Player Matchup

Sobek
Sobek
Silver I
Ittybittyslayer
Sobek
Silver I
Level 78
God Stats
1W - 1L
1,668 SR
Queue Stats
21W - 29L
1,458 MMR
Party 1
Thor
Thor
Bronze III
KMBEATDOWN
Thor
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,459 MMR
Solo
Set
Set
Silver IV
Sangbag
Set
Silver IV
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,446 MMR
Solo
Cernunnos
Cernunnos
Gold IV
theriderthe
Cernunnos
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
xXThorminatorXx
Scylla
Gold V
Level 47
God Stats
1W - 3L
1,775 SR
Queue Stats
198W - 176L
1,455 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 69
1,589 SR
1,464 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,678 SR
1,451 MMR
Cu Chulainn
Cu Chulainn
Bronze III
DubzDark
Cu Chulainn
Bronze III
Level 134
God Stats
4W - 0L
1,828 SR
Queue Stats
42W - 38L
1,467 MMR
Solo
Ymir
Ymir
Gold III
R3vliSxD
Ymir
Gold III
Level 148
God Stats
8W - 6L
1,553 SR
Queue Stats
349W - 344L
1,433 MMR
Solo
Janus
Janus
Silver II
chiko888
Janus
Silver II
Level 154
God Stats
3W - 2L
1,519 SR
Queue Stats
34W - 36L
1,459 MMR
Solo
Pele
Pele
Silver III
pudgepug
Pele
Silver III
Level 129
God Stats
6W - 3L
1,792 SR
Queue Stats
124W - 107L
1,426 MMR
Solo
Anhur
Anhur
Gold III
zH3ct8Rz
Anhur
Gold III
Level 111
God Stats
10W - 6L
1,695 SR
Queue Stats
96W - 108L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,575
506
3,945
10,141
5,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 3 / 1
6,600
508
3,255
9,192
2,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Set
12
0 / 4 / 1
6,808
524
2,584
8,396
3,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
theriderthe
Cernunnos
10
0 / 5 / 0
6,210
478
3,865
9,520
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 0
7,054
543
6,021
4,226
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
ArachneAthenaTsukuyomiGilgamesh

VS

Bans
CupidTiamatKing ArthurGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DubzDark
Cu Chulainn
14
3 / 1 / 2
8,662
666
5,892
6,892
4,269
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
11
0 / 0 / 7
7,096
546
3,395
8,041
3,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
chiko888
Janus
13
4 / 1 / 3
7,811
601
4,507
6,448
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
13
4 / 1 / 5
7,867
605
7,167
9,143
2,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
zH3ct8Rz
Anhur
14
4 / 0 / 0
8,767
674
6,188
7,829
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
15
15
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
DubzDark
Cu Chulainn
3
1
2
4
L
1
2
1
0.75
L
1
3
1
0.5
W
Ymir
0
0
7
3.5
L
Set
0
4
1
0.13
W
Janus
chiko888
Janus
4
1
3
5.5
W
Pele
4
1
5
6.5
L
Cernunnos
theriderthe
Cernunnos
0
5
0
0
L
1
1
0
1
W
Anhur
zH3ct8Rz
Anhur
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,670
Damage
27,149
41,475
Taken
38,353
14,569
Mitigated
15,133
11,607
Healing
12,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
DubzDark
Cu Chulainn
5,892
468
0
1,692
6,892
4,269
0
798
6,066
0
55,807
L
3,945
319
0
3,474
10,141
5,425
0
3,312
6,703
13,238
0
L
3,255
898
0
3,602
9,192
2,640
0
615
8,567
0
25,166
W
Ymir
3,395
742
0
2,286
8,041
3,350
0
2,706
5,265
18,425
0
L
Set
2,584
1,312
0
1,484
8,396
3,060
0
423
7,973
0
44,358
W
Janus
chiko888
Janus
4,507
669
0
1,331
6,448
2,047
0
2,455
3,819
51,492
0
W
Pele
7,167
2,015
0
1,355
9,143
2,908
0
3,064
5,937
0
50,224
L
Cernunnos
theriderthe
Cernunnos
3,865
2,052
0
1,918
9,520
2,234
285
2,415
7,081
0
33,095
L
6,021
125
0
1,129
4,226
1,210
0
893
3,249
52,931
0
W
Anhur
zH3ct8Rz
Anhur
6,188
3,896
0
5,838
7,829
2,559
3,114
529
7,300
0
59,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,247
Gold Earned
40,203
367
Minions Killed
451
0
Camps Cleared
0
1,274,607
Distance Traveled
1,314,597
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,662
666
123
9
0
272,588
2
L
Sobek
6,575
506
18
1
0
281,351
4
L
Thor
6,600
508
61
5
0
255,493
0
W
Ymir
7,096
546
25
2
0
244,370
5
L
Set
6,808
524
103
8
0
228,985
3
W
Janus
7,811
601
103
8
0
282,879
6
W
Pele
7,867
605
82
6
0
293,707
4
L
Cernunnos
6,210
478
70
5
0
222,589
6
L
Scylla
7,054
543
115
9
0
286,189
7
W
Anhur
8,767
674
118
9
0
221,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role