamond I
NoneBar
Ravana
Diamond I
Level 160
God Stats
7W - 2L
1,938 SR
Queue Stats
129W - 47L
2,442 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
0 / 1 / 1
7,324
523
2,236
8,166
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LLingy
Sun Wukong
12
1 / 1 / 3
7,019
501
5,818
9,345
3,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Set
Stopps
Set
13
1 / 5 / 2
7,197
514
3,865
12,272
6,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
Zōmb
Thoth
12
3 / 7 / 0
7,255
518
10,070
8,778
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 1
5,911
422
1,922
10,906
4,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
GilgameshTiamatTsukuyomi

VS

Bans
JanusFenrirChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
6 / 1 / 4
8,560
611
10,420
7,320
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Auraid
King Arthur
16
2 / 1 / 5
8,826
630
9,160
8,144
4,012
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
1 / 1 / 6
6,932
495
2,052
8,750
3,932
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Chufita
Ah Muzen Cab
15
3 / 1 / 2
8,664
619
6,278
7,427
2,730
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ravana
NoneBar
Ravana
14
7 / 1 / 9
8,730
624
8,589
8,182
3,607
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
19
19
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
1
1
0.5
W
The Morrigan
 
The Morrigan
6
1
4
8
W
King Arthur
Auraid
King Arthur
2
1
5
4.5
W
1
1
6
4
W
Ah Muzen Cab
Chufita
Ah Muzen Cab
3
1
2
4
L
Sun Wukong
LLingy
Sun Wukong
1
1
3
2.5
W
Ravana
NoneBar
Ravana
7
1
9
11.5
L
Set
Stopps
Set
1
5
2
0.4
L
Thoth
Zōmb
Thoth
3
7
0
0.43
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,911
Damage
36,499
49,467
Taken
39,823
20,875
Mitigated
16,492
9,256
Healing
11,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,236
918
0
1,793
8,166
2,865
0
731
7,395
0
47,355
W
The Morrigan
 
The Morrigan
10,420
1,911
0
1,059
7,320
2,211
144
4,210
3,074
56,048
3,688
W
King Arthur
Auraid
King Arthur
9,160
1,352
0
3,507
8,144
4,012
141
855
7,289
0
66,017
W
2,052
311
0
2,230
8,750
3,932
0
3,919
4,831
15,000
0
W
Ah Muzen Cab
Chufita
Ah Muzen Cab
6,278
1,950
0
2,421
7,427
2,730
0
495
6,932
0
78,874
L
Sun Wukong
LLingy
Sun Wukong
5,818
1,095
0
3,322
9,345
3,887
0
2,469
6,740
0
45,441
W
Ravana
NoneBar
Ravana
8,589
1,812
0
1,896
8,182
3,607
295
2,477
5,705
0
56,310
L
Set
Stopps
Set
3,865
1,701
0
3,431
12,272
6,920
0
0
12,272
0
48,282
L
Thoth
Zōmb
Thoth
10,070
640
0
420
8,778
2,782
0
3,943
4,613
50,317
0
L
1,922
0
0
290
10,906
4,421
0
3,123
7,588
9,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,706
Gold Earned
41,712
436
Minions Killed
522
0
Camps Cleared
0
1,360,730
Distance Traveled
1,464,466
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,324
523
123
9
0
260,313
3
W
The Morrigan
8,560
611
107
8
0
259,505
5
W
King Arthur
8,826
630
137
10
0
301,362
4
W
Ymir
6,932
495
24
2
0
323,190
10
W
Ah Muzen Cab
8,664
619
143
10
0
276,119
5
L
Sun Wukong
7,019
501
86
6
0
321,735
2
W
Ravana
8,730
624
111
8
0
304,290
3
L
Set
7,197
514
104
7
0
276,368
3
L
Thoth
7,255
518
108
8
0
241,146
6
L
Geb
5,911
422
15
1
0
261,168
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role