Player Matchup

Danzaburou
Danzaburou
KidSwizz5318
Danzaburou
Level 36
God Stats
91W - 85L
1,615 SR
Queue Stats
167W - 140L
1,580 Elo+
Party 2
Zhong Kui
Zhong Kui
Nubberzz
Zhong Kui
Level 28
God Stats
4W - 2L
1,713 SR
Queue Stats
221W - 237L
1,640 Elo+
Solo
Hachiman
Hachiman
OldManWithGun
Hachiman
Level 24
God Stats
11W - 9L
1,708 SR
Queue Stats
49W - 46L
1,627 Elo+
Solo
Merlin
Merlin
Teachinsmite
Merlin
Level 17
God Stats
5W - 2L
1,930 SR
Queue Stats
59W - 46L
1,574 Elo+
Party 2
Izanami
Izanami
TheDeutschBlitz
Izanami
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 130L
1,523 Elo+
Solo
Team Averages
Level 27
1,693 SR
1,589 Elo+

VS

Team Averages
Level 36
1,666 SR
1,550 Elo+
Tiamat
Tiamat
FuzzyRhino89
Tiamat
Level 28
God Stats
15W - 18L
1,516 SR
Queue Stats
514W - 538L
1,528 Elo+
Solo
Bacchus
Bacchus
LikelyToFeed
Bacchus
Level 125
God Stats
3W - 0L
1,751 SR
Queue Stats
172W - 158L
1,581 Elo+
Party 3
Yemoja
Yemoja
NaSolomon
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,360 Elo+
Party 1
Gilgamesh
Gilgamesh
Snaz6682
Gilgamesh
Level 5
God Stats
4W - 1L
1,886 SR
Queue Stats
14W - 3L
1,717 Elo+
Party 1
Medusa
Medusa
tuo2905
Medusa
Level 5
God Stats
3W - 1L
1,677 SR
Queue Stats
4W - 4L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KidSwizz5318
Danzaburou
6
0 / 2 / 0
3,849
550
940
3,435
869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
Nubberzz
Zhong Kui
8
0 / 1 / 0
4,380
626
1,539
4,038
2,541
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
OldManWithGun
Hachiman
6
1 / 1 / 0
4,016
574
2,157
2,830
555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Merlin
7
0 / 3 / 0
3,970
567
1,485
3,111
605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

2
0 / 2 / 0
3,015
431
565
1,267
272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
1 / 0 / 0
4,245
606
2,063
1,946
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
LikelyToFeed
Bacchus
6
1 / 1 / 5
4,320
617
2,350
3,727
1,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
NaSolomon
Yemoja
4
0 / 0 / 0
3,180
454
56
1,510
672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
Snaz6682
Gilgamesh
9
4 / 0 / 0
5,045
721
3,222
2,977
981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
tuo2905
Medusa
7
3 / 0 / 1
4,912
702
2,144
2,614
553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
9
9
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
1
0
0
1
L
Danzaburou
KidSwizz5318
Danzaburou
0
2
0
0
W
Bacchus
LikelyToFeed
Bacchus
1
1
5
3.5
W
Yemoja
NaSolomon
Yemoja
0
0
0
0
L
Zhong Kui
Nubberzz
Zhong Kui
0
1
0
0
L
Hachiman
OldManWithGun
Hachiman
1
1
0
1
W
Gilgamesh
Snaz6682
Gilgamesh
4
0
0
4
L
Merlin
0
3
0
0
L
0
2
0
0
W
Medusa
tuo2905
Medusa
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,686
Damage
9,835
14,681
Taken
12,774
4,842
Mitigated
5,309
4,585
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
2,063
227
0
544
1,946
1,174
0
1,179
767
18,852
0
L
Danzaburou
KidSwizz5318
Danzaburou
940
431
0
962
3,435
869
0
405
3,030
0
12,283
W
Bacchus
LikelyToFeed
Bacchus
2,350
297
0
1,640
3,727
1,929
0
360
3,367
7,229
0
W
Yemoja
NaSolomon
Yemoja
56
0
0
234
1,510
672
0
768
742
4,263
0
L
Zhong Kui
Nubberzz
Zhong Kui
1,539
360
0
2,365
4,038
2,541
0
2,335
1,441
25,166
0
L
Hachiman
OldManWithGun
Hachiman
2,157
1,556
0
676
2,830
555
0
584
2,246
0
9,070
W
Gilgamesh
Snaz6682
Gilgamesh
3,222
1,186
0
333
2,977
981
0
717
2,260
0
26,189
L
Merlin
1,485
211
0
520
3,111
605
0
347
2,764
16,804
0
L
565
404
0
62
1,267
272
0
536
731
0
4,248
W
Medusa
tuo2905
Medusa
2,144
1,051
0
1,168
2,614
553
134
0
2,614
0
17,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,230
Gold Earned
21,702
151
Minions Killed
155
0
Camps Cleared
0
503,862
Distance Traveled
630,603
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,245
606
39
6
0
128,934
0
L
Danzaburou
3,849
550
25
4
0
119,777
0
W
Bacchus
4,320
617
10
1
0
141,206
1
W
Yemoja
3,180
454
10
1
0
83,375
0
L
Zhong Kui
4,380
626
59
8
0
113,232
1
L
Hachiman
4,016
574
27
4
0
108,594
2
W
Gilgamesh
5,045
721
52
7
0
151,178
1
L
Merlin
3,970
567
35
5
0
122,101
1
L
Izanami
3,015
431
5
1
0
40,158
1
W
Medusa
4,912
702
44
6
0
125,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role