Player Matchup

Chang'e
Chang'e
BelovedIsaiah
Chang'e
Level 157
God Stats
37W - 25L
1,665 SR
Queue Stats
247W - 230L
1,489 Elo+
Party 1
Khepri
Khepri
KittyLovesRa-Men
Khepri
Level 123
God Stats
12W - 11L
1,726 SR
Queue Stats
521W - 493L
1,554 Elo+
Solo
Medusa
Medusa
LordVortexEP
Medusa
Level 104
God Stats
5W - 1L
1,627 SR
Queue Stats
101W - 90L
1,589 Elo+
Solo
Gilgamesh
Gilgamesh
NiceBoyCamper
Gilgamesh
Level 117
God Stats
4W - 2L
1,657 SR
Queue Stats
59W - 60L
1,438 Elo+
Party 1
Nemesis
Nemesis
isaoyumi
Nemesis
Level 123
God Stats
6W - 4L
1,543 SR
Queue Stats
229W - 224L
1,455 Elo+
Party 1
Team Averages
Level 125
1,644 SR
1,505 Elo+

VS

Team Averages
Level 108
1,600 SR
1,443 Elo+
Pele
Pele
D_BRONSON
Pele
Level 103
God Stats
5W - 2L
1,791 SR
Queue Stats
86W - 77L
1,387 Elo+
Party 2
Gilgamesh
Gilgamesh
MajorStyx
Gilgamesh
Level 115
God Stats
11W - 5L
1,500 SR
Queue Stats
100W - 80L
1,442 Elo+
Party 2
Chang'e
Chang'e
Marstylish
Chang'e
Level 83
God Stats
7W - 4L
1,530 SR
Queue Stats
79W - 78L
1,477 Elo+
Party 2
Anhur
Anhur
Paithan
Anhur
Level 119
God Stats
15W - 20L
1,536 SR
Queue Stats
456W - 469L
1,487 Elo+
Solo
Ganesha
Ganesha
Scotty_Tippin
Ganesha
Level 122
God Stats
6W - 6L
1,641 SR
Queue Stats
28W - 30L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
7 / 0 / 5
10,327
544
9,211
7,974
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 3 / 10
8,314
438
5,991
12,719
6,066
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
15
4 / 2 / 5
9,464
498
13,403
12,419
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
NiceBoyCamper
Gilgamesh
17
5 / 3 / 3
10,558
556
12,242
12,950
8,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
isaoyumi
Nemesis
17
7 / 2 / 8
10,507
553
7,893
11,934
5,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
2 / 4 / 2
8,507
448
3,582
13,652
5,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
MajorStyx
Gilgamesh
12
0 / 7 / 4
7,728
407
6,822
12,576
7,499
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
Marstylish
Chang'e
14
2 / 5 / 3
8,586
452
6,635
14,017
5,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Paithan
Anhur
15
5 / 4 / 0
9,620
506
10,596
14,604
4,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
13
1 / 3 / 5
8,924
470
3,503
11,418
8,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
23
Kills
10
10
Deaths
23
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chang'e
7
0
5
9.5
L
Pele
2
4
2
0.75
W
0
3
10
1.67
W
Medusa
4
2
5
3.25
L
Gilgamesh
MajorStyx
Gilgamesh
0
7
4
0.29
L
Chang'e
Marstylish
Chang'e
2
5
3
0.7
W
Gilgamesh
NiceBoyCamper
Gilgamesh
5
3
3
2.17
L
Anhur
Paithan
Anhur
5
4
0
1.25
L
Ganesha
1
3
5
1.17
W
Nemesis
isaoyumi
Nemesis
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,740
Damage
31,138
57,996
Taken
66,267
27,039
Mitigated
31,528
20,326
Healing
17,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
9,211
503
2,020
4,344
7,974
3,071
335
2,122
5,852
71,048
0
L
Pele
3,582
619
0
4,210
13,652
5,788
0
1,107
12,525
0
44,908
W
5,991
391
1,103
4,476
12,719
6,066
108
2,057
10,662
34,527
0
W
Medusa
13,403
5,643
0
4,782
12,419
3,642
1,417
1,318
11,101
0
65,611
L
Gilgamesh
MajorStyx
Gilgamesh
6,822
1,308
0
771
12,576
7,499
52
1,685
10,805
0
38,136
L
Chang'e
Marstylish
Chang'e
6,635
413
679
5,323
14,017
5,174
0
4,971
8,778
48,598
0
W
Gilgamesh
NiceBoyCamper
Gilgamesh
12,242
3,661
0
2,300
12,950
8,287
624
2,580
10,370
0
71,260
L
Anhur
Paithan
Anhur
10,596
6,340
0
5,521
14,604
4,897
854
3,323
11,251
0
59,185
L
Ganesha
3,503
35
0
1,016
11,418
8,170
0
3,588
7,706
22,387
0
W
Nemesis
isaoyumi
Nemesis
7,893
3,453
0
1,301
11,934
5,973
0
2,233
9,701
0
71,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,170
Gold Earned
43,365
539
Minions Killed
398
0
Camps Cleared
0
1,782,691
Distance Traveled
1,675,772
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,327
544
139
7
0
325,074
3
L
Pele
8,507
448
95
5
0
354,010
7
W
Khepri
8,314
438
60
3
0
384,527
0
W
Medusa
9,464
498
106
6
0
339,543
0
L
Gilgamesh
7,728
407
75
4
0
355,790
6
L
Chang'e
8,586
452
95
5
0
312,960
4
W
Gilgamesh
10,558
556
123
6
0
349,904
1
L
Anhur
9,620
506
113
6
0
306,124
3
L
Ganesha
8,924
470
20
1
0
346,888
3
W
Nemesis
10,507
553
111
6
0
383,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role