Player Matchup

Ganesha
Ganesha
Bronze III
RosiePanda
Ganesha
Bronze III
Level 56
God Stats
1W - 0L
1,835 SR
Queue Stats
2W - 3L
1,554 MMR
Solo
Hun Batz
Hun Batz
Gold III
Thana213
Hun Batz
Gold III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
Vxexs
Janus
Gold II
Level 73
God Stats
73W - 62L
1,652 SR
Queue Stats
527W - 532L
1,607 MMR
Solo
Heimdallr
Heimdallr
Gold I
major6020
Heimdallr
Gold I
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
popeyesgotagun
Cthulhu
Platinum V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,597 SR
1,532 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,587 SR
1,573 MMR
Thor
Thor
Silver II
Emonkey
Thor
Silver II
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 32L
1,640 MMR
Party 2
Izanami
Izanami
Gold I
Nordykhal
Izanami
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold II
Skullishh
Ra
Gold II
Level 49
God Stats
5W - 4L
1,478 SR
Queue Stats
289W - 288L
1,633 MMR
Solo
Hercules
Hercules
Gold III
SoyJebuss
Hercules
Gold III
Level 85
God Stats
2W - 1L
1,889 SR
Queue Stats
22W - 26L
1,494 MMR
Solo
Bacchus
Bacchus
Silver I
贱贱的楚们
Bacchus
Silver I
Level 36
God Stats
3W - 5L
1,569 SR
Queue Stats
26W - 20L
1,596 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
RosiePanda
Ganesha
4
0 / 1 / 0
3,274
655
172
2,541
805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Thana213
Hun Batz
5
0 / 2 / 3
3,383
677
1,455
2,395
604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Janus
Vxexs
Janus
6
2 / 0 / 0
3,682
736
1,331
2,226
506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
major6020
Heimdallr
5
0 / 1 / 0
3,014
603
1,055
2,085
522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
2 / 1 / 0
3,819
764
1,447
2,825
1,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes

Shoes

+6%
Movement Speed

Bans
SetApolloTiamatAthenaGilgamesh

VS

Bans
TsukuyomiDanzaburouGebGuan YuCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Emonkey
Thor
5
1 / 2 / 1
3,484
697
2,022
2,881
778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
Nordykhal
Izanami
7
3 / 0 / 0
4,075
815
1,535
1,829
390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 1 / 0
3,523
705
1,334
2,510
662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
SoyJebuss
Hercules
1
0 / 0 / 0
2,415
483
0
0
0
5
0 / 1 / 1
3,346
669
1,189
2,541
1,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
5
5
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thor
Emonkey
Thor
1
2
1
0.75
L
Izanami
Nordykhal
Izanami
3
0
0
3
W
Ganesha
RosiePanda
Ganesha
0
1
0
0
L
1
1
0
1
L
Hercules
SoyJebuss
Hercules
0
0
0
0
W
Hun Batz
Thana213
Hun Batz
0
2
3
0.75
W
Janus
Vxexs
Janus
2
0
0
2
W
Heimdallr
major6020
Heimdallr
0
1
0
0
W
2
1
0
2
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,460
Damage
6,080
12,072
Taken
9,761
3,844
Mitigated
3,255
4,148
Healing
3,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Emonkey
Thor
2,022
1,129
0
752
2,881
778
0
578
2,261
0
10,466
L
Izanami
Nordykhal
Izanami
1,535
708
0
531
1,829
390
0
172
1,657
0
15,054
W
Ganesha
RosiePanda
Ganesha
172
41
0
1,350
2,541
805
0
0
2,541
6,197
0
L
1,334
205
11
1,503
2,510
662
0
838
1,630
15,458
0
L
Hercules
SoyJebuss
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
Thana213
Hun Batz
1,455
590
0
444
2,395
604
0
566
1,773
0
9,805
W
Janus
Vxexs
Janus
1,331
287
0
910
2,226
506
0
775
1,401
13,959
0
W
Heimdallr
major6020
Heimdallr
1,055
743
0
764
2,085
522
33
0
2,085
0
12,554
W
1,447
379
71
609
2,825
1,407
0
1,076
1,749
14,916
0
L
1,189
390
0
1,051
2,541
1,425
0
1,278
1,263
8,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,172
Gold Earned
16,843
126
Minions Killed
130
0
Camps Cleared
0
458,795
Distance Traveled
388,040
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,484
697
37
7
0
105,462
0
L
Izanami
4,075
815
38
8
0
93,124
1
W
Ganesha
3,274
655
2
0
0
89,683
1
L
Ra
3,523
705
31
6
0
96,518
2
L
Hercules
2,415
483
0
0
0
0
0
W
Hun Batz
3,383
677
32
6
0
109,375
0
W
Janus
3,682
736
31
6
0
102,447
0
W
Heimdallr
3,014
603
33
7
0
72,225
1
W
Cthulhu
3,819
764
28
6
0
85,065
2
L
Bacchus
3,346
669
24
5
0
92,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role