Player Matchup

Izanami
Izanami
FIankVille
Izanami
Level 11
God Stats
3W - 2L
1,550 SR
Queue Stats
7W - 10L
1,762 Elo+
Party 1
Scylla
Scylla
Fallen8503
Scylla
Level 84
God Stats
7W - 9L
1,429 SR
Queue Stats
406W - 386L
1,463 Elo+
Party 3
Thor
Thor
GoIdnBoyIso
Thor
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,505 Elo+
Party 1
Osiris
Osiris
KingValle
Osiris
Level 101
God Stats
5W - 11L
1,373 SR
Queue Stats
17W - 29L
1,383 Elo+
Party 1
Danzaburou
Danzaburou
Texas Beats x3
Danzaburou
Level 40
God Stats
26W - 28L
1,406 SR
Queue Stats
101W - 117L
1,479 Elo+
Party 3
Team Averages
Level 73
1,452 SR
1,518 Elo+

VS

Team Averages
Level 69
1,697 SR
1,553 Elo+
Ra
Ra
Baglun
Ra
Level 43
God Stats
9W - 0L
1,898 SR
Queue Stats
23W - 15L
1,612 Elo+
Party 2
Sun Wukong
Sun Wukong
Darooster220
Sun Wukong
Level 85
God Stats
15W - 5L
1,697 SR
Queue Stats
60W - 57L
1,579 Elo+
Party 2
Bellona
Bellona
Drelara
Bellona
Level 126
God Stats
9W - 1L
1,865 SR
Queue Stats
62W - 59L
1,574 Elo+
Party 2
Aphrodite
Aphrodite
Killah2k
Aphrodite
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,518 Elo+
Party 2
Fenrir
Fenrir
manmen25
Fenrir
Level 42
God Stats
16W - 18L
1,527 SR
Queue Stats
194W - 202L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FIankVille
Izanami
12
0 / 6 / 1
8,420
351
3,074
11,243
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Fallen8503
Scylla
16
3 / 8 / 3
10,707
446
14,345
14,110
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
7 / 6 / 2
13,600
567
14,571
21,946
11,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
KingValle
Osiris
18
2 / 12 / 1
11,229
468
12,809
30,188
21,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Texas Beats x3
Danzaburou
14
1 / 11 / 2
9,853
411
8,361
17,897
5,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
10 / 3 / 6
14,618
609
12,575
16,105
7,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Darooster220
Sun Wukong
20
7 / 0 / 12
14,176
591
19,326
26,893
20,667
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Drelara
Bellona
20
20 / 4 / 4
15,449
644
27,732
30,858
23,216
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Killah2k
Aphrodite
17
1 / 1 / 11
12,329
514
5,394
13,782
9,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
manmen25
Fenrir
20
4 / 5 / 8
13,592
566
7,334
24,033
14,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
83
13
Kills
42
43
Deaths
13
9
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Ra
10
3
6
4.33
W
Sun Wukong
Darooster220
Sun Wukong
7
0
12
13
W
Bellona
Drelara
Bellona
20
4
4
5.5
L
Izanami
FIankVille
Izanami
0
6
1
0.08
L
Scylla
Fallen8503
Scylla
3
8
3
0.56
L
7
6
2
1.33
W
Aphrodite
Killah2k
Aphrodite
1
1
11
6.5
L
Osiris
KingValle
Osiris
2
12
1
0.21
L
Danzaburou
Texas Beats x3
Danzaburou
1
11
2
0.18
W
Fenrir
manmen25
Fenrir
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,160
Damage
72,361
95,384
Taken
111,671
44,554
Mitigated
74,697
14,813
Healing
68,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
12,575
764
5,175
7,130
16,105
7,574
2,059
4,236
11,869
113,041
0
W
Sun Wukong
Darooster220
Sun Wukong
19,326
3,863
0
12,700
26,893
20,667
3,444
3,584
23,309
0
96,041
W
Bellona
Drelara
Bellona
27,732
14,851
0
14,731
30,858
23,216
2,396
3,447
27,411
0
110,989
L
Izanami
FIankVille
Izanami
3,074
2,284
0
1,378
11,243
2,289
206
2,121
9,070
0
35,224
L
Scylla
Fallen8503
Scylla
14,345
668
0
1,120
14,110
4,332
0
4,242
9,722
64,507
0
L
14,571
2,884
0
4,589
21,946
11,438
3,496
1,253
20,589
0
99,722
W
Aphrodite
Killah2k
Aphrodite
5,394
814
9,246
9,495
13,782
9,202
1,262
4,807
8,975
41,408
0
L
Osiris
KingValle
Osiris
12,809
6,055
0
3,810
30,188
21,308
506
7,034
23,029
0
65,397
L
Danzaburou
Texas Beats x3
Danzaburou
8,361
3,359
831
3,085
17,897
5,187
0
2,830
15,005
0
42,334
W
Fenrir
manmen25
Fenrir
7,334
1,096
0
10,022
24,033
14,038
2,003
4,284
19,749
0
95,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,809
Gold Earned
70,164
507
Minions Killed
650
0
Camps Cleared
0
1,856,746
Distance Traveled
2,295,058
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,618
609
184
8
0
475,760
5
W
Sun Wukong
14,176
591
140
6
0
473,801
0
W
Bellona
15,449
644
136
6
0
471,207
4
L
Izanami
8,420
351
73
3
0
341,362
1
L
Scylla
10,707
446
98
4
0
360,836
4
L
Thor
13,600
567
175
7
0
415,174
0
W
Aphrodite
12,329
514
51
2
0
438,718
4
L
Osiris
11,229
468
104
4
0
385,210
0
L
Danzaburou
9,853
411
57
2
0
354,164
6
W
Fenrir
13,592
566
139
6
0
435,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role