Player Matchup

King Arthur
King Arthur
CHANOPAS
King Arthur
Level 27
God Stats
15W - 22L
1,617 SR
Queue Stats
321W - 291L
1,586 Elo+
Party 3
Nemesis
Nemesis
CatNiku
Nemesis
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
176W - 165L
1,577 Elo+
Solo
Zeus
Zeus
ComfiPillow
Zeus
Level 14
God Stats
7W - 7L
1,597 SR
Queue Stats
14W - 21L
1,457 Elo+
Party 2
Izanami
Izanami
Froppl
Izanami
Level 17
God Stats
2W - 2L
1,807 SR
Queue Stats
18W - 18L
1,532 Elo+
Party 2
Yemoja
Yemoja
HERmeneJILDo24
Yemoja
Level 26
God Stats
1W - 1L
1,657 SR
Queue Stats
176W - 209L
1,490 Elo+
Party 3
Team Averages
Level 22
1,635 SR
1,528 Elo+

VS

Team Averages
Level 23
1,637 SR
1,617 Elo+
Ao Kuang
Ao Kuang
Aarkaanon
Ao Kuang
Level 30
God Stats
3W - 4L
1,774 SR
Queue Stats
432W - 405L
1,530 Elo+
Solo
Nox
Nox
AlejandroH118
Nox
Level 17
God Stats
4W - 2L
1,786 SR
Queue Stats
81W - 69L
1,547 Elo+
Solo
Ullr
Ullr
FlowingShark102
Ullr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,821 Elo+
Party 1
Bacchus
Bacchus
MikarSummerfang
Bacchus
Level 30
God Stats
69W - 62L
1,538 SR
Queue Stats
94W - 104L
1,573 Elo+
Solo
Ymir
Ymir
sweatymamba1
Ymir
Level 23
God Stats
3W - 1L
1,588 SR
Queue Stats
6W - 6L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CHANOPAS
King Arthur
5
0 / 0 / 0
5,080
363
1,126
1,572
530
Nemesis
CatNiku
Nemesis
11
1 / 1 / 0
6,946
496
3,863
7,798
2,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 4 / 1
6,161
440
2,911
5,374
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Froppl
Izanami
10
3 / 4 / 1
6,655
475
7,059
9,251
2,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 2
6,599
471
3,544
6,823
4,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aarkaanon
Ao Kuang
15
6 / 1 / 2
8,330
595
6,402
11,234
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 0 / 6
8,424
602
2,831
4,914
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 3 / 4
6,428
459
4,494
6,863
1,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 1
6,319
451
3,419
10,289
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 0
7,443
532
1,957
4,440
2,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
10
11
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Aarkaanon
Ao Kuang
6
1
2
7
W
1
0
6
4
L
King Arthur
CHANOPAS
King Arthur
0
0
0
0
L
Nemesis
CatNiku
Nemesis
1
1
0
1
L
0
4
1
0.13
W
2
3
4
1.33
L
Izanami
Froppl
Izanami
3
4
1
0.88
L
1
2
2
1
W
0
1
1
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,503
Damage
19,103
30,818
Taken
37,740
12,024
Mitigated
17,753
4,382
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Aarkaanon
Ao Kuang
6,402
2,036
0
3,966
11,234
4,326
0
842
10,304
64,367
0
W
2,831
817
0
1,196
4,914
1,881
171
1,783
2,933
52,841
0
L
King Arthur
CHANOPAS
King Arthur
1,126
130
0
0
1,572
530
0
896
676
0
10,147
L
Nemesis
CatNiku
Nemesis
3,863
1,619
0
1,648
7,798
2,579
62
3,729
4,027
0
38,532
L
2,911
330
0
190
5,374
1,779
0
3,966
1,284
25,639
0
W
4,494
1,032
0
1,210
6,863
1,895
1,420
1,522
5,341
0
23,840
L
Izanami
Froppl
Izanami
7,059
5,249
0
972
9,251
2,801
406
2,865
6,386
0
36,626
L
3,544
644
682
890
6,823
4,335
276
2,987
3,836
16,971
0
W
3,419
473
0
3,836
10,289
6,782
452
1,876
8,413
25,691
0
W
1,957
69
0
0
4,440
2,869
66
146
4,294
24,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,441
Gold Earned
36,944
248
Minions Killed
368
0
Camps Cleared
0
1,049,195
Distance Traveled
1,418,490
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,330
595
100
7
0
301,573
4
W
Nox
8,424
602
125
9
0
303,727
7
L
King Arthur
5,080
363
20
1
0
66,454
0
L
Nemesis
6,946
496
80
6
0
243,903
5
L
Zeus
6,161
440
57
4
0
230,095
0
W
Ullr
6,428
459
43
3
0
268,912
0
L
Izanami
6,655
475
70
5
0
254,817
3
L
Yemoja
6,599
471
21
2
0
253,926
0
W
Bacchus
6,319
451
50
4
0
293,780
4
W
Ymir
7,443
532
50
4
0
250,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role