Player Matchup

Sobek
Sobek
DaddyElkys
Sobek
Level 88
God Stats
9W - 15L
1,183 SR
Queue Stats
765W - 700L
1,488 Elo+
Party 1
Medusa
Medusa
DenzelHWI87
Medusa
Level 109
God Stats
8W - 15L
1,402 SR
Queue Stats
46W - 74L
1,403 Elo+
Solo
Tiamat
Tiamat
SOFT13PLAY
Tiamat
Level 98
God Stats
21W - 33L
1,264 SR
Queue Stats
801W - 724L
1,497 Elo+
Party 1
Team Averages
Level 98
1,283 SR
1,463 Elo+

VS

Team Averages
Level 11
1,536 SR
1,464 Elo+
Set
Set
I-Mis_Loco-l
Set
Level 15
God Stats
9W - 7L
1,585 SR
Queue Stats
14W - 12L
1,521 Elo+
Solo
Discordia
Discordia
dadooh-_-modz-_-
Discordia
Level 8
God Stats
0W - 1L
1,293 SR
Queue Stats
1W - 3L
1,305 Elo+
Solo
Scylla
Scylla
vPxbstxmper
Scylla
Level 9
God Stats
3W - 2L
1,731 SR
Queue Stats
3W - 3L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
7 / 4 / 6
10,763
769
7,060
13,803
11,055
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
14
7 / 4 / 10
11,005
786
9,849
9,847
3,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
SOFT13PLAY
Tiamat
16
6 / 1 / 13
11,811
844
10,951
7,680
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 5 / 0
10,661
762
12,189
12,952
8,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Discordia
10
1 / 10 / 5
9,119
651
1,946
9,246
2,689
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
13
0 / 6 / 6
9,152
654
4,986
13,418
4,062
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
20
Kills
9
9
Deaths
21
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
7
4
6
2.5
W
Medusa
7
4
10
3
L
8
5
0
1.6
W
Tiamat
SOFT13PLAY
Tiamat
6
1
13
12.5
L
Discordia
1
10
5
0.35
L
Scylla
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,860
Damage
19,121
31,330
Taken
35,616
20,819
Mitigated
15,538
5,860
Healing
5,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
7,060
909
0
1,841
13,803
11,055
286
3,107
9,772
29,258
0
W
Medusa
9,849
4,240
148
319
9,847
3,428
1,992
1,462
8,385
0
44,080
L
12,189
6,344
0
1,794
12,952
8,787
0
5,848
7,104
0
28,689
W
Tiamat
SOFT13PLAY
Tiamat
10,951
503
0
3,552
7,680
6,336
160
2,441
5,239
40,137
0
L
Discordia
1,946
68
0
74
9,246
2,689
0
5,474
3,772
7,133
0
L
Scylla
4,986
1,014
0
4,090
13,418
4,062
140
6,737
6,681
38,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,579
Gold Earned
28,932
157
Minions Killed
95
0
Camps Cleared
0
745,899
Distance Traveled
633,630
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,763
769
34
2
0
252,423
1
W
Medusa
11,005
786
77
6
0
233,448
2
L
Set
10,661
762
29
2
0
220,978
2
W
Tiamat
11,811
844
46
3
0
260,028
1
L
Discordia
9,119
651
7
1
0
201,500
0
L
Scylla
9,152
654
59
4
0
211,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role