Player Matchup

Artio
Artio
Hatchet Penguin
Artio
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,260 Elo+
Party 1
Fenrir
Fenrir
PUWUedSasquatch
Fenrir
Level 29
God Stats
1W - 0L
1,696 SR
Queue Stats
16W - 31L
1,241 Elo+
Party 1
Danzaburou
Danzaburou
TrexHooptie
Danzaburou
Level 79
God Stats
2W - 0L
1,644 SR
Queue Stats
13W - 22L
1,250 Elo+
Party 1
Team Averages
Level 45
1,613 SR
1,250 Elo+

VS

Team Averages
Level 77
1,422 SR
1,407 Elo+
Merlin
Merlin
 
Merlin
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ivolus2
Chaac
Level 73
God Stats
54W - 61L
1,503 SR
Queue Stats
347W - 701L
1,387 Elo+
Solo
Susano
Susano
luhh_mario
Susano
Level 59
God Stats
24W - 39L
1,262 SR
Queue Stats
236W - 295L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 13
10,836
677
2,468
12,652
12,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 5 / 10
9,988
624
11,462
16,936
11,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
TrexHooptie
Danzaburou
17
15 / 1 / 2
13,183
824
23,262
14,426
6,441
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 4 / 2
10,428
652
14,670
13,080
4,419
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
ivolus2
Chaac
13
2 / 6 / 4
9,513
595
12,770
19,367
18,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Susano
luhh_mario
Susano
12
2 / 7 / 2
9,562
598
5,753
12,634
4,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
17
Kills
7
7
Deaths
17
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
4
2
1
W
0
1
13
6.5
W
2
5
10
1.4
W
Danzaburou
TrexHooptie
Danzaburou
15
1
2
16
L
Chaac
ivolus2
Chaac
2
6
4
0.67
L
Susano
luhh_mario
Susano
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,192
Damage
33,193
44,014
Taken
45,081
30,857
Mitigated
27,373
11,495
Healing
13,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,670
1,090
0
2,858
13,080
4,419
31
308
12,572
54,779
0
W
2,468
515
303
2,575
12,652
12,628
170
4,765
7,565
16,892
0
W
11,462
2,421
0
4,057
16,936
11,788
420
6,422
10,139
0
33,236
W
Danzaburou
TrexHooptie
Danzaburou
23,262
13,053
0
4,560
14,426
6,441
979
3,780
10,471
0
83,275
L
Chaac
ivolus2
Chaac
12,770
748
1,062
7,132
19,367
18,454
0
2,047
17,022
0
29,033
L
Susano
luhh_mario
Susano
5,753
444
612
1,511
12,634
4,500
0
205
12,354
0
36,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,007
Gold Earned
29,503
157
Minions Killed
169
0
Camps Cleared
0
845,078
Distance Traveled
803,288
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,428
652
89
6
0
248,411
4
W
Artio
10,836
677
28
2
0
301,870
0
W
Fenrir
9,988
624
32
2
0
282,915
5
W
Danzaburou
13,183
824
97
6
0
260,293
0
L
Chaac
9,513
595
33
2
0
287,845
2
L
Susano
9,562
598
47
3
0
267,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role