Player Matchup

Gilgamesh
Gilgamesh
Mista SP0T
Gilgamesh
Level 122
God Stats
17W - 9L
1,689 SR
Queue Stats
27W - 28L
1,495 Elo+
Party 2
Cabrakan
Cabrakan
RamenRev
Cabrakan
Level 87
God Stats
9W - 4L
1,603 SR
Queue Stats
17W - 20L
1,467 Elo+
Party 2
Olorun
Olorun
Shodan-Strike
Olorun
Level 130
God Stats
13W - 17L
1,481 SR
Queue Stats
454W - 488L
1,449 Elo+
Solo
Team Averages
Level 113
1,591 SR
1,471 Elo+

VS

Team Averages
Level 57
1,505 SR
1,290 Elo+
Anubis
Anubis
JokersAce179
Anubis
Level 67
God Stats
6W - 9L
1,683 SR
Queue Stats
163W - 307L
1,218 Elo+
Party 1
Cerberus
Cerberus
hypersilvaz
Cerberus
Level 42
God Stats
24W - 51L
1,314 SR
Queue Stats
132W - 268L
1,212 Elo+
Party 1
Fenrir
Fenrir
numbers012345678
Fenrir
Level 62
God Stats
10W - 14L
1,518 SR
Queue Stats
291W - 307L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Mista SP0T
Gilgamesh
16
14 / 1 / 7
12,809
801
18,388
12,645
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
RamenRev
Cabrakan
14
3 / 1 / 19
11,071
692
10,244
10,663
10,606
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
6 / 2 / 13
11,372
711
8,210
11,703
4,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
2 / 8 / 1
10,601
663
12,134
12,936
6,892
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
hypersilvaz
Cerberus
12
1 / 5 / 2
9,882
618
5,070
17,133
21,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 10 / 2
9,204
575
9,731
16,423
6,090
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
23
Kills
4
4
Deaths
23
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
8
1
0.31
W
Gilgamesh
Mista SP0T
Gilgamesh
14
1
7
17.5
W
Cabrakan
RamenRev
Cabrakan
3
1
19
12.5
W
6
2
13
6.25
L
Cerberus
hypersilvaz
Cerberus
1
5
2
0.4
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,842
Damage
26,935
35,011
Taken
46,492
21,509
Mitigated
34,434
13,146
Healing
8,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
12,134
650
0
3,560
12,936
6,892
0
4,461
8,475
56,483
0
W
Gilgamesh
Mista SP0T
Gilgamesh
18,388
7,963
0
1,247
12,645
6,511
732
7,451
5,194
0
65,977
W
Cabrakan
RamenRev
Cabrakan
10,244
2,121
0
1,684
10,663
10,606
668
4,883
5,780
29,661
0
W
8,210
3,521
2,272
7,943
11,703
4,392
1,681
5,055
6,648
49,914
0
L
Cerberus
hypersilvaz
Cerberus
5,070
375
0
2,690
17,133
21,452
0
8,258
8,875
17,564
0
L
9,731
2,023
0
2,201
16,423
6,090
0
5,804
10,619
0
30,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,252
Gold Earned
29,687
171
Minions Killed
153
0
Camps Cleared
0
852,205
Distance Traveled
707,212
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,601
663
89
6
0
213,478
2
W
Gilgamesh
12,809
801
73
5
0
269,862
1
W
Cabrakan
11,071
692
38
2
0
288,814
4
W
Olorun
11,372
711
60
4
0
293,529
8
L
Cerberus
9,882
618
30
2
0
250,110
0
L
Fenrir
9,204
575
34
2
0
243,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role