Player Matchup

Fenrir
Fenrir
DivineWInn
Fenrir
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Gaddee
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,429 Elo+
Party 1
Ra
Ra
GreekGahndi
Ra
Level 26
God Stats
0W - 1L
1,575 SR
Queue Stats
5W - 8L
1,307 Elo+
Solo
Neith
Neith
RedevilH
Neith
Level 10
God Stats
3W - 3L
1,860 SR
Queue Stats
43W - 43L
1,461 Elo+
Solo
Nemesis
Nemesis
VFílth
Nemesis
Level 16
God Stats
5W - 7L
1,482 SR
Queue Stats
19W - 26L
1,383 Elo+
Party 1
Team Averages
Level 22
1,584 SR
1,416 Elo+

VS

Team Averages
Level 22
1,493 SR
1,379 Elo+
Nox
Nox
Blaackswan
Nox
Level 28
God Stats
3W - 6L
1,500 SR
Queue Stats
234W - 302L
1,297 Elo+
Solo
Gilgamesh
Gilgamesh
ChinChopа
Gilgamesh
Level 30
God Stats
2W - 3L
1,731 SR
Queue Stats
101W - 89L
1,519 Elo+
Solo
Merlin
Merlin
Ghostman7867
Merlin
Level 6
God Stats
1W - 6L
1,287 SR
Queue Stats
3W - 9L
1,186 Elo+
Solo
Baron Samedi
Baron Samedi
ProVor1590
Baron Samedi
Level 24
God Stats
5W - 3L
1,500 SR
Queue Stats
30W - 28L
1,493 Elo+
Solo
Izanami
Izanami
Smoverz
Izanami
Level 24
God Stats
47W - 58L
1,446 SR
Queue Stats
142W - 195L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DivineWInn
Fenrir
16
5 / 11 / 6
10,811
983
8,967
23,561
22,039
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
Gaddee
Tyr
18
3 / 10 / 15
11,584
1,053
14,348
25,376
31,316
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
8 / 13 / 14
13,010
1,183
23,436
20,086
9,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
RedevilH
Neith
19
5 / 6 / 13
12,299
1,118
22,135
18,985
9,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
VFílth
Nemesis
19
8 / 9 / 20
13,031
1,185
16,367
24,140
13,582
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

0

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 9 / 30
12,300
1,118
8,655
18,096
8,347
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ChinChopа
Gilgamesh
20
4 / 5 / 31
12,598
1,145
13,784
20,271
22,390
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
20
4 / 2 / 29
12,903
1,173
16,289
10,472
4,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
ProVor1590
Baron Samedi
19
3 / 10 / 14
11,404
1,037
10,101
19,488
9,935
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
Smoverz
Izanami
20
35 / 3 / 12
20,021
1,820
55,928
20,454
11,050
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
165
29
Kills
49
49
Deaths
29
68
Assists
116
Player
Kills
Deaths
Assists
KDA
W
3
9
30
2
W
Gilgamesh
ChinChopа
Gilgamesh
4
5
31
3.9
L
Fenrir
DivineWInn
Fenrir
5
11
6
0.73
L
Tyr
Gaddee
Tyr
3
10
15
1.05
W
Merlin
4
2
29
9.25
L
8
13
14
1.15
W
Baron Samedi
ProVor1590
Baron Samedi
3
10
14
1
L
Neith
RedevilH
Neith
5
6
13
1.92
W
Izanami
Smoverz
Izanami
35
3
12
13.67
L
Nemesis
VFílth
Nemesis
8
9
20
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,253
Damage
104,757
112,148
Taken
88,781
86,203
Mitigated
55,768
15,809
Healing
18,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,655
2,004
0
1,382
18,096
8,347
0
5,806
12,290
14,810
0
W
Gilgamesh
ChinChopа
Gilgamesh
13,784
3,329
0
186
20,271
22,390
0
6,052
14,219
0
25,463
L
Fenrir
DivineWInn
Fenrir
8,967
1,660
0
2,866
23,561
22,039
0
6,752
16,809
147
15,683
L
Tyr
Gaddee
Tyr
14,348
3,143
681
2,102
25,376
31,316
0
9,514
15,862
0
28,789
W
Merlin
16,289
1,277
0
111
10,472
4,046
0
4,799
5,673
46,396
0
L
23,436
1,667
1,539
1,376
20,086
9,642
0
6,169
13,917
50,031
0
W
Baron Samedi
ProVor1590
Baron Samedi
10,101
1,651
2,491
4,548
19,488
9,935
0
3,766
15,722
17,827
0
L
Neith
RedevilH
Neith
22,135
11,838
689
3,811
18,985
9,624
0
5,265
13,720
0
49,542
W
Izanami
Smoverz
Izanami
55,928
48,751
0
10,051
20,454
11,050
0
3,160
17,294
0
86,702
L
Nemesis
VFílth
Nemesis
16,367
8,984
723
2,022
24,140
13,582
0
7,345
16,795
0
24,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,735
Gold Earned
69,226
172
Minions Killed
187
6
Camps Cleared
5
1,050,968
Distance Traveled
971,902
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,300
1,118
9
1
1
185,535
0
W
Gilgamesh
12,598
1,145
17
2
1
224,321
0
L
Fenrir
10,811
983
11
1
1
197,655
0
L
Tyr
11,584
1,053
19
2
0
235,569
0
W
Merlin
12,903
1,173
67
6
0
209,929
0
L
Ra
13,010
1,183
57
5
1
196,683
0
W
Baron Samedi
11,404
1,037
14
1
1
161,170
0
L
Neith
12,299
1,118
58
5
1
187,261
2
W
Izanami
20,021
1,820
80
7
2
190,947
0
L
Nemesis
13,031
1,185
27
2
3
233,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role