Player Matchup

Nemesis
Nemesis
Gold II
Dudashx
Nemesis
Gold II
Level 98
God Stats
17W - 7L
1,499 SR
Queue Stats
97W - 98L
1,653 MMR
Solo
Janus
Janus
Gold II
Howie--25
Janus
Gold II
Level 122
God Stats
4W - 7L
1,591 SR
Queue Stats
118W - 118L
1,602 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Mystical-Sun-Tzu
Sun Wukong
Gold I
Level 148
God Stats
8W - 4L
1,889 SR
Queue Stats
160W - 163L
1,567 MMR
Solo
Ganesha
Ganesha
Gold IV
PrintRat6962
Ganesha
Gold IV
Level 85
God Stats
4W - 1L
1,713 SR
Queue Stats
17W - 18L
1,575 MMR
Solo
Rama
Rama
Gold IV
ReaP AceAtomic
Rama
Gold IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,595 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,638 SR
1,598 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,688 SR
1,589 MMR
Cerberus
Cerberus
Silver I
Dro By Fro
Cerberus
Silver I
Level 159
God Stats
1W - 3L
1,589 SR
Queue Stats
16W - 17L
1,580 MMR
Solo
Tiamat
Tiamat
Platinum V
RojasJacobo0
Tiamat
Platinum V
Level 157
God Stats
3W - 2L
1,710 SR
Queue Stats
136W - 126L
1,570 MMR
Party 1
Cupid
Cupid
Platinum V
arias-97
Cupid
Platinum V
Level 146
God Stats
11W - 8L
1,707 SR
Queue Stats
584W - 589L
1,565 MMR
Solo
Mercury
Mercury
Platinum III
chirstian01
Mercury
Platinum III
Level 155
God Stats
25W - 16L
1,779 SR
Queue Stats
247W - 228L
1,649 MMR
Party 1
Mulan
Mulan
Silver I
irmaosGalax
Mulan
Silver I
Level 81
God Stats
1W - 0L
1,655 SR
Queue Stats
6W - 1L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dudashx
Nemesis
20
3 / 2 / 3
12,160
486
6,794
16,686
7,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Howie--25
Janus
20
1 / 5 / 2
12,757
510
7,863
14,158
5,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Mystical-Sun-Tzu
Sun Wukong
20
9 / 4 / 0
13,774
551
19,257
24,882
31,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ganesha
PrintRat6962
Ganesha
13
0 / 3 / 3
9,455
378
3,791
9,249
4,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
4 / 4 / 2
13,869
555
17,337
20,475
7,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SetAthenaApolloScyllaCu Chulainn

VS

Bans
King ArthurDanzaburouArachneSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dro By Fro
Cerberus
20
3 / 4 / 8
13,862
554
11,245
23,472
17,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
20
4 / 1 / 9
14,848
594
13,280
11,986
10,669
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
arias-97
Cupid
20
3 / 3 / 6
14,721
589
11,597
16,973
6,789
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
chirstian01
Mercury
20
6 / 2 / 7
15,903
636
12,360
18,520
9,187
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
2 / 7 / 3
13,292
532
9,480
21,272
19,297
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
17
Kills
18
18
Deaths
17
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Dro By Fro
Cerberus
3
4
8
1.75
L
Nemesis
Dudashx
Nemesis
3
2
3
2.25
L
Janus
Howie--25
Janus
1
5
2
0.4
L
Sun Wukong
Mystical-Sun-Tzu
Sun Wukong
9
4
0
2.25
L
Ganesha
PrintRat6962
Ganesha
0
3
3
0.5
L
4
4
2
1.25
W
Tiamat
4
1
9
8.5
W
Cupid
arias-97
Cupid
3
3
6
2
W
Mercury
chirstian01
Mercury
6
2
7
4.75
W
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,042
Damage
57,962
85,450
Taken
92,223
56,218
Mitigated
63,602
19,353
Healing
34,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Dro By Fro
Cerberus
11,245
333
0
7,459
23,472
17,660
23
2,222
21,182
52,166
0
L
Nemesis
Dudashx
Nemesis
6,794
3,821
0
1,430
16,686
7,294
132
4,205
12,481
0
106,747
L
Janus
Howie--25
Janus
7,863
401
0
4,454
14,158
5,284
0
7,053
7,105
106,968
0
L
Sun Wukong
Mystical-Sun-Tzu
Sun Wukong
19,257
5,519
0
1,723
24,882
31,314
63
4,388
20,494
0
94,140
L
Ganesha
PrintRat6962
Ganesha
3,791
486
0
2,695
9,249
4,717
0
3,037
6,212
26,820
0
L
17,337
14,219
0
9,051
20,475
7,609
1,866
5,842
14,633
0
123,353
W
Tiamat
13,280
2,879
0
6,669
11,986
10,669
1,220
3,124
8,699
94,580
0
W
Cupid
arias-97
Cupid
11,597
9,378
2,398
9,258
16,973
6,789
1,815
1,430
15,539
0
115,489
W
Mercury
chirstian01
Mercury
12,360
6,815
0
1,867
18,520
9,187
2,994
3,286
15,186
0
164,425
W
9,480
1,150
0
7,002
21,272
19,297
1,984
2,516
18,700
0
73,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,015
Gold Earned
72,626
839
Minions Killed
789
0
Camps Cleared
0
2,184,633
Distance Traveled
2,564,409
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,862
554
88
4
0
514,817
3
L
Nemesis
12,160
486
164
7
0
549,120
5
L
Janus
12,757
510
252
10
0
436,779
8
L
Sun Wukong
13,774
551
172
7
0
443,657
4
L
Ganesha
9,455
378
12
0
0
353,138
3
L
Rama
13,869
555
239
10
0
401,939
6
W
Tiamat
14,848
594
173
7
0
518,296
8
W
Cupid
14,721
589
175
7
0
443,519
5
W
Mercury
15,903
636
219
9
0
592,295
5
W
Mulan
13,292
532
134
5
0
495,482
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role