Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
AstroMeow
Arachne
Level 109
God Stats
0W - 2L
1,461 SR
Queue Stats
139W - 126L
1,507 Elo+
Solo
Xing Tian
Xing Tian
QueefWizard
Xing Tian
Level 69
God Stats
1W - 1L
1,813 SR
Queue Stats
108W - 102L
1,526 Elo+
Solo
Neith
Neith
Reganom
Neith
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,505 Elo+
Solo
Nu Wa
Nu Wa
RehabSlat
Nu Wa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 98L
1,466 Elo+
Party 2
Team Averages
Level 87
1,555 SR
1,501 Elo+

VS

Team Averages
Level 111
1,652 SR
1,453 Elo+
Rama
Rama
Cexxy
Rama
Level 85
God Stats
14W - 11L
1,748 SR
Queue Stats
188W - 195L
1,365 Elo+
Party 1
Tsukuyomi
Tsukuyomi
InZombiia
Tsukuyomi
Level 84
God Stats
8W - 6L
1,500 SR
Queue Stats
209W - 204L
1,371 Elo+
Party 1
Merlin
Merlin
Malicoz
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
bugloversami
Guan Yu
Level 150
God Stats
9W - 3L
1,631 SR
Queue Stats
192W - 187L
1,484 Elo+
Solo
Bacchus
Bacchus
jeferson25
Bacchus
Level 108
God Stats
4W - 0L
1,880 SR
Queue Stats
23W - 15L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 3 / 1
7,072
471
6,335
13,627
8,679
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
AstroMeow
Arachne
14
7 / 5 / 0
8,378
559
6,273
14,136
5,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
QueefWizard
Xing Tian
11
1 / 1 / 4
7,270
485
2,621
11,376
6,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Reganom
Neith
14
3 / 2 / 3
8,185
546
8,477
8,413
3,033
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nu Wa
RehabSlat
Nu Wa
13
2 / 5 / 5
7,607
507
7,172
9,193
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Cexxy
Rama
13
2 / 3 / 1
8,082
539
5,121
10,085
2,653
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
InZombiia
Tsukuyomi
14
4 / 5 / 3
8,975
598
7,007
10,213
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Malicoz
Merlin
14
4 / 2 / 3
8,505
567
8,226
5,304
1,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Guan Yu
bugloversami
Guan Yu
14
4 / 3 / 2
8,384
559
7,092
11,466
7,382
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
jeferson25
Bacchus
11
2 / 2 / 2
7,067
471
3,732
7,129
4,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
15
Kills
16
16
Deaths
15
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
3
1
0.83
L
Arachne
AstroMeow
Arachne
7
5
0
1.4
W
Rama
Cexxy
Rama
2
3
1
0.83
W
Tsukuyomi
InZombiia
Tsukuyomi
4
5
3
1.1
W
Merlin
Malicoz
Merlin
4
2
3
2.75
L
Xing Tian
QueefWizard
Xing Tian
1
1
4
3
L
Neith
Reganom
Neith
3
2
3
2.25
L
Nu Wa
RehabSlat
Nu Wa
2
5
5
0.9
W
Guan Yu
bugloversami
Guan Yu
4
3
2
1.67
W
Bacchus
jeferson25
Bacchus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,878
Damage
31,178
56,745
Taken
44,197
26,704
Mitigated
20,046
12,185
Healing
11,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,335
348
0
3,634
13,627
8,679
453
1,448
12,107
0
41,317
L
Arachne
AstroMeow
Arachne
6,273
3,011
0
4,010
14,136
5,832
0
2,271
11,675
0
51,186
W
Rama
Cexxy
Rama
5,121
3,876
0
4,317
10,085
2,653
0
1,140
8,833
0
45,597
W
Tsukuyomi
InZombiia
Tsukuyomi
7,007
1,304
0
3,545
10,213
3,720
0
1,819
8,150
0
57,986
W
Merlin
Malicoz
Merlin
8,226
244
0
592
5,304
1,888
495
1,883
3,271
42,917
0
L
Xing Tian
QueefWizard
Xing Tian
2,621
578
0
2,092
11,376
6,555
0
3,699
7,525
17,332
0
L
Neith
Reganom
Neith
8,477
4,214
0
1,909
8,413
3,033
44
859
7,554
0
57,358
L
Nu Wa
RehabSlat
Nu Wa
7,172
738
0
540
9,193
2,605
0
2,967
5,926
36,066
0
W
Guan Yu
bugloversami
Guan Yu
7,092
1,156
110
2,347
11,466
7,382
312
1,878
9,403
0
37,251
W
Bacchus
jeferson25
Bacchus
3,732
329
0
1,005
7,129
4,403
0
2,193
4,747
14,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,512
Gold Earned
41,013
357
Minions Killed
421
0
Camps Cleared
0
1,368,858
Distance Traveled
1,440,462
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,072
471
60
4
0
237,235
1
L
Arachne
8,378
559
81
5
0
300,996
2
W
Rama
8,082
539
87
6
0
262,215
5
W
Tsukuyomi
8,975
598
124
8
0
316,935
2
W
Merlin
8,505
567
94
6
0
280,828
1
L
Xing Tian
7,270
485
34
2
0
277,331
7
L
Neith
8,185
546
115
8
0
273,055
0
L
Nu Wa
7,607
507
67
4
0
280,241
0
W
Guan Yu
8,384
559
80
5
0
279,802
0
W
Bacchus
7,067
471
36
2
0
300,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role