Player Matchup

Neith
Neith
BigJil111
Neith
Level 3
God Stats
2W - 2L
1,751 SR
Queue Stats
3W - 3L
1,672 Elo+
Party 1
Ares
Ares
MrSquatly
Ares
Level 87
God Stats
72W - 46L
1,685 SR
Queue Stats
272W - 253L
1,568 Elo+
Party 1
Loki
Loki
PolskiFloki
Loki
Level 17
God Stats
3W - 6L
1,283 SR
Queue Stats
47W - 43L
1,463 Elo+
Solo
Tiamat
Tiamat
kazakiwi
Tiamat
Level 28
God Stats
3W - 1L
1,356 SR
Queue Stats
113W - 89L
1,529 Elo+
Solo
Ao Kuang
Ao Kuang
ИнтелБой
Ao Kuang
Level 29
God Stats
7W - 1L
1,500 SR
Queue Stats
237W - 251L
1,485 Elo+
Solo
Team Averages
Level 33
1,515 SR
1,543 Elo+

VS

Team Averages
Level 35
1,467 SR
1,587 Elo+
Cthulhu
Cthulhu
CkWorm
Cthulhu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,749 Elo+
Party 2
Sun Wukong
Sun Wukong
Ne0Toad
Sun Wukong
Level 15
God Stats
9W - 6L
1,498 SR
Queue Stats
28W - 17L
1,622 Elo+
Solo
Awilix
Awilix
Zaffias
Awilix
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,749 Elo+
Party 2
Danzaburou
Danzaburou
medoed12
Danzaburou
Level 29
God Stats
1W - 3L
1,336 SR
Queue Stats
5W - 13L
1,315 Elo+
Solo
Nemesis
Nemesis
tesmiteojoputaxd
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BigJil111
Neith
15
3 / 4 / 4
9,136
481
9,175
10,375
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ares
13
3 / 4 / 7
9,303
490
6,960
16,281
17,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
4 / 2 / 3
10,143
534
9,628
10,129
5,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
kazakiwi
Tiamat
15
5 / 3 / 7
9,738
513
15,743
11,866
9,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 4 / 4
9,788
515
8,717
18,777
13,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CkWorm
Cthulhu
11
1 / 6 / 7
7,138
376
7,089
12,881
8,596
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Ne0Toad
Sun Wukong
16
5 / 1 / 2
10,097
531
13,312
16,642
12,217
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Awilix
Zaffias
Awilix
13
8 / 4 / 4
8,932
470
12,600
14,885
5,801
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
medoed12
Danzaburou
12
2 / 6 / 2
7,478
394
3,199
9,386
3,425
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 5 / 7
7,620
401
6,754
11,951
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
39
22
Kills
17
17
Deaths
22
25
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
BigJil111
Neith
3
4
4
1.25
L
Cthulhu
CkWorm
Cthulhu
1
6
7
0.75
W
Ares
3
4
7
1.63
L
Sun Wukong
Ne0Toad
Sun Wukong
5
1
2
6
W
4
2
3
2.75
L
Awilix
Zaffias
Awilix
8
4
4
2.5
W
Tiamat
kazakiwi
Tiamat
5
3
7
2.83
L
Danzaburou
medoed12
Danzaburou
2
6
2
0.5
L
1
5
7
0.9
W
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,223
Damage
42,954
67,428
Taken
65,745
50,015
Mitigated
34,370
27,369
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BigJil111
Neith
9,175
4,231
0
4,308
10,375
4,109
1,040
593
9,757
0
51,042
L
Cthulhu
CkWorm
Cthulhu
7,089
574
331
952
12,881
8,596
0
8,170
4,686
24,877
0
W
Ares
6,960
382
195
4,331
16,281
17,538
626
2,724
13,337
18,080
0
L
Sun Wukong
Ne0Toad
Sun Wukong
13,312
3,365
0
4,879
16,642
12,217
0
6,408
9,634
0
64,191
W
9,628
1,637
0
3,350
10,129
5,540
0
715
9,364
0
62,606
L
Awilix
Zaffias
Awilix
12,600
5,997
0
460
14,885
5,801
0
6,251
8,584
0
47,268
W
Tiamat
kazakiwi
Tiamat
15,743
2,102
0
4,265
11,866
9,039
1,286
1,413
10,261
64,507
0
L
Danzaburou
medoed12
Danzaburou
3,199
917
0
992
9,386
3,425
0
4,283
5,103
0
22,375
L
6,754
2,632
0
2,966
11,951
4,331
0
6,308
5,618
0
38,618
W
8,717
1,439
207
10,713
18,777
13,789
305
1,061
17,620
62,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,108
Gold Earned
41,265
427
Minions Killed
384
0
Camps Cleared
0
1,657,167
Distance Traveled
1,737,540
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,136
481
97
5
0
281,572
3
L
Cthulhu
7,138
376
54
3
0
337,470
1
W
Ares
9,303
490
28
1
0
330,997
2
L
Sun Wukong
10,097
531
138
7
0
357,746
4
W
Loki
10,143
534
121
6
0
360,486
3
L
Awilix
8,932
470
73
4
0
378,314
1
W
Tiamat
9,738
513
89
5
0
350,751
3
L
Danzaburou
7,478
394
51
3
0
280,554
0
L
Nemesis
7,620
401
68
4
0
383,456
1
W
Ao Kuang
9,788
515
92
5
0
333,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role