Player Matchup

Scylla
Scylla
Gbizz15
Scylla
Level 119
God Stats
2W - 4L
1,656 SR
Queue Stats
206W - 195L
1,557 Elo+
Party 1
Kumbhakarna
Kumbhakarna
LuKa Brasii
Kumbhakarna
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 58L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
Nickster223
Danzaburou
Level 29
God Stats
8W - 10L
1,359 SR
Queue Stats
80W - 56L
1,535 Elo+
Party 1
Sun Wukong
Sun Wukong
OG Clampz 420
Sun Wukong
Level 67
God Stats
10W - 21L
1,558 SR
Queue Stats
147W - 153L
1,540 Elo+
Party 1
Da Ji
Da Ji
OG MINK35
Da Ji
Level 124
God Stats
11W - 11L
1,468 SR
Queue Stats
191W - 183L
1,554 Elo+
Party 1
Team Averages
Level 84
1,508 SR
1,535 Elo+

VS

Team Averages
Level 64
1,467 SR
1,470 Elo+
Yemoja
Yemoja
AllegedLeek1996
Yemoja
Level 127
God Stats
228W - 185L
1,614 SR
Queue Stats
622W - 594L
1,534 Elo+
Solo
Artemis
Artemis
Serafino2
Artemis
Level 38
God Stats
2W - 8L
1,360 SR
Queue Stats
97W - 113L
1,449 Elo+
Party 2
Fenrir
Fenrir
oLd-Jango
Fenrir
Level 40
God Stats
4W - 6L
1,494 SR
Queue Stats
97W - 103L
1,493 Elo+
Party 2
Tiamat
Tiamat
orlandojp89
Tiamat
Level 67
God Stats
2W - 7L
1,291 SR
Queue Stats
63W - 113L
1,376 Elo+
Party 2
Mulan
Mulan
vYourNotCxmp
Mulan
Level 48
God Stats
8W - 8L
1,576 SR
Queue Stats
125W - 159L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gbizz15
Scylla
20
12 / 2 / 18
15,166
542
25,507
18,453
7,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
LuKa Brasii
Kumbhakarna
15
0 / 5 / 15
12,553
448
5,519
29,743
30,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Nickster223
Danzaburou
16
3 / 6 / 14
13,041
466
7,988
19,854
7,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
OG Clampz 420
Sun Wukong
20
8 / 0 / 19
15,614
558
20,993
29,499
29,914
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
OG MINK35
Da Ji
20
19 / 2 / 12
16,788
600
23,314
25,243
12,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 10 / 12
11,904
425
19,174
23,068
22,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
Serafino2
Artemis
20
5 / 9 / 10
13,212
472
16,185
24,294
9,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
oLd-Jango
Fenrir
20
8 / 9 / 5
13,903
497
12,147
27,616
16,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
18
1 / 12 / 3
11,922
426
11,329
24,664
12,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
9,031
323
3,907
7,422
2,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
45
42
Kills
15
15
Deaths
43
78
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
10
12
0.7
W
Scylla
Gbizz15
Scylla
12
2
18
10.5
W
Kumbhakarna
LuKa Brasii
Kumbhakarna
0
5
15
1.5
W
Danzaburou
Nickster223
Danzaburou
3
6
14
1.67
W
Sun Wukong
OG Clampz 420
Sun Wukong
8
0
19
17.5
W
Da Ji
OG MINK35
Da Ji
19
2
12
12.5
L
Artemis
Serafino2
Artemis
5
9
10
1.11
L
Fenrir
oLd-Jango
Fenrir
8
9
5
1.17
L
Tiamat
1
12
3
0.21
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,321
Damage
62,742
122,792
Taken
107,064
87,038
Mitigated
64,868
35,387
Healing
26,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,174
701
901
3,936
23,068
22,886
343
8,815
13,993
57,947
0
W
Scylla
Gbizz15
Scylla
25,507
2,301
576
6,981
18,453
7,048
2,189
7,442
10,747
110,418
0
W
Kumbhakarna
LuKa Brasii
Kumbhakarna
5,519
368
741
4,253
29,743
30,063
930
7,779
21,736
32,478
0
W
Danzaburou
Nickster223
Danzaburou
7,988
3,856
0
5,623
19,854
7,959
4,252
7,327
12,521
0
94,812
W
Sun Wukong
OG Clampz 420
Sun Wukong
20,993
3,834
0
8,198
29,499
29,914
1,862
6,845
22,298
0
114,035
W
Da Ji
OG MINK35
Da Ji
23,314
6,594
0
9,015
25,243
12,054
848
6,270
18,545
0
109,424
L
Artemis
Serafino2
Artemis
16,185
9,614
0
6,741
24,294
9,865
797
6,707
17,489
0
89,253
L
Fenrir
oLd-Jango
Fenrir
12,147
3,061
0
6,229
27,616
16,883
0
6,345
21,067
0
86,673
L
Tiamat
11,329
1,118
247
7,250
24,664
12,698
754
7,161
17,146
77,509
0
L
3,907
1,533
0
1,085
7,422
2,536
0
1,705
5,703
0
25,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,162
Gold Earned
59,972
571
Minions Killed
503
0
Camps Cleared
0
2,564,817
Distance Traveled
1,878,576
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,904
425
72
3
0
419,092
3
W
Scylla
15,166
542
146
5
0
498,039
10
W
Kumbhakarna
12,553
448
52
2
0
486,107
4
W
Danzaburou
13,041
466
96
3
0
471,922
1
W
Sun Wukong
15,614
558
163
6
0
548,660
4
W
Da Ji
16,788
600
114
4
0
560,089
5
L
Artemis
13,212
472
110
4
0
395,104
4
L
Fenrir
13,903
497
113
4
0
503,509
7
L
Tiamat
11,922
426
139
5
0
437,466
2
L
Mulan
9,031
323
69
2
0
123,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role