Player Matchup

Anhur
Anhur
Gold IV
AggroEggRoll
Anhur
Gold IV
Level 132
God Stats
6W - 11L
1,547 SR
Queue Stats
46W - 45L
1,498 MMR
Solo
Hercules
Hercules
Gold II
Goolfool
Hercules
Gold II
Level 140
God Stats
7W - 12L
1,595 SR
Queue Stats
225W - 220L
1,435 MMR
Solo
Ymir
Ymir
Bronze III
Jkranium
Ymir
Bronze III
Level 122
God Stats
0W - 1L
1,446 SR
Queue Stats
20W - 19L
1,466 MMR
Solo
Pele
Pele
Gold III
Kyuubikitsune
Pele
Gold III
Level 106
God Stats
19W - 13L
1,635 SR
Queue Stats
88W - 76L
1,434 MMR
Solo
Sol
Sol
Silver III
RedWeeb247
Sol
Silver III
Level 35
God Stats
3W - 1L
1,550 SR
Queue Stats
5W - 7L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,554 SR
1,458 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,585 SR
1,460 MMR
Cu Chulainn
Cu Chulainn
Silver I
Anth4ny
Cu Chulainn
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold V
IISorrowII
Raijin
Gold V
Level 146
God Stats
1W - 1L
1,727 SR
Queue Stats
53W - 55L
1,449 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Rhayok
Sylvanus
Bronze III
Level 160
God Stats
1W - 4L
1,584 SR
Queue Stats
67W - 66L
1,500 MMR
Solo
Rama
Rama
Gold III
Wyckliffe
Rama
Gold III
Level 123
God Stats
8W - 8L
1,613 SR
Queue Stats
122W - 115L
1,422 MMR
Solo
Bastet
Bastet
Silver I
mychael24
Bastet
Silver I
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 2
10,808
450
9,757
20,431
6,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Goolfool
Hercules
20
3 / 3 / 3
12,884
537
12,516
23,360
26,233
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
16
2 / 6 / 5
10,623
443
6,644
20,695
20,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
10 / 5 / 3
13,143
548
17,935
21,441
7,945
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 8 / 5
10,978
457
7,039
17,512
4,663
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
GilgameshAthenaSetTiamatGuan Yu

VS

Bans
ApolloJanusKing ArthurAphroditeScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Anth4ny
Cu Chulainn
20
4 / 5 / 7
13,320
555
12,820
21,886
16,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
IISorrowII
Raijin
20
4 / 2 / 16
13,957
582
16,785
13,222
6,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Rhayok
Sylvanus
19
5 / 3 / 17
14,337
597
7,586
19,884
23,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
20
5 / 1 / 14
15,328
639
18,875
18,492
7,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
mychael24
Bastet
20
11 / 7 / 10
14,348
598
20,029
21,107
9,578
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
93
18
Kills
29
29
Deaths
18
18
Assists
64
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Cu Chulainn
Anth4ny
Cu Chulainn
4
5
7
1.5
L
Hercules
Goolfool
Hercules
3
3
3
1.5
W
Raijin
IISorrowII
Raijin
4
2
16
6
L
Ymir
2
6
5
0.75
L
10
5
3
2.3
L
2
8
5
0.56
W
Sylvanus
Rhayok
Sylvanus
5
3
17
4.5
W
Rama
5
1
14
12
W
Bastet
mychael24
Bastet
11
7
10
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,891
Damage
76,095
103,439
Taken
94,591
65,734
Mitigated
64,214
31,727
Healing
36,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,757
3,260
0
5,594
20,431
6,424
1,286
2,351
18,080
0
82,695
W
Cu Chulainn
Anth4ny
Cu Chulainn
12,820
3,525
0
5,942
21,886
16,840
90
2,827
19,059
0
78,395
L
Hercules
Goolfool
Hercules
12,516
4,684
0
8,983
23,360
26,233
0
5,157
18,203
0
89,910
W
Raijin
IISorrowII
Raijin
16,785
2,125
0
3,355
13,222
6,798
1,097
2,782
10,440
118,442
0
L
Ymir
6,644
1,562
0
3,397
20,695
20,469
296
6,632
14,063
44,457
0
L
17,935
3,100
0
8,683
21,441
7,945
0
4,020
17,421
0
107,866
L
7,039
2,735
0
5,070
17,512
4,663
0
6,211
11,301
59,990
0
W
Sylvanus
Rhayok
Sylvanus
7,586
1,485
7,953
8,668
19,884
23,886
1,105
4,726
15,158
24,086
0
W
Rama
18,875
15,018
0
9,215
18,492
7,112
6,008
2,031
16,461
0
131,240
W
Bastet
mychael24
Bastet
20,029
4,595
0
1,493
21,107
9,578
1,265
2,683
18,424
0
90,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,436
Gold Earned
71,290
667
Minions Killed
655
0
Camps Cleared
0
2,022,223
Distance Traveled
2,223,217
26
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,808
450
138
6
0
376,997
7
W
Cu Chulainn
13,320
555
143
6
0
439,781
0
L
Hercules
12,884
537
196
8
0
417,980
4
W
Raijin
13,957
582
197
8
0
445,153
9
L
Ymir
10,623
443
49
2
0
416,021
6
L
Pele
13,143
548
168
7
0
438,011
9
L
Sol
10,978
457
116
5
0
373,214
0
W
Sylvanus
14,337
597
30
1
0
442,496
11
W
Rama
15,328
639
173
7
0
440,432
8
W
Bastet
14,348
598
112
5
0
455,355
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role