Player Matchup

Set
Set
Grishmark41
Set
Level 17
God Stats
7W - 7L
1,356 SR
Queue Stats
36W - 58L
1,487 Elo+
Party 1
Chaac
Chaac
Kostahhh
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 119L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
UnrealGS
Danzaburou
Level 14
God Stats
6W - 2L
1,852 SR
Queue Stats
12W - 7L
1,583 Elo+
Solo
Nu Wa
Nu Wa
iRhea
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,425 Elo+
Solo
Terra
Terra
yurt3006
Terra
Level 15
God Stats
2W - 2L
1,535 SR
Queue Stats
27W - 28L
1,516 Elo+
Solo
Team Averages
Level 19
1,548 SR
1,513 Elo+

VS

Team Averages
Level 30
1,396 SR
1,265 Elo+
Khepri
Khepri
DaBhris
Khepri
Level 15
God Stats
0W - 2L
1,273 SR
Queue Stats
9W - 19L
1,268 Elo+
Party 2
Susano
Susano
ParaGoneXD
Susano
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 130L
1,179 Elo+
Party 2
Merlin
Merlin
TopuRamen
Merlin
Level 46
God Stats
3W - 6L
1,441 SR
Queue Stats
30W - 70L
1,204 Elo+
Party 2
Horus
Horus
TuPair07
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 67L
1,505 Elo+
Solo
Hou Yi
Hou Yi
Whiteairo
Hou Yi
Level 28
God Stats
0W - 2L
1,265 SR
Queue Stats
52W - 104L
1,167 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 12
11,447
498
8,075
16,220
7,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Kostahhh
Chaac
20
9 / 4 / 5
13,196
574
12,538
21,525
27,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
UnrealGS
Danzaburou
18
9 / 2 / 15
12,561
546
18,225
17,474
7,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
iRhea
Nu Wa
19
6 / 1 / 14
12,975
564
14,418
9,296
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
yurt3006
Terra
17
5 / 1 / 17
12,163
529
7,301
20,105
20,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DaBhris
Khepri
13
0 / 8 / 0
8,562
372
4,335
15,258
8,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
ParaGoneXD
Susano
16
3 / 7 / 6
10,959
476
8,874
17,477
6,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
TopuRamen
Merlin
18
5 / 3 / 3
11,581
504
21,248
11,905
4,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
TuPair07
Horus
16
2 / 8 / 4
9,999
435
5,551
18,549
14,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
Whiteairo
Hou Yi
14
1 / 8 / 0
8,904
387
4,432
13,914
4,223
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
24
34
Kills
11
11
Deaths
34
63
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Khepri
DaBhris
Khepri
0
8
0
0
W
5
3
12
3.67
W
Chaac
Kostahhh
Chaac
9
4
5
2.88
L
Susano
ParaGoneXD
Susano
3
7
6
0.86
L
Merlin
TopuRamen
Merlin
5
3
3
2.17
L
Horus
TuPair07
Horus
2
8
4
0.5
W
Danzaburou
UnrealGS
Danzaburou
9
2
15
8.25
L
Hou Yi
Whiteairo
Hou Yi
1
8
0
0.13
W
Nu Wa
iRhea
Nu Wa
6
1
14
13
W
Terra
yurt3006
Terra
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,557
Damage
44,440
84,620
Taken
77,103
66,899
Mitigated
38,186
35,595
Healing
12,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
DaBhris
Khepri
4,335
682
0
1,608
15,258
8,310
831
3,509
11,535
23,993
0
W
8,075
4,909
0
8,803
16,220
7,222
691
3,984
12,147
0
62,843
W
Chaac
Kostahhh
Chaac
12,538
1,868
0
8,571
21,525
27,466
0
5,267
15,922
289
88,062
L
Susano
ParaGoneXD
Susano
8,874
1,038
0
290
17,477
6,624
1,337
5,904
11,193
0
64,175
L
Merlin
TopuRamen
Merlin
21,248
672
139
2,847
11,905
4,529
0
4,653
6,919
85,971
0
L
Horus
TuPair07
Horus
5,551
3,289
869
4,263
18,549
14,500
880
3,350
14,689
0
46,151
W
Danzaburou
UnrealGS
Danzaburou
18,225
10,338
0
5,831
17,474
7,436
3,332
5,570
11,695
0
98,193
L
Hou Yi
Whiteairo
Hou Yi
4,432
1,504
0
2,091
13,914
4,223
2,273
3,670
10,136
0
42,718
W
Nu Wa
iRhea
Nu Wa
14,418
2,384
233
979
9,296
4,004
878
2,752
6,230
94,041
0
W
Terra
yurt3006
Terra
7,301
1,018
5,267
5,911
20,105
20,771
642
6,766
13,043
31,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,342
Gold Earned
50,005
592
Minions Killed
464
0
Camps Cleared
0
2,199,896
Distance Traveled
2,040,363
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,562
372
39
2
0
429,154
0
W
Set
11,447
498
96
4
0
454,637
1
W
Chaac
13,196
574
157
7
0
399,898
3
L
Susano
10,959
476
100
4
0
428,643
2
L
Merlin
11,581
504
154
7
0
417,542
10
L
Horus
9,999
435
95
4
0
395,629
4
W
Danzaburou
12,561
546
137
6
0
429,674
9
L
Hou Yi
8,904
387
76
3
0
369,395
3
W
Nu Wa
12,975
564
159
7
0
429,895
8
W
Terra
12,163
529
43
2
0
485,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role