Player Matchup

Kukulkan
Kukulkan
DK10666
Kukulkan
Level 5
God Stats
1W - 1L
1,710 SR
Queue Stats
2W - 2L
1,524 Elo+
Solo
Kuzenbo
Kuzenbo
Kuzembo_Kappa
Kuzenbo
Level 6
God Stats
8W - 3L
1,873 SR
Queue Stats
28W - 16L
1,560 Elo+
Party 1
Bastet
Bastet
jaylyehill223
Bastet
Level 13
God Stats
0W - 1L
1,256 SR
Queue Stats
5W - 3L
1,697 Elo+
Solo
Agni
Agni
mikil_smurfy
Agni
Level 10
God Stats
1W - 2L
1,540 SR
Queue Stats
45W - 19L
1,591 Elo+
Party 1
Arachne
Arachne
stadig-radio
Arachne
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 18L
1,545 Elo+
Solo
Team Averages
Level 9
1,576 SR
1,584 Elo+

VS

Team Averages
Level 17
1,549 SR
1,461 Elo+
Fenrir
Fenrir
Fluxiii376
Fenrir
Level 18
God Stats
3W - 2L
1,595 SR
Queue Stats
15W - 16L
1,481 Elo+
Party 2
Mercury
Mercury
HunterZz_TTV
Mercury
Level 22
God Stats
4W - 5L
1,451 SR
Queue Stats
94W - 125L
1,322 Elo+
Solo
Amaterasu
Amaterasu
Neron1001
Amaterasu
Level 17
God Stats
4W - 2L
1,626 SR
Queue Stats
11W - 10L
1,521 Elo+
Party 2
Bellona
Bellona
Tanausuar424
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 95L
1,465 Elo+
Solo
Loki
Loki
sardino_quince
Loki
Level 13
God Stats
3W - 1L
1,574 SR
Queue Stats
27W - 34L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DK10666
Kukulkan
15
1 / 8 / 1
9,159
436
7,686
12,992
4,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
17
5 / 2 / 8
10,285
490
12,429
13,498
24,492
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

1
0 / 0 / 0
5,559
265
0
0
0
20
15 / 6 / 4
12,386
590
20,486
13,878
5,530
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
stadig-radio
Arachne
18
12 / 7 / 6
11,544
550
17,311
20,116
14,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fluxiii376
Fenrir
15
2 / 7 / 7
9,970
475
7,425
18,329
8,857
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
HunterZz_TTV
Mercury
16
3 / 10 / 3
10,503
500
8,040
15,069
5,555
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Neron1001
Amaterasu
13
3 / 10 / 1
8,959
427
6,222
17,029
8,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Tanausuar424
Bellona
19
10 / 3 / 2
13,310
634
13,456
19,378
13,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

19
5 / 3 / 3
11,664
555
7,917
16,026
6,245
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
39
33
Kills
23
23
Deaths
33
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DK10666
Kukulkan
1
8
1
0.19
W
Fenrir
Fluxiii376
Fenrir
2
7
7
0.79
W
Mercury
HunterZz_TTV
Mercury
3
10
3
0.45
L
Kuzenbo
5
2
8
4.5
W
Amaterasu
Neron1001
Amaterasu
3
10
1
0.35
W
Bellona
Tanausuar424
Bellona
10
3
2
3.67
L
0
0
0
0
L
15
6
4
2.83
W
5
3
3
2.17
L
Arachne
stadig-radio
Arachne
12
7
6
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,912
Damage
43,060
60,484
Taken
85,831
49,091
Mitigated
42,600
10,038
Healing
11,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DK10666
Kukulkan
7,686
1,081
0
0
12,992
4,850
1,091
0
12,992
44,996
0
W
Fenrir
Fluxiii376
Fenrir
7,425
1,971
0
5,270
18,329
8,857
0
5,671
12,618
0
51,223
W
Mercury
HunterZz_TTV
Mercury
8,040
5,298
0
1,336
15,069
5,555
804
7,057
7,920
0
56,122
L
Kuzenbo
12,429
3,066
0
828
13,498
24,492
482
0
13,498
53,298
0
W
Amaterasu
Neron1001
Amaterasu
6,222
2,198
0
130
17,029
8,773
645
11,232
5,721
0
29,990
W
Bellona
Tanausuar424
Bellona
13,456
4,207
0
582
19,378
13,170
560
11,601
7,773
0
90,072
L
0
0
0
0
0
0
0
0
0
0
0
L
20,486
1,192
185
2,320
13,878
5,530
0
0
13,878
91,517
0
W
7,917
1,476
0
4,654
16,026
6,245
2,288
4,540
11,198
0
80,184
L
Arachne
stadig-radio
Arachne
17,311
10,792
0
6,705
20,116
14,219
300
0
20,116
0
74,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,933
Gold Earned
54,406
422
Minions Killed
546
0
Camps Cleared
0
1,512,303
Distance Traveled
2,021,932
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,159
436
87
4
0
334,412
0
W
Fenrir
9,970
475
87
4
0
368,623
2
W
Mercury
10,503
500
89
4
0
400,729
1
L
Kuzenbo
10,285
490
82
4
0
393,984
0
W
Amaterasu
8,959
427
70
3
0
380,981
0
W
Bellona
13,310
634
167
8
0
447,325
6
L
Bastet
5,559
265
0
0
0
4
0
L
Agni
12,386
590
153
7
0
397,966
1
W
Loki
11,664
555
133
6
0
424,274
0
L
Arachne
11,544
550
100
5
0
385,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role